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Card List

Hello and welcome to my card page. This was an exhaustive amount of work to give you this much information. The cards have an alphabetical list in a table just a little down the page from here. It will link you right to the card you want.

Now before we get started on the cards themselves, I’ll give you a little card tutorial.

There are three basic kinds of cards in the game: independent cards, summon cards, and weapon cards:

Independent cards are creatures that move about on their own. Most independent creatures just move about the screen and if they come up to an enemy, they attack it. Some independent cards do not attack however. Those cards have special attacks instead of normal attacks. The special attacks usually involve, power ups for a certain element, or are status change cards. Apart from the normal independent cards, there are two more kinds of cards: spin cards and trap cards. Spin cards are creatures that move around you, damaging whatever they touch. Trap cards are cards that you place on the battlefield. When the enemy gets close, the trap goes boom.

Summon cards are one use cards that perform an action after being summoned. Most of them will perform a short summoning animation, perform their attack, and then leave the battlefield. There are some summons that do not attack. Most of these cards are healing cards.

Weapon cards are usually multi-use cards that cause an attack to emanate from Katia. These are useful since you can use the attack many times per card, which increases your deck longevity.

Now, please note: All of the enemies in the game are cards themselves. Usually the same strengths and weaknesses apply for both the friendly card and the enemy monster. Remember that you can capture any non-boss creature to make it into a card of your own.

The cards are also further spilt up among four different elements and a neutral element. Each element has its strengths and weaknesses.

Elemental Strength and Weakness Chart
Element Strong Against Weak Against
Fire Wood Water
Wood Earth Fire
Earth Water Wood
Water Fire Earth
Neutral Nothing Nothing


Below is a sample table of the information given to you for each card:
Number: the number of the card
Name: The name of the card
Rare: The rareness of the card (1-4 stars).
Stones: The amount of stones required to summon the card
Type: the type of card (summon, independent, or weapon)
Uses: How many times the card can be used (only applicable for weapon cards)
Element: The elemental attribute of the card
HP: The Maximum HP of the card (only applicable for independent cards)
Def: The defense of the card (only applicable for independent cards)
Price (buy/sell): The buying and selling price of a card
Exp to copy: The experience points a card needs for you to make a copy of it

Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
Actions: This is the action made by the card
Desc: This is the description of its actions
Rating: This is my rating based on how the card performed in the game and what I though of it. A five is the highest rating
Exp to Transform: This is the amount of experience points a card needs to transform into another card. It will have the experience points needed followed by the card it will transform into and its number
Monster Profile: This is the Monster Profile given on the card in the game
Card Profile: This is the Card Profile given on the card in the game


Here is an alphabetized card list so it's easier to find cards.

Alphabetized Card List
Archer Tree 059 Banshee 033 Basilisk 039 Beelzabub 095 Behemoth 038
Berserker 035 Birdman 057 Black Dragon 099 Blood Bush 061 Blue Dragon 069
Carbuncle 026 Caterpoker 094 Catoblepas 021 Chaos Knight 101 Chimera 076
Cockatrice 015 Crystal Rose 052 Cyclops 098 Dark Raven 053 Decoy Pillar 102
Demon Fox 064 Demon Hound 037 Demon Skeleton 093 Doppelganger 105 Dragonoid 055
Dragon Knight 063 Efreet 062 Elephant 006 Elephant King 103 Evil Eye 068
Fairy 019 Fenril 024 Fire Gargoyle 066 Fire Golem 030 Flayer Spawn 027
Flying Ray 036 Ghost Armor 002 Ghoul 047 Giant Bee 056 Giant Crab 032
Goblin Lord 077 God of Destruction 104 Gold Butterfly 046 Golden Goose 028 Golden Phoenix 081
Great Demon 067 Great Turtle 045 Griffin 070 Hand of Fire 075 Hand of Pain 090
Hobgoblin 009 Hydra 073 Ice Golem 097 Jack-O-Lantern 011 Juggernaut 065
Kitty Trap 079 Kraken 022 Land Shark 034 Larval Fly 051 Lich 025
Lizardman 004 Lycanthrope 042 Maelstrom 041 Mandragora 005 Man Trap 012
MegaMandragora 050 Mind Flayer 096 Mole Monster 040 Mummy 014 Necromancer 044
Night Mare 080 Orc 018 Plague Rat 089 Puppet Master 088 Red Dragon 003
Red Lizard 007 Rheebus 082 Running Bird 031 Sand Beetle 046 Sand Golem 010
Sand Worm 013 Sasquatch 016 Scythe Beast 078 Sea Monk 049 Siren 074
Skeleton 001 Sphinx 086 Steel Skeleton 100 Stone Head 060 Tiger Mage 072
Treant 048 Trickster 092 Unicorn 009 Vampire 085 Vampire Bush 020
Venom Lizard 071 Venus Spider 084 Water Bird 087 Water Hopper 023 Whip Worm 091
White Tiger 083 Will o’ Wisp 058 Wizard 054 Wraith 017 Zombie Dragon 029


And now for the actual list!


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
001 Skeleton * 1 Independent N/A Earth 31 18 30/20 700
Actions: Swing- Range D, Offense 5 Power Swing- Range D, Offense 7
Desc: A standard set of sword attacks for a skeleton.
Rating: 2- It is a strong card in the beginning of the game but it will be taken over by stronger skeletons later on.
Exp to Transform: 3000 pts - Demon Skeleton (093): 4000 pts - Berserker (035): 5000 pts - Steel Skeleton (100)
Monster Profile: Enchanted skeleton that attacks with a sword. It is slow moving, but its defensive power is relatively high.
Card Profile: This creature will follow the player around the battlefield. It is slow, but its defense is relatively strong, which should help it survive fairly long battles.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
002 Ghost Armor ** 5 Weapon 3 Wood N/A N/A 720/480 2000
Actions: Demon Thrust- Range B, Offense 24
Desc: The Ghost Armor will charge its attack for about a second then strike forward.
Rating: 2- It’s good for a while but then it will be outclassed. It is powerful though.
Exp to Transform: 2000 pts - Chaos Knight (101)
Monster Profile: The cursed armor of a slain warlord. Equipped with an effective offense and defense, this is a dangerous opponent. He is only vulnerable during his attack sequence.
Card Profile: Weapon-Type creature that strikes forward. It is powerful enough to cut through any defense. The player may be vulnerable for a short time leading up to the attack.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
003 Red Dragon **** 14 Summon N/A Fire N/A N/A ?/4,400 5000
Actions: Fire Breath- Range S, Offense 60
Desc: The Red Dragon will rear back and shoot out fire in a straight and narrow path.
Rating: 4- Powerful card, but it requires practice to aim.
Exp to Transform: 1000 pts - Zombie Dragon (029)
Monster Profile: Red Dragons are the kings of the monster world. They often found guarding important temples. The fangs of a Red Dragon bring paralysis, and their fiery breath brings death.
Card Profile: A Summon-type creature that can devastate its foes with its fiery breath. The dragon require a few seconds to get prepared, so careful panning it required to hit a target.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
004 Lizardman * 1 Weapon 3 Earth N/A N/A 30/20 700
Actions: Large Swing- Range C, Offense 15
Desc: The Lizardman will make a horizontal swing with a decent sized arc.
Rating: 3- This weapon card will carry you through the beginning part of the game. It will be upgraded later.
Exp to Transform: 1000 pts - Scythe Beast (078): 3000 pts - Venom Lizard (071): 6000 pts - Red Dragon (003)
Monster Profile: Lizardmen are lightning fast with their swords. They have retained the lightning-quick reflexes of their much smaller cousins, the salamanders.
Card Profile: Delivers a quick sword strike that covers a wide area. The Lizardman is a straightforward easy-to-use Weapon-Type monster.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
005 Mandragora * 1 Trap, Independent N/A Wood 10 1 45/30 700
Actions: Scream- Range C, Offense 24
Desc: The Mandragora will spring out of the ground when an enemy comes near sending out a shockwave in all directions.
Rating: 2- It’s a good trap at the beginning of the game, but traps aren't very useful to begin with.
Exp to Transform: 1000 pts - Archer Tree (059): 2000 pts - Kitty Trap (079): 5000 pts - MegaMandragora (050)
Monster Profile: A plant-monster hybrid. When an enemy approaches, the Mandragora gives out a high-pitched keen which will injure any enemy nearby. The scream of the Mandragora can pierce any defense.
Card Profile: A Trap-Type creature. It will wait in one place until an enemy approaches, then unleash a piercing call that will damage any nearby enemies.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
006 Elephant ** 4 Summon N/A Earth N/A N/A 1,140/760 2000
Actions: Earth Stomp- Range B, Offense 25
Desc: The Elephant will cause a small earthquake in front of you, churning up pieces of land.
Rating: 2- The attack’s range is kind of small and it’s pretty inaccurate. Decent enough strength though.
Exp to Transform: 2000 pts - Griffin (070): 2000 pts - Elephant King (103)
Monster Profile: The massive tusks of the Elephant serve it well in close quarters combat. Use caution when approaches an angry Elephant.
Card Profile: A summons creature that attacks in a narrow arc to the front of the player. The Elephant stamps down hard, inflicting heavy damage on any enemy caught in the attack.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
007 Red Lizard * 1 Weapon 3 Fire N/A N/A 45/30 700
Actions: Large Swing- Range C, Offense 15
Desc: The Red Lizard will make a horizontal swing that is average in both damage and range.
Rating: 3- It’s exactly the same as the Lizardman card, only a different element. Either one is fine for the beginning of the game.
Exp to Transform: 2000 pts - Dragon Knight (063): 3000 pts - Basilisk (039): 6000 pts - Red Dragon (003)
Monster Profile: These Fire creatures are close relatives of the Lizardmen. They favor a quick slashing attack. The speed of its attack limits the Red Lizard's exposure to enemy counterattack.
Card Profile: Weapon-Type creature. The Red Lizard can cover a wide range in its spinning, slashing sword attack. This is a Fire being, so it will cause the most damage when matched up against a Wood monster.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
008 Unicorn *** 6 Summon N/a Wood N/A N/A ?/1000 3500
Actions: Healing Wind- Special
Desc: The Unicorn will heal 50% of your HP and restore 1-5 cards.
Rating: 4- It’s not the most powerful healing card in the game, but since it only costs 6 stones to summon, it's a good deal.
Exp to Transform: 700 pts - Night Mare (080)
Monster Profile: Unknown
Card Profile: This sacred beast will restore 50% of the player's returning 1-5 used cards to his deck. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
009 Hobgoblin * 3 Independent N/A Fire 20 2 8/5 700
Actions: Club- Range D, Offense 6 Poison Gas- Range D, Offense 10
Desc: The Hobgoblin will either take a halfhearted swing with it’s club, or will fart in its enemy’s general direction. The Poison Gas attack is also potentially poisonous.
Rating: 1- The card is never strong, plus it dies in a couple of seconds anyway so don’t bother with it.
Exp to Transform: 3000 pts - Trickster (092): 3000 pts - Goblin Lord (077): 4000 pts | Berserker (035)
Monster Profile: This humanoid is native to the Plains of Rowahl. Hobgoblins live in small villages. They are not particularly powerful, and should give you little trouble unless you are careless.
Card Profile: Independent-type creature. While inexpensive, the Hobgoblin will not last long in combat. The gas it expels can creature a poison effect.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
010 Sand Golem ** 5 Independent N/A Earth 100 14 300/200 1400
Actions: Decoy Action- Special
Desc: The Sand Golem will walk around drawing enemy fire.
Rating: 1- Unless you don’t know how to move out of the way of your enemies you won’t need this card.
Exp to Transform: 700 pts - Fire Golem (030): 1400 pts - Behemoth (038): 2100 pts - Decoy Pillar (102)
Monster Profile: A magical animated giant made of sand. It is dim-witted, but extremely powerful. The goblins of the Plains of Rowahl worship the Sand Golems as gods.
Card Profile: An Independent-Type creature can relieve attacks while it is on the battlefield. When a Sand Golem is summoned, enemy creatures will be drawn to it over the player.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
011 Jack-O-Lantern ** 11 Summon N/A Fire N/A N/A 750/500 1400
Actions: Bombs Away- Range S, Offense 45
Desc: The Jack-O-Lantern will make an explosion that will damage everything on screen... at the cost of half of your HP.
Rating: 1- Seeing as how it will take away half of your HP, you should stay far away from this card.
Exp to Transform: 1000 pts - Will o' Wisp (058): 1000 pts - Sand Worm (013)
Monster Profile: A ghoulish scarecrow that dances around breathing fire in all directions, damaging everything in range.
Card Profile: This animated scarecrow will cause heavy damage to every creature on the battlefield. Use this card with caution, because you will lose half your hit points when the scarecrow explodes.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
012 Man Trap * 3 Independent N/A Wood 35 4 30/20 700
Actions: Chomp- Range D, Offense 10
Desc: The Man Trap will reach out and take a bite out of the enemy.
Rating: 2- It’s not that strong but it’s your best bet for an independent creature in the beginning of the game.
Exp to Transform: 1000 pts - Caterpoker (094): 2000 pts - Crystal Rose (052): 3000 pts - Catoblepas (021)
Monster Profile: A carnivorous plant. Its feet-like roots allow it to move around as it looks for victims. When a victim comes within range, the Man Trap strikes out with its deadly teeth.
Card Profile: Independent-Type creature. The Man Trap moves slowly, but its attack is nothing to be laughed at. If used wisely, the long-lasting Man Trap can be very helpful.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
013 Sand Worm ** 7 Summon N/A Earth N/A N/A 600/400 2000
Actions: Sand Storm- Range B, Offense 30
Desc: The Sand Worm will pop out of the ground, damaging whoever might be standing right there.
Rating: 3- It’s a pretty average summon altogether. There are better ones.
Exp to Transform: 1000 pts - Kraken (022)
Monster Profile: Despite their overwhelming size, these desert dwellers are prone to hide in the sand when faced with a tough opponent. When cornered, however, Sand Worms will fight with great ferocity.
Card Profile: A Summons-Type creature that will damage everything within a wide radius of the summoner. The Sand Worm shoots out of the ground, twists in the air, then smashes downward, crushing anyone in its path.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
014 Mummy * 1 Weapon 2 Earth N/A N/A ?/150 1000
Actions: Mummy’s Embrace- Range D, Offense 16
Desc: The Mummy will come out and attack the enemy.
Rating: 2- It’s a basic short-range weapon attack, nothing more.
Exp to Transform: 1000 pts - Ghoul (047): 4000 pts - Sphinx (086)
Monster Profile: Cursed spirits of the ancient dead, Mummies offer death and destruction to those who disturb sacred areas. They are slow, but their defense is solid. Their magical power is not to be ignored.
Card Profile: Weapon-Type creature. The arc of a Mummy's attack is very limited, but the spell he puts on enemy creatures can be very powerful.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
015 Cockatrice ** 4 Weapon 2 Earth N/A N/A 750/500 2000
Actions: Breath of Stone- Range B, Offense 18
Desc: The Cockatrice will puff out a cloud of smoke that can petrify enemies.
Rating: 3- It’s a decent weapon and it’s good if you get it early enough in the game.
Exp to Transform: 1000 pts - Griffin (070)
Monster Profile: This ferocious magical bird can turn its enemies into stone. The Cockatrice is particularly dangerous while its eggs are hatching. Approach with extreme caution.
Card Profile: Weapon-Type creature. The Cockatrice aims a white cloud of breath straight ahead. This breath not only packs a powerful punch, it can also turn to stone anyone who comes into contact with.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
016 Sasquatch ** 6 Summon N/A Water N/A N/A 750/500 2000
Actions: Wild Swat- Range B, Offense 40
Desc: The Sasquatch will spin around with its arms extended smacking anyone within range.
Rating: 4- This is probably one of the best cards to bring out when you are closely surrounded.
Exp to Transform: 2000 pts - Behemoth (038)
Monster Profile: The incredible hardness of these abominable snowmen makes them harder to kill. They live near large trees, and will use their powerful arms to swat anyone who approaches.
Card Profile: A Summons-Type creature that will deliver a powerful blow to every creature in the vicinity of the summoner. The Sasquatch attacks by madly swinging both arms around in all direction.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
017 Wraith * 4 Summon N/A Water N/A N/A 120/80 1000
Actions: Ice Storm- Range A, Offense 18
Desc: Ice chunks will fall from the sky a short distance away from the Wraith. Half of the damage it causes will be returned to you as hit points.
Rating: 2- It is true that the wraith will heal you, but it’s effects are not large. Also the ice will be a distance away from you but the actual attack area is small.
Exp to Transform: 1000 pts - Giant Crab (032): 1000 pts - Banshee (033): 4000 pts - Puppet Master (088)
Monster Profile: These spirits, sorcerers in life, prefer to attack from a distance, perhaps because of their meager life force. Wraiths attack with a barrage of deadly ice chunks.
Card Profile: A Summons-Type creature that hurls chunks of ice in a narrow arc. Half of the damage done by the Wraith will be redirected to the summoner as a regained hit points.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
018 Orc * 2 Weapon 2 Fire N/A N/A 75/50 700
Actions: Sumo Charge- Range D, Offense 21
Desc: The Orc will bulge out its belly to hit enemies.
Rating: 1- It’s attack power isn’t the worst, but you have to be staring up the enemy’s nose for it to hit.
Exp to Transform: 1000 pts - Hobgoblin (009): 3000 pts - Great Demon (067): 4000 pts - Berserker (035)
Monster Profile: These pig-faced creatures are slow moving and extremely ornery. Their favorite weapon is the battleaxe. Orcs are particularly common in the Dahl-Nok Valley.
Card Profile: A Weapon-Type creature that uses its portly shape to send enemies flying. The enemy must be located almost directly in front of the player for the sumo charge to be effective.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
019 Fairy * 3 Summon N/A Water N/A N/A 240/160 700
Actions: Song of Healing- Healing 50%
Desc: The Fairy will heal 50% of your max HP.
Rating: 3- It’s going to be your most useful healing card throughout the beginning of the game.
Exp to Transform: 700 pts - Sea Monk (049): 1400 pts - Siren (074): 2800 pts - Water Bird (087)
Monster Profile: Unknown
Card Profile: A Fairy with the power to heal. When summoned, a Fairy will restore 50% of the summoner's hit points. Cannot be used under the 2 Player Fair Play Rule.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
020 Vampire Bush ** 3 Independent N/A Water 45 4 ?/460 1400
Actions: Lifeforce Drain- Special
Desc: The Vampire Bush will slowly drain HP from everything on the battlefield.
Rating: 1- The HP drain is slow and it also drains HP from you, not good.
Exp to Transform: 700 pts - Blood Bush (061): 700 pts - Basilisk (039): 700 pts - Hand of Pain (090)
Monster Profile: This strange-looking plant will drain the life from anyone who gets too close. It does not attack directly, but instead slowly sucks the life out of every creature on the battlefield.
Card Profile: This special creature can neither move nor attack. However as long as it is on the battlefield, it will slowly suck the life out of the enemy monsters.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
021 Catoblepas ** 6 Independent N/A Earth 50 6 1200/800 2000
Actions: Petrifying Gaze- Range B, Offense 24
Desc: The Catoblepas shoots a beam straight ahead and has a high chance of petrifying the enemy it hits.
Rating: 2- It does its job, but it needs support to be really effective.
Exp to Transform: 1000 pts - Rheebus (082): 1000 pts - Hydra (073)
Monster Profile: The extremely long neck of this cow-like monster renders it virtually immobile. It defends itself by turning attackers to stone with the ray of energy it emits from its single eye.
Card Profile: The single eye of this creature can turn enemy into stone. An Independent-Type creature, the Catoblepas has high endurance, but is completely immobile.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
022 Kraken *** 6 Weapon 1 Water N/A N/A ?/800 3000
Actions: Absolute Zero- Range A, Offense 80
Desc: The Kraken will stretch out with its tentacles and will create a large ice attack in front of itself.
Rating: 4- The attack is very powerful. Since it’s a one time use weapon card it may have well been a summon card, but its attack is easier to use in weapon form.
Exp to Transform: 1000 pts - Mind Flayer (096)
Monster Profile: A magical beast found in aquatic regions, the Kraken can instantly lower the temperature to absolute zero. Creatures caught in the Kraken's icy grip can also be paralyzed.
Card Profile: A Weapon-Type creature that instantaneously lowers the temperature of an area to absolute zero. Paralysis often results as a side effect. It does take some practice to estimate the correct range.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
023 Water Hopper ** 1 Weapon 3 Water N/A N/A 45/30 700
Actions: Numb Tongue- Range D, Offense 7
Desc: The Water Hopper will stick out its tongue to cause minor damage and will cause possible paralysis.
Rating: 1- Status ailments are not that useful. Plus its attack is weak and short ranged.
Exp to Transform: 1000 pts - Giant Crab (032): 1000 pts - Flying Ray (036): 4000 pts - Kraken (022)
Monster Profile: This strange creature hovers serenely, and then strikes without warning. The frog-like tongue and spit of this creature contain a paralyzing poison.
Card Profile: A Weapon-Type creature that attacks enemies in front of the player by zapping them with its long tongue. It is not very lethal, but on occasion a strike will result in paralysis.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
024 Fenril *** 9 Summon N/A Wood N/A N/A 2100/1400 4000
Actions: Apocalypse- Range S, Offense 84
Desc: The Fenril will come out and cause massive damage to all earth-elemental creatures on the battlefield.
Rating: 3- The attack is very powerful, but its element specific attack makes its usage very limited.
Exp to Transform: 1000 pts - Unicorn (008)
Monster Profile: These feared demon wolves are lightning-quick, and very dangerous. They can shoot a ball of light from a distance, or attack with their razor-sharp fangs. Both methods carry the threat of paralysis.
Card Profile: This wolf relative is said to be capable of killing even a god. A Fenril attacks by expelling a stream of Wood energy that will cause damage to every Earth being on the battlefield.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
025 Lich *** 5 Weapon 2 Earth N/A N/A ?/1400 4000
Actions: Hellfire- Range A, Offense 20
Desc: The Lich causes a few columns of fire to erupt. The attack may also cause petrification or paralysis.
Rating: 3- It’s a decent weapon. It’s not overly powerful, but it’s good for a while.
Exp to Transform: 1000 pts | Vampire (085)
Monster Profile: A Lich is a powerful sorcerer who has survived death. Anyone approaching a Lich's pillar of fire will suffer major damage. Liches can also raise the dead: they are often seen with Zombie Dragons.
Card Profile: A Weapon-Type creature that uses a fiery pillar of chaos to sweep away all enemies standing in the path of the summoner. A Lich's pillar also carries the threat of paralysis and petrification.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
026 Carbuncle * 1 Spin Card, Independent N/A Earth 30 4 ?/300 1000
Actions: Tag!- Range C, Offense 6
Desc: The Carbuncle will spin in small rapid circles around you.
Rating: 2- The Carbuncle is fast but its range is quite specific. Use this card so you can upgrade it to better spin cards, namely Whip Worms.
Exp to Transform: 1000 pts - Plague Rat (089): 1000 pts - Juggernaut: 2000 - Whip Worm (091)
Monster Profile: This small monster carries a gem in its forehead. When approached, a Carbuncle will ram into the aggressor, causing light damage.
Card Profile: These small creatures circle madly around the player, damaging every enemy they run into. They do not last long, but in the right situation, they can be just what is needed.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
027 Flayer Spawn * 1 Summon N/A Earth N/A N/A 90/60 1000
Actions: Electric Shock- Range B, Offense 16
Desc: The Flayer Spawn will charge up and let loose a beam of electrical energy.
Rating: 1- The time that it takes to charge this thing up is ridiculous. The creatures that it would have damaged probably would have moved out of the way.
Exp to Transform: 1000 pts - Fairy (019): 1000 pts - Blood Bush (061): 1000 pts - Maelstrom (041)
Monster Profile: All brain and no body, the Flayer Spawn are beings raised in the Shayel Passage by the Mind Flayers. Flayer Spawn attack with streams of lightning that carry the threat of paralysis.
Card Profile: A Summons-Type creature. Flayer Spawn shoot a stream of electricity forward, paralyzing any creature it hits. Although it can strike from greater range, the long preparation time is disadvantage.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
028 Golden Goose *** 8 Independent N/A Neutral 30 30 ?/3000 5000
Actions: Crazy Legs
Desc: The Golden Goose will run away from everything.
Rating: 1- This card is only funny once, if that. Only get this if you are a card collector freak.
Exp to Transform: 2000 pts - Decoy Pillar (102)
Monster Profile: A goose made up entirely of gold and jewels. It has no method of attack, but it does know how to run fast.
Card Profile: Independent creature that runs around wildly but is entirely useless.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
029 Zombie Dragon *** 8 Summon N/A Neutral N/A N/A ?/1600 4000
Actions: Chaos Breath- Range S, Offense 42
Desc: The Zombie Dragon will blow out a damaging cloud that can also cause status effects.
Rating: 3- This is comparable to the Red Dragon.
Exp to Transform: 5000 pts - Black Dragon (099)
Monster Profile: A Zombie Dragon is a dragon that has been brought back from the grave to fight again. The fetid breath of a Zombie Dragon can cause a victim to turn to stone or become paralyzed, poisoned, or cursed.
Card Profile: A Summon-Type creature that expels a fetid cloud of breath to the front of the player. The noxious vapor can cause a victim to turn to stone, become paralyzed, poisoned, or cursed.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
030 Fire Golem ** 5 Summon N/A Fire N/A N/A 570/380 2000
Actions: Shield of Fire- special
Desc: The Fire Golem will but a damaging barrier on you so you can run into enemies.
Rating: 2- The effect of the shield doesn't not last long enough to become a major factor.
Exp to Transform: 1000 pts - Wraith (017): 1000 pts - Efreet (062): 2000 pts - Ice Golem (097)
Monster Profile: This animated pile of molten rock will use its massive arms to strike down any within reach. Those who run away will be struck down with a barrage of flaming stone. It is slow, but tough.
Card Profile: A special type of Summons creature, the Fire Golem creates a wall of searing flame around the summoner. While the wall is active, the player can damage enemies simply by running into them.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
031 Running Bird * 5 Independent N/A Earth 26 0 240/160 700
Actions: Speed Boost- special
Desc: The Running Bird will increase the speed of all allies.
Rating: 1- You can avoid damage well enough without this card.
Exp to Transform: 700 pts - Gold Butterfly (046): 2100 pts - Water Bird (087)
Monster Profile: This giant ostrich races to and from on its magically- enchanted legs. The presence of a Running Bird will give all friendly monsters a speed boost. The Running Bird will not actually attack anyone.
Card Profile: A special type of creature that affects other beings. While the Running Bird is on the battlefield, it will increase the speed of all allies. The bird itself does not attack anyone, it simply runs around.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
032 Giant Crab * 5 Summon N/A Water N/A N/A 120/80 1000
Actions: Foam of Stone- Range B, Offense 8
Desc: The Giant Crab will spray a foam that may petrify opponents.
Rating: 2- It does its job in the beginning, but then it's too weak.
Exp to Transform: 1000 pts - Lizardman (004): 1000 pts - Water Hopper (023): 4000 pts - Ice Golem (097)
Monster Profile: These mutant crabs use their massive pincer to crush their enemies. Their thick shells make them impervious to all but the most determined attacks. They are also poisonous.
Card Profile: A Summons creature that emits a foamy substance that turns opponents to stone. With careful positioning, the crab will cause multiple damage.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
033 Banshee ** 2 Weapon 2 Wood N/A N/A ?/180 1500
Actions: Psychic Charge- Range A, Offense 32
Desc: The Banshee will shoot a beam forward that will cut through an enemy's defense, drain their HP, and can curse them.
Rating: 4- This is a good weapon, get a few of these in your deck.
Exp to Transform: 1000 pts - Red Lizard (007): 1000 pts - Wraith (017): 3000 pts - Mind Flayer (096)
Monster Profile: Banshee are rare creatures that can sometimes be found roaming old burial grounds. They will attack from long-range with a powerful bolt of psychic energy.
Card Profile: A Weapon-Type creature. The Banshee's bolt of psychic energy can penetrate any defense. It also carries a curse effect. Some of the HP drained from victims will be restored to you as experience points.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
034 Land Shark * 6 Independent N/A Water 52 12 270/180 1500
Actions: Sneak Attack- Range C, Offense 18
Desc: The Land Shark will swim through the ground and lunge at the enemy.
Rating: 3- It's not that powerful but it's sneaky so it can come through in clutch situations.
Exp to Transform: 1000 pts - Demon Hound (037): 1000 pts - Demon Skeleton (093)
Monster Profile: Land Sharks swim in the soil of the earth, rather than in the sea. They will leap up and attack any enemy that approaches them.
Card Profile: An Independent-Type creature. The Land Shark cruises through the soil until it finds an enemy monster, then leaps out and attacks.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
035 Berserker *** 7 Independent N/A Fire 75 0 540/360 3000
Actions: Uppercut Thrust- Range C, Offense 18 Skull Splitter- Range C, Offense 24
Desc: The Berserker will attack with its weapons.
Rating: 1- The Berserker will attack you if you are the closest thing to it, don't bother.
Exp to Transform: 1000 pts - Great Demon (067): 1000 pts | Goblin Lord (077)
Monster Profile: Berserkers are warriors crazed with bloodlust. They will attack anyone and everyone they see, friend and foe alike. Anyone struck by a Berserker will demonstrate the same symptoms.
Card Profile: An Independent-Type creature. The Berserker does not distinguish between friend and his foe. He will attack anyone who gets in his way. Anyone struck by a Berserker turns into a Berserker themselves.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
036 Flying Ray * 1 Weapon 2 Water N/A N/A 30/20 700
Actions: Diving Attack- Range C, Offense 15
Desc: The Flying Ray will shoot up from the ground and damage nearby enemies.
Rating: 2- It's short and sweet but it's only good in the beginning of the game.
Exp to Transform: 1000 pts - Water Hopper (023): 2000 pts - Land Shark: (034) 3000 pts - Hydra (073)
Monster Profile: The stingray of the sky. When the Flying Ray spots a victim, it dives into the earth and waits for them to approach before leaping out and ramming into them.
Card Profile: A Weapon-Type creature. Not very lethal, and the delivery is a little tricky. It is a good choice against enemies with strong defenses, since the attack of a Flying Ray can penetrate any defense.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
037 Demon Hound * 6 Independent N/A Wood 72 8 360/240 1500
Actions: Bite- Range D, Offense 14 Leaping Attack- Range C, Offense 22
Desc: The Demon Hound will either bite or pounce its target.
Rating: 2- Its attacks are ok, but it's slow due to its unusual movement patterns.
Exp to Transform: 1000 pts - Land Shark (034): 1000 pts - Chimera (076)
Monster Profile: This ferocious beast possesses lightning-quick speed and a powerful offense. Once it catches the scent, a Demon Hound will never give up the hunt.
Card Profile: An Independent-Type creature. Fast and powerful, the Demon Hound will doggedly pursue the enemies of the summoner.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
038 Behemoth *** 9 Summon N/A Earth N/A N/A 2400/1600 4000
Actions: Hell's Roar- Range S, Offense 79
Desc: The Behemoth will heavily damage all water creatures.
Rating: 3- It's powerful, but it's not always useful.
Exp to Transform: 1000 pts - Sphinx (086)
Monster Profile: A powerfully muscled four-legged beast, the Behemoth emits a blast of magic as it roars at its enemies from afar. Any attempt to defeat a Behemoth with a frontal assault would be foolhardy.
Card Profile: A Summon-Type creature with a special ability. The Behemoth gives off Earth energy that will damage every Water creature on the battlefield.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
039 Basilisk ** 3 Weapon 3 Water N/A N/A ?/160 2000
Actions: Hell's Roar- Range S, Offense 79
Desc: The Basilisk will make a horizontal swing and may turn enemies into stone.
Rating: 3- An upgraded version of Lizardman. It's more practical than some other cards.
Exp to Transform: 1000 pts - Dragonoid (055): 1000 pts - Vampire Bush (020): 3000 pts - Black Dragon (099)
Monster Profile: A close relative of the Lizardman, Basilisks use a unique style of attack that can turn enemies to stone.
Card Profile: A spinning, slashing weapon type creature. In addition to normal damage, it is capable of turning enemies to stone.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
040 Mole Monster *** 6 Independent N/A Neutral 30 1 999/666 3000
Actions: Decoy Action- Special
Desc: The Mole Monster will draw all enemies to itself.
Rating: 1- It's more elusive than the Sand Golem, but it's just as useless.
Exp to Transform: 1000 pts - Beelzabub (095)
Monster Profile: Exposing only it's gangly arm, the Mole Monster can travel through earth rapidly. What it lacks in durability, it makes up for in speed. It places a turn-to-stone spell on anyone it manages to claw.
Card Profile: An Independent monster that draws the enemy away from the summoner, and toward its nimble movements make it especially effective against slower, more cumbersome enemies.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
041 Maelstrom ** 1 Trap, Independent N/A Water 20 1 ?/40 1500
Actions: Cursed Wind- Range B, Offense 4
Desc: The maelstrom will curse enemies that trigger its trap.
Special Action: When three Maelstroms are on the battlefield at the same time, they will form a triangular field that will heal you one HP at a time, rapidly.
Rating: 2- The card alone is nothing. The special action is good but the chances that you'll get to use it are low.
Exp to Transform: 1000 pts - Flayer Spawn (027): 1000 pts - Kitty Trap (079)
Monster Profile: he Maelstrom waits quietly for an enemy to approach, then attacks, leaving them sopping wet, and cursed. Maelstroms are easy to defeat if you have a long-range weapon.
Card Profile: A Trap-type creature that hits any monster that gets too close with a blast of enchanted wind. Placing three Maelstroms on the field at the same time will enable a special attack.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
042 Lycanthrope * 5 Summon N/A Wood N/A N/A ?/60 700
Actions: Claw Swipe- Range B, Offense 30
Desc: The Lycanthrope will take a swing at nearby enemies.
Rating: 3- The Lycanthrope is pretty basic, but it's a good card to carry for quite a while.
Exp to Transform: 1000 pts - Birdman (057): 2000 pts - Chimera (076): 5000 pts - Fenril (024)
Monster Profile: Half human, half beast, the Lycanthrope uses its quickness to confuse opponents. A swipe from the razor-sharp claws of a Lycanthrope can send one flying.
Card Profile: A Summons-Type creature that swipes at nearby enemies with its razor-sharp claws. It can strike several enemies at once, provided they are all within its attack zone.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
043 Sand Beetle * 6 Independent N/A Earth 30 20 480/320 1500
Actions: Pincer Snap- Range C, Offense 20
Desc: The Sand Beetle will attack enemies by popping out of the ground and grabbing them.
Rating: 2- Nothing too special about this card.
Exp to Transform: 1000 pts - Venus Spider (084): 1000 pts - Trickster (092): 1000 pts - Land Shark (034)
Monster Profile: The Sand Beetle prefers to remain underground. When an enemy approaches, the Sand Beetle will pop out and attack with its giant pincers.
Card Profile: An easy-to-use Independent-Type creature that lives in the ground. From its protected underground position, it attacks enemy monsters with its oversized pincers.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
044 Necromancer *** 6 Summon N/A Neutral N/A N/A ?/600 4000
Actions: Spell Casting- Range B, Offense 46
Desc: The Necromancer will emit a field of energy or shoot out weaker homing skulls if there are skeletons present on the battlefield.
Rating: 4- It's effective in short and long range combat.
Exp to Transform: 1000 pts - Lich (025)
Monster Profile: Necromancers are often encountered in graveyards. They will command the Dead to attack their enemies, while using their superior speed to avoid being struck themselves.
Card Profile: This Summons monster creates a ball of magic around the summoner that injures anyone touched. If a skeleton is on the field, the Necromancer will call up a demonic skull instead.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
045 Great Turtle **** 20 Independent N/A Earth 360 52 ?/5000 5000
Actions: Lava Storm- Range A, Offense 45
Desc: The Great Turtle will remain stationary and launch volcanic rocks at the enemy.
Rating: 4- It's attack is a bit slow so you'll need to send out another creature to draw fire from it.
Exp to Transform: 9999 pts - Doppelganger (105)
Monster Profile: This Great Turtle is one of the Four Sacred Beasts, and the lord of all Earth creatures. He is said to live in an ancient temple. When attacked, he will fire salvoes of volcanic lava onto his enemies.
Card Profile: An extremely powerful creature that uses the power of Earth to launch salvoes of volcanic lava that can wipe an entire area clear of monsters. Cannot be used under the 2 Player Fair Play Rule.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
046 Gold Butterfly * 5 Independent N/A Earth 24 5 ?/160 700
Actions: Enemy Slowdown- special
Desc: The Gold Butterfly will slow down all enemies while it's on the battlefield.
Rating: 4- It's attack is a bit slow so you'll need to send out another creature to draw fire from it.
Exp to Transform: 700 pts - Running Bird (031): 700 pts - Caterpoker (094)
Monster Profile: This giant insect is often found near rivers. The powder that falls from its wings causes numbness in all who inhale it. Affected beings will move slower than normal.
Card Profile: This unique creature does not attack at all. It sprinkles powder from its wings that will slow down every enemy monster. The effect only lasts while the butterfly is on the battlefield.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
047 Ghoul * 1 Weapon 2 Wood N/A N/A ?/50 1000
Actions: Filthy Claw- Range C, Offense 18
Desc: The Ghoul may cause poison or paralysis with its attack.
Rating: 2- Basic weapon with status attacks, not terrible.
Exp to Transform: 1000 pts - Mummy (014): 2000 pts - Venom Lizard (071) 4000 pts - Necromancer (044)
Monster Profile: A Ghoul is a corpse brought back to life, but missing a soul. Ghouls are slow moving, but can paralyze anyone unlucky enough to be raked by their filthy claws.
Card Profile: A Weapon-Type creature that can cause poisoning and paralysis in addition to normal damage. Using its filth encrusted claws, the Ghoul swats at whatever is in front of the player.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
048 Treant * 5 Independent N/A Wood 55 20 240/160 700
Actions: Defense Power Up- Special
Desc: As long as the Treant is out the defense of all allies rise.
Rating: 1- The Treant is just a sitting duck, but it does last a tad longer than most other status changing cards.
Exp to Transform: 2800 pts - MegaMandragora
Monster Profile: Treants are ancient trees that have grown sentient. While on the battlefield, a Treant will boost the defensive power of all his allies.
Card Profile: A special type of Summons creature, the Treant will boost the defensive power of all its allies for as long as the Treant remains on the battlefield.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
049 Sea Monk * 8 Summon N/A Water N/A N/A ?/100 1000
Actions: Healing Prayer- Special
Desc: The Sea Monk will randomly restore 1-5 cards to your deck.
Rating: 2- This will be your first card restorer, but it will use up most of your magic stone supply at that point.
Exp to Transform: 1000 pts - Wizard (054): 1000 pts - Evil Eye (068) 1000 pts - Rheebus (082)
Monster Profile: Unknown
Card Profile: A healing-type creature. The Sea Monk will restore 1-5 of the cards already used by the summoner. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
050 Mega Mandragora *** 4 Trap, Independent N/A Wood 60 4 ?/800 4000
Actions: Royal Scream- Range A, Offense 60
Desc: The MegaMandragora will launch a large, powerful shockwave when it's triggered.
Rating: 3- It's just like the Mandragora, only better.
Exp to Transform: 1000 pts - Treant (048)
Monster Profile: This extremely rare creature is part plant, part animal. If approached, it will emit a piercing scream that can penetrate any defense. Some have been seen in the Village of Lumsted.
Card Profile: A Trap-Type creature that waits until an enemy approaches, then releases a high-pitched scream that injure any within range.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
051 Larval Fly *** 5 Independent N/A Water 12 20 ?/120 1050
Actions: Neutralize Element- Special
Desc: The elemental attributes of all creatures on the battlefield will become neutral while the Larval Fly is out.
Rating: 1- LAME!
Exp to Transform: 700 pts - Wizard (054): 2100 pts - Beelzabub (095)
Monster Profile: This disease carrier can cause a variety of special damage conditions. It also neutralizes all element attributes while it is on the battlefield.
Card Profile: While on the battlefield, this creature will neutralize all element attributes. It will not attack anyone.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
052 Crystal Rose * 4 Weapon 2 Water N/A N/A ?/700 1500
Actions: Frigid Light- Range A, Offense 18
Desc: The Crystal Rose will fire a beam of ice straight ahead.
Rating: 3- This is a good, easy-to-use weapon.
Exp to Transform: 1000 pts - Man Trap (012): 1000 pts - Treant (048): 3000 pts - Ice Golem (097)
Monster Profile: This plant entices unsuspecting passersby with a lure shaped like a beautiful woman. The killer rose zaps its victims with a beam of frigid air that turn victims to stone and puts a spell on them.
Card Profile: A Weapon type creature that shoots a glittering beam of frost at its enemies. The Crystal Rose is lethal at both long and short ranges. It can also cause secondary charm and paralysis damage.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
053 Dark Raven * 1 Weapon 3 Fire N/A N/A 15/10 700
Actions: Dive Bomb- Range B, Offense 10
Desc: The Dark Raven will swoop through the battlefield.
Rating: 2- It's kind of weak but it's good to use in the beginning of the game.
Exp to Transform: 1000 pts - Birdman (057): 2000 pts - Chimera (076): 3000 pts - Cockatrice (015)
Monster Profile: A harbinger of bad luck, the Dark Raven is not much of a threat, offensively. But it can create confusion amongst its enemies with its rapid movements.
Card Profile: A Weapon type creature perfectly suited for long-range attacks. It does not carry much punch, but it is an ideal weapon for attacking trap-type monsters that are dangerous to approach in person.


Number Name Rare Stones Type Uses Element HP Def Price (buy/sell) Exp to copy
054 Wizard * 5 Independent N/A Fire 68 12 240/160 700
Actions: Offense Power Up- Special
Desc: The Wizard will boost the attack poser of all allies.
Rating: 1- The effect is hardly noticable.
Exp to Transform: 700 pts - Larval Fly (051): 2800 pts - Mind Flayer (096)
Monster Profile: With its wizard's staf