Dark Wizard Guide
 
By: Steve D. Simmons (legalize freedom!)
Version - 1.7h    Designed for 800x600 resolution or higher
June 2007
 
Dark Wizard Shrine	Gamefaq's Dark Wizard Forum	Contact legalize freedom!
 
 
Contents
I. Introduction
 
 
II. General Strategies and Information
 
        ---Hireling XP
        ---Advance Time while Searching
        ---Castle Guards
        ---Block enemy's Summon Hexes
        ---XP from Boss Enemies
        ---Party Order
        ---Priest XP
        ---Leader XP
        ---Special character Class Advances
        ---Hiring Class 2 units
        ---Which summoned units are best?
        ---Why can't I summon any units? I have MP.
        ---Inventory and Equipping in Cities
        ---Time/Day and Night
        ---Castle and City income
        ---Emulation
 
 
III. Leader Information
 
        ---Krystal
           --Statistics
           --Sub Leader Character Quests
           --Spells
           --Summoned Creatures
 
        ---Robin
           --Statistics
           --Sub Leader Character Quests
           --Spells
           --Summoned Creatures
 
        ---Amon
           --Statistics
           --Sub Leader Character Quests
           --Spells
           --Summoned Creatures
 
        ---Armer IX
           --Statistics
           --Sub Leader Character Quests
           --Spells
           --Summoned Creatures
 
 
IV. Races, Classes and Progression
 
        ---Hired Unit Progression Overview
        ---Hired Unit Placement Order
        ---Racial Characteristics
        ---Class Strategies
 
 
V. Weapon List
 
        ---Swords
        ---Axes
        ---Spears
        ---Bows
        ---Staves and Maces
        ---Special Weapons
 
 
VI. Armor List
 
        ---Body Armor
        ---Shields
 
 
VII. Item List
 
        ---Healing Items
        ---Support items
 
 
VIII. Spell List
 
        ---Hired Unit Spells
        ---Demon Leader Spells
 
 
IX. Quests
 
        ---Elemental Spell Quests
           ---Fire Spirit
           ---Wind Spirit
           ---Earth Spirit
           ---Water Spirit
 
        ---Main Quests
           ---Return the Ancient Scroll
           ---Jewel of Light
           ---Become an Apostle of Sabrina
           ---Become an Apostle of Darkness
           ---Train a Ninja
           ---Rare Axes
           ---Save Dwarf Miners
           ---Save the People Turned to Stone in Willis
           ---Rebirth Spell
           ---Hobbit Rod and the Sandclock of Dreams
           ---Acquire Griffin
           ---Acquire Winged Horse
           ---Beastriders
           ---Dragonrider
           ---Winged Horserider
           ---Griffinrider
           ---Slayer
           ---Save the People turned into Vampires in Loa
           ---Ghost Scythe
           ---Seal of the Demons and Access to Viosdia Island
           ---God's Castle
 
 
X. Hidden Items by Map
 
        ---Quentin
        ---Insenior
        ---Carbie
        ---Barth
        ---Cheshire
        ---Silka
        ---Tourla
        ---Jhelyle
        ---Algain
        ---Asai
        ---Gracildo
        ---Sage
        ---Eureska
        ---Lomsaire
        ---Flayrona
        ---North Baltrik
        ---Baltrik
        ---South Baltrik
        ---Nautia
        ---Balkandi
        ---Demia
        ---Dorg
        ---Avisis
        ---God's Castle
 
 
XI. Tricks and Oddities
 
        ---Good Sources of Gold
        ---Place More Troops
        ---Search Party Availability
        ---Easy XP with the Power Staff
        ---Equip anyone with a Ghost Scythe
        ---Defeat Karmak without the Water Spirit
        ---Temper the Seal of the Demons
        ---Use Arliman's own power against him in the God's Castle battle
        ---Krystal's' Sub Leaders switch occupations
        ---Leader Personal Greetings and Residency
 
 
 
I. Introduction
 
 
I wrote this guide because, unbelievably, I found virtually no information on this game on the internet.
 
The latest text version of this guide can always be found at www.gamefaqs.com.
The original version of this guide (1.0) was released in January 2003.
That's about all the history anyone needs.
 
I welcome feedback, suggestions, or criticism for the next version. If you have any useful relevant
information not in this guide, please email me and I will include it and give you proper credit.
 
 
email to: dickweed666@hotmail.com
 
 
?- Unknown. These are the great mysteries of the game. I would like feedback on these things.
 
 
Items marked (Kyote) indicate location, description and/or use courtesy of Kyle A. Kastead,
author of Dark Wizard Item FAQ  V 1.1  Copyright 2002
 
 
Items marked (Bifrostbear) indicate information courtesy of Dark Wizard expert Mike Furuli
(known to his loyal subjects as Bifrostbear)
 
 
Item marked (Troy Stiltner) indicates a very special contribution by Troy Stiltner.
 
 
I would also like to thank the following people in no particular order for their contributions:
EvilEye,  J.D. Smith,  Phil Stachowiak (DarkMasterBosel)
 
 
 
II. General Strategies and Information
 
 
---Hireling XP
When trying to level up new Hirelings, try to make their attack do the killing blow on an enemy.
Use a more powerful unit to attack the enemy until it is ready to go. If the Hireling does the killing
blow it will level up every time.
 
 
---Advance Time while Searching
If you send a search party to complete a quest that requires a certain time of day, you can advance time by
resting at any Inn. Resting advances to the next time of day. Camping advances to the next morning.
 
 
---Castle Guards
You can only leave guards at 3 castles for any given battle.
Any castles you can not guard will automatically be taken by the Demon Army.
 
 
---Block enemy's Summon Hexes
You can block the enemy's capability to place more creatures by occupying his surrounding summoning hexes.
In the God's Castle Battle, you can occupy the monster generators to prevent more enemies from spawning.
 
 
---XP from Boss Enemies
If you want to gain some levels, surround the demon leader, attack him until he is almost dead, and end your
turn. Most of the time he will use Megarestore and you can repeat your attacks each turn. Use a powerful
character that can survive the first attack, then let the weaker characters have a free shot for big XP. Use spells
that do little or no damage to that particular boss. This allows your magic users to gain nice XP and allows as
many other party members to attack as possible.
 
 
---Party Order
Adjust your party order after each battle, so that the units needing XP get first attack over other units of that
type. This gives your party balance. To adjust your party order on the party (PRTY) screen: highlight a unit,
press C, highlight the unit you would like to swap with, and press C again.
 
 
---Priest XP
Always cast a heal or shield spell with Priests even when everyone is healthy. They can get XP every turn.
Restore = 4 XP, Regenerate = 6 XP
 
 
---Leader XP
Cast a spell with your leader every turn even if they have nothing productive to do. If everyone is healthy and
your leader doesn't have a long range attack spell, use confuse, defense drain, etc. Attempting to confuse/drain
higher class units will result in higher XP gain (7 XP for class 4 dragons). Save the leader's turn until last to
determine what action is the most beneficial. Healing, Attacking, or just a spell to gain XP.
 
 
---Special Character Class Advances
Sub Leader Characters, Ninjas, Dragonriders, Griffinriders, and Winged Horseriders
will increase in class one time.
 
 
---Hiring Class 2 units
You will gain the ability to hire and summon class 2 party members when you take Cheshire. Class 2
summoned units availability will be limited to units that you have already classed up normally.
 
 
---Which summoned units are best?
All summoned creatures have strengths and weaknesses. All are useful if used to their strengths.
See summoned unit information in III. Leader Information
 
 
---Why can't I summon any units? I have MP.
You must keep the Royal Light Staff in the possession of your leader in order to summon creatures.
It does not need to be equipped.
 
 
---Inventory and Equipping in Cities
While visiting a City, on the main screen, press the start button to bring up your inventory. Here you
can equip items with the C button and get item descriptions by cycling through your inventory items.
 
 
---Time/Day and Night
Lawful units gain advantage during the day and are at a disadvantage at night.
Chaotic units gain advantage at night and are a disadvantage during the day.
The calendar months in order are:
Scarn
Siang
Cela
Ord
 
 
---Castle and City income
You will gain additional income from each Castle and City you control. You can gain control of a city in
battle by moving any unit onto any hex of the city. Gaining control of Castles requires the leader to move
onto any Castle hex. Some Leaders may need to be on the north hex. Amon needs to be on the North hex
and Summon creatures can't control cities for him.
After every successful battle, you will automatically gain control of all remaining Castles and Cities on the
map. Cities add approx. 2-20 Gold to your income, while most Castles gain approx. 20-100 Gold depending
on the leaders Economic Strength rating.
 
 
---Emulation
http://gens.consolemul.com
I suggest playing Dark Wizard with the Gens Emulator using the CD. The original CD has no copy protection
and can be copied with any burning software. No use taking a chance with your original classic game CD.
The Kreed Graphics engine and Yamaha high quality sound options of Gens makes this great game even more
enjoyable. I have not had one crash or problem. Make sure "perfect synchro" is checked in the CPU menu. There
is enough room on the ram cart to save after every map in case you want to go back and try something different.
 
VERY IMPORTANT...To keep from losing saved games Make a directory specifically for Dark Wizard
including its own copy of Gens, bios, and Ram Cart files. Always keep the files together and never run Gens
without all the files present. You can move the folder, but make sure to repath the Bios, Ram Cart and other
directories before running Gens. Always copy, test, then delete the old one instead of just moving. If you
separate the files and run Gens, you will lose all your saves. To archive your saves, make a copy of the entire
folder, test it (after repathing), and save it to your preferred media. Test it again by copying it from the media
to your hard drive to make sure everything still works. I suggest you do this with any sega cd game you're
playing with Gens. Hopefully, Gens will correct this issue on the next version, until then, protect your saves!
 
 
 
III. Leader Information
 
Most leader information can be found in the strength (STRE) screen.
Press C for Statistics and C again for guarded castle, income and spell information.
 
 
---Krystal
 
Chaotic. Well rounded Leader. Good economic strength. Great magic strength.
Wields powerful magic in battle.
 
 
---Krystal's Statistics
 
Command	30	Economic Strength	80
Leadership	40	Magic Strength		90
Intellect		90
Belief		50
Luck		65
 
 
---Krystal's Sub Leader Character Quests
 
Marcus (warrior) (C)
Talk to Marcus in Dios Church. Visit Zolt and Iyaltis. You learn Traeger (Marcus's Sword) is in the
church in Zolt and the Shining Jewel that is required to break the seal on Traeger is at the church in Nast.
(The Shining Jewel is also referred to as the Jewel of Light. Do not confuse this jewel with the one in the
Jewel of Light quest.) Visit Nast Church, pray 100 times straight and then talk to the priest to receive the
Shining Jewel. Return to the church in Zolt with the Shining Jewelry in your inventory to receive Traeger.
Return to Dios Church and give Marcus Traeger. Marcus Joins.
 
Cities Marcus's quest is mentioned: Quentin, Shirster, Dios, Iyalitis, Zolt, Nast
 
 
Katrina (priestess) (N)
Talk to Katrina in Kaus Church. Talk to her boyfriend in Tobis Tavern. Talk to everyone in Yentz then
return to the Town Square to speak with the wizard. Return to Tobis Tavern. Katrina's boyfriend will
give you her ring. Go back to the wizard in Yentz Town Square. He will restore the magic to the ring.
Go back to Kaus Church with the Magic Ring in your inventory. Katrina Joins.
 
Cities Katrina's quest is mentioned: Milsey, Kaus, Yentz, Tobis
 
 
---Krystal's Spells
 
 

Spell Name

Spell Type

Range w/move

Range w/o move

Area

Hellfire

Fire damage

around self

3

7

Blizzard Breath

Freeze

around self

4

7

Vortex

Wind damage +transport

around self

4

7

Lavaflow

Earth damage

1

3

1

Massheal

Heals all units 10 hp

All

All

All

Megarestore

Heals one unit completely  +Heal paralyze, frozen, confused, stone, and goat

All

All

1

Confuse

Confuse an enemy

All

All

1

Resist Magic

+Magic Resistance

All

All

1

Swapsoul

To swap a live party member for one that has died, stand next to the live party member and cast this spell on them. Pick the party member to resurrect. You will need to be on a castle to place resurrected units.

1

1

1

 
 
---Krystal's Summoned Creatures (alignment)
 
Summon Creatures are listed in recommended order of placement (Reason for order listed).
All of Crystal's Summoned Creatures advance in class after level 10 except dragons which advance after level 5.
 
 
Hydra / Giant Hydra (C)
Have severe movement limitations on land and need the first available water hex.
Usually don't interfere with the path of land based units. Very high HP.
 
 
Dragon Pup / Dragon / Wyrm / Wyvern (C)
Special Attack- Fire
Growth is a priority. Most powerful summoned unit.
 
 
Cockatrice / Basilisk (C)
Special Attack- Stone
Movement is generally slow until class increase. Stone doesn't work very often.
Standard Attack very effective against humanoids. High HP.
 
 
Chimera / Gold Chimera (C)
Fly with good movement. Good HP.
 
 
Little Harpy / Harpy (C)
Special Attack- Freeze
Fly with great movement. Prone to be paralyzed.
 
 
 
---Robin
 
Lawful. Very good Warrior in battle. She does not rate high in magic or economic strength, but she is good
enough at these to be effective.
 
 
---Robin's Statistics
 
Command	70	Economic Strength	30
Leadership	90	Magic Strength		30
Intellect		65
Belief		65
Luck		90
 
 
---Robin's Sub Leader Character Quests
 
 
Kail (priest)
Visit the Frog in Dios Town Square. Visit the Pawn Shop in Dios. Visit Diarmuid, the Alchemist in Zolt.
He needs a Poison Frog and the Fruit of a Rosebud tree. Visit the Zolt Town Square. Visit the Tavern and
Fortune in Iyaltis. Search the southern tip of the forest northeast of Iyaltis to receive the Rosebud Fruit.
From the east hex of Iyaltis, 2 north and 1 east. Visit the Town Square in Nast at night to catch a Poison Frog.
Visit Diarmuid with the Rosebud Fruit and the Poison Frog in your inventory to receive Diarmuid's Potion.
Go back to the Town Square in Dios with Diarmuid's Potion in your inventory and say yes you want to use
it on the frog. Kail joins.
 
Cities Kail's quest is mentioned: Quentin, Milsey, Dios, Iyalitis, Zolt, Nast
 
 
David (warrior)
Upon rescuing Kail, he tells you that David is in Talislar. In Ribif, and later in Talislar, you find out that David
has been turned to stone. Talk to everyone in Talislar. The Weapon Shop keeper will tell you to go to Russell
to find a potion to help David. Talk to the Alchemist in Russell. Talk to Izam at the Mayor's house in Enhas.
He makes a potion and you receive Izam's Secret Medicine. Take Izam's Secret Medicine to the Town Square
in Talislar and use it on David. David Joins.
 
Cities David's quest is mentioned: Quentin, Shirster, Ribif, Talislar, Russell, Enhas
 
 
---Robin's Spells
 
 

Spell Name

Spell Type

Range w/move

Range w/o move

Area

Wind Bolt

Wind damage to 3 targets

1

4

3

Cure Paralysis

Cure Paralyze

All

All

1

De-stone

Stone to Flesh

All

All

1

Sacrifice

Robin sacrifices HP to resurrect dead units. Cast the spell on yourself and then pick the dead unit to resurrect. You will need to be on a castle to place resurrected units.

Self

Self

Self

Protect

Defense +Force Wall effect

All

All

1

Confuse

Confuse an enemy

All

All

1

Megaheal

Heals one unit completely.
Does NOT heal conditions

All

All

1

Massheal

Heals all units 10 hp

All

All

All

 
 
---Robin's Summoned Creatures (alignment)
 
Summon Creatures are listed in recommended order of placement (Reason for order listed).
All of Robin's Summoned Creatures advance in class after level 10 except dragons which advance after level 5.
 
 
Serpent / Giant Serpent (L)
Have movement limitations on land and need the first available water hex. Very high HP.
Great Water movement after class up.
 
 
Dragon Pup / Dragon / Wyrm / Ice Dragon (N)
Special Attack- Freeze (water)
Growth is a priority. Most powerful summoned unit.
 
 
Centaur / Charon (N)
Special Attack- H Arrow (Centaur range 2, Charon range 3)
Don't need to be in front because they have ranged attack. Good movement especially on adverse terrain.
 
 
Hippogriff / Griffin (N)
Fly with good movement. Good HP.
 
 
Roc / Phoenix (L)
Special Attack- Fire
Fly with great movement.
 
 
 
---Amon
 
An Undead Vampire. Very high magic rating. Long range magic attack. Fast growth.
Economically challenged. Great movement. 7 different summon units.
 
 
---Amon's Statistics
 
Command	50	Economic Strength	20
Leadership	55	Magic Strength		90
Intellect		50
Belief		0
Luck		10
 
 
---Amon's Sub Leader Character Quests
 
 
Susan (magic user)
Talk to the Mayor of Quentin and the Innkeeper in Narva. Talk to everyone in Tobis to learn a warlock has
stolen Susan's life force. She is now an old woman in the Town Square. Visit the Town Square and Church in
Yentz and pay special attention to the priest at the church. He possesses the staff which holds Susan's life force.
Visit his friend at the church in Asai City to receive the Mirror of Truth. Return to the Church in Yentz.
The Mirror of Truth exposes the true form of the priest and you receive Susan's Staff. Return to the Town
Square in Tobis and save Susan. Susan joins.
Susan becomes extremely powerful. She quickly learns all the Magic User spells and can learn all 4 elemental
spells. Her Defense rating is very high and her Attack rating is off the chart.
 
Cities Susan's quest is mentioned: Quentin, Yentz, Tobis, Asai
 
 
Andrew (warrior)
After your first battle together, Susan tells you Andrew is staying in Enhas. Visit the Tavern and the Church
in Enhas. Visit the Church in Russell. He tells you the sword is glued to the alter and can be removed with Pine
Oil. Visit the Mayor in Russell. You can buy Pine Oil from him or if you just keep saying no, he will give you
the Pine Oil for free (with a little bad mouthing). Return to the Church in Enhas and use the Pine Oil to receive
the Silver Sword. Return to the Mayor of Russell to learn Andrew went into the pine forest by the village.
Search the strange forest south west of Russell with the Silver Sword in your inventory. From the west hex of
Russell, 1 south and 1 west. Andrew joins.
 
Cities Andrew's quest is mentioned: Quentin, Ribif, Russell, Enhas
 
 
---Amon's Spells
 
 

Spell Name

Spell Type

Range w/move

Range w/o move

Area

Hellfire

Fire damage

around Self

3

7

Meltearth

Earth damage

around Self

3

7

Vampire

Steal Life

1

4

1

Blade Storm

Magic damage

All

All

1

Megarestore

Heals one unit completely +Heals paralyze, frozen, confused, stone, and goat

All

All

1

Swapsoul

To Exchange a living units life for a dead units life, cast the spell on the living unit. Choose the dead unit to resurrect. You will need to be on a castle to place resurrected units.

1

1

1

Defense Drain

Lower Defense

All

All

1

Night Shield

Raise Defense

All

All

1

 
 
---Amon's Summoned Creatures (alignment)
(U)= Undead
 
Summon Creatures are listed in recommended order of placement (Reason for order listed).
All of Amon's Summoned Creatures advance in class after level 10,
except Dragons, Skeletons, and Ghosts which advance after level 5.
 
 
Hydra / Giant Hydra (C)
Have severe movement limitations on land and need the first available water hex.
Usually don't interfere with the path of land based units. Very high HP.
 
 
Skeleton / Skeleton Soldier / Skeleton Knight / Skeleton Warrior (U)
Very Slow movement at first. Stick to the roads. High Hp in higher classes.
 
 
Dragon Pup / Zombie Dragon / Death Wyrm / Death Dragon (U)
Special Attack- Erupt (earth)
Growth is a priority. Most powerful summoned unit. Not quite as strong as the other dragon types.
 
 
Hell Hound / Cerberus (U)
Special Attack- Paralyze
Decent movement. High HP. Paralyze doesn't work very often.
 
 
Ghost / Wraith / Lich / Greater Lich (U)
Special Attack- Paralyze (no normal attack)
Good movement. Can paralyze enemy for others to attack freely.
 
 
Manticor / Giant Manticor (N)
Fly with good movement. Good HP.
 
 
Little Harpy / Harpy (C)
Special Attack- Freeze
Fly with great movement. Prone to be paralyzed.
 
 
 
---Armer IX
 
Lawful Prince of Cheshire. Above average in all areas. Excellent in physical combat. Good economically.
Able to support a large army early. Sufficient magic power with a nice balance in variety of spells.
 
 
---Armer's Statistics
 
Command	60	Economic Strength	60
Leadership	60	Magic Strength		60
Intellect		60
Belief		90
Luck		20
 
 
---Armer's Sub Leader Character Quests
 
 
Marie (magic user)
Visit the Mayor in Shirster and the Tavern in Milsey. Visit the Town Square, Tavern, and Mayor in Dios.
Visit the Town Square, Tavern and Fortune teller in Iyaltis. Visit the Tavern and Mayor's house in Zolt
where you will talk to Marie. In Nast, Visit the Town Square, the Inn, and back to the Town Square.
The guy will finally give you Chelsea's keepsake Bracelet after a price haggle and an insult or two.
Return to Marie at the Mayor's house in Zolt with the Bracelet in your inventory. Marie Joins.
 
Cities Marie's quest is mentioned: Quentin, Dios, Iyaltis, Zolt, Nast
 
 
Dianna (warrior)
Talk to everyone in Carbie. Visit the Town Square and the Mayors house in Ribif. You will find Dianna
afflicted with a curse. Visit the Town Square and the Tavern in Russell. Talk to the Mayor and the Fortune
teller in Talislar. Visit the Town Square and the Mayor in Enhas. Return to the Mayor in Talislar to receive
a Letter of Introduction. Return to the Town Square in Enhas with the Letter of Introduction and you will be
allowed to see the fortuneteller. She will give you the Exorcism Crystal. Return to the Mayor's house in Ribif
and use the Exorcism Crystal to lift the curse on Dianna. Dianna Joins.
 
Cities Dianna's quest is mentioned: Quentin, Shirster, Milsey, Dios, Zolt, Nast, Carbie, Ribif, Russell,
Talislar, Enhas
 
 
---Armer's Spells
 
 

Spell Name

Spell Type

Range w/move

Range w/o move

Area

Firebolt

Fire damage

1

3

1

Meltearth

Earth damage

around Self

3

7

Massheal

Heals all units 10 hp

All

All

All

Megaheal

Heals one unit completely.
Does NOT heal conditions

All

All

1

Refresh

Heals paralyze, confuse, frozen, stone, and goat

All

All

1

Sacrifice

Armor sacrifices HP to resurrect dead units. Cast the spell on yourself and then pick the dead unit to resurrect. You will need to be on a castle to place resurrected units.

All

All

1

Defense Drain

Lower Defense

All

All

1

Protect

Raise Defense +Force Wall effect

All

All

1

 
 
---Armer's Summoned Creatures (alignment)
 
Summon Creatures are listed in recommended order of placement (Reason for order listed).
All of Armer's Summoned Creatures advance in class after level 10, except Dragons which advance after level 5.
 
 
Serpent / Giant Serpent (L)
Have movement limitations on land and need the first available water hex. Very high HP.
Great Water movement after class up.
 
 
Dragon Pup / Dragon / Wyrm / Fire Dragon (L)
Special Attack- Fire
Growth is a priority. Most powerful summoned unit.
 
 
Centaur / Charon (N)
Special Attack- H Arrow (Centaur range 2, Charon range 3)
Don't need to be in front because they have ranged attack. Good movement especially on adverse terrain.
 
 
Unicorn / Winged Horse (L)
Good movement. Great movement after class up. Good attack. Decent HP. Devastating against undead.
Place before Centaur until class up, then place behind Centaur/Charon after they can fly.
 
 
Roc / Phoenix (L)
Special Attack- Fire
Fly with great movement.
 
 
IV. Races, Classes and Progression
 
All Hirelings advance in class after level 5.
Leaders can hire units of their own alignment and neutral.
 
 
---Hired Unit Progression Overview
 
 
-Lawful
 
Fighter > Knight > Paladin
 
Mage > Magician > Sorcerer
 
Priest > Bishop > Cleric
 
 
-Neutral
 
Archer > Sniper > Ranger
 
Mage > Wizard > Enchanter
 
Priest > Monk > Druid
 
 
-Chaotic
 
Wildman > Berserker > Warlord
 
Mage > Warlock > Necromancer
 
Priest > Bishop > Black Bishop
 
 
---Hired Unit Placement Order and Reasoning
 
 
1. Sub Leader Characters
When sub leader characters are acquired, they will automatically be placed directly after the leader
in slots #2 and #3.
 
 
2. New Hirelings
Getting Hirelings an occupation is top priority.
 
 
3. Magic Users
When Magic users acquire multiple target spells, set these up first, moving friendly units that may be in the path
of the best spells. Using the spells that target 3 or 7 enemy units is great for taking out or weakening groups.
 
 
4. Warriors
Keep these units on the front lines.
 
 
5. Ranged Warriors
They can attack over the front lines with ranged attack.
 
 
6. Healers
They can heal injured units after the front line attacks. Healers' attack spells generally have good range.
 
 
---Racial Characteristics
 
Make sure you hire at least one unit from each race as they will be needed for various quests.
Hireling Base values and level up Statistics are given for each race for the purpose of comparison.
 
 
-Human
No armor or weapon restrictions. Affinity for chaos.
Human spellcasters learn a spell every other (2nd) level.
 
40 HP   27 ATT   6 DEF (approx.)   5 MOB
 
Lawful Human Level up stats	2 HP   3 ATT
Neutral Human Level up stats	2 HP   3 ATT
Chaotic Human Level up stats	3 HP   4 ATT
 
Competent in all Classes
 
 
-Elf
Some armor and spear (L) restrictions. Affinity for neutral.
Elven magic-users learn a spell every (1) level.
Elven healers learn a spell every other (2nd) level.
 
38 HP   23 ATT   5 DEF (approx.)   5 MOB
 
Lawful Elf Level up stats		2 HP   2 ATT
Neutral Elf Level up stats		3 HP   3 ATT
Chaotic Elf Level up stats		2 HP   2 ATT
 
Excel as Magic-users or Ranged Warriors
 
 
-Dwarf
No armor restrictions. Priest weapon restrictions. Affinity for lawful.
Dwarven magic-users learn a spell every third (3rd) level.
Dwarven healers learn a spell every other (2nd) level.
 
44 HP   31 ATT   5 DEF (approx.)   4 MOB
 
Lawful Dwarf Level up stats	4 HP   5 ATT
Neutral Dwarf Level up stats	3 HP   3 ATT
Chaotic Dwarf Level up stats	3 HP   3 ATT
 
Excel as Warriors
 
 
-Hobbit
Some Body Armor and Spear (L) restrictions. Affinity for lawful. Partial affinity for chaos.
Hobbit magic-users learn a spell every other (2nd) level.
Hobbit healers learn a spell every (1) level.
 
40 HP   24 ATT   4 DEF (approx.)   5 MOB
 
Lawful Hobbit Level up stats	2 HP   3 ATT
Neutral Hobbit Level up stats	1 HP   2 ATT
Chaotic Hobbit Level up stats	1 HP   3 ATT
 
Excel as Healers
 
 
---Class Strategies
 
 
-Magic User Strategies
 
Use different units to earn each elemental spell so every magic user has powerful short and long range spells.
 
Plan to convert to the opposite alignment as needed. The idea is to wait until your magic user or healer learns
all the spells of his alignment and then convert him. He will now begin to learn the spells of his new alignment
as well. Keep in mind, his weapon and armor restrictions will change with an alignment change.
 
See Apostle of Sabrina quest and Apostle of Darkness quest for additional details on alignment changes.
 
 
-Warrior Strategies
 
Hire a Class 2 Human Warrior to become a Ninja when the situation arises if you have taken Cheshire,
otherwise a Class 2 Level 1 Human Warrior is all that is required for a Ninja.
 
An originally lawful warrior (Paladin) is needed to become a Winged Horserider. For Chaotic Leader Quests,
the Fighter you start with is the only eligible unit to become a Winged Horserider unless you create more.
See below.
 
A Warrior matching your Dragon's alignment is needed to become a Dragonrider.
 
A Warrior or a Ranged Warrior can be used for a Griffinrider.
 
A Warrior can be converted to the opposite alignment in order to take advantage of more of the best equipment
available.
 
See Apostle of Sabrina quest for a way to get additional Lawful Warriors who are eligible to become Winged
Horseriders.
 
See Apostle of Darkness quest for a way to get Chaotic Warriors when playing as a lawful leader.
 
 
-Ranged Warrior Strategies
 
Robin will need one to become a Dragonrider.
 
Make at least one of your Ranged Warriors an elf to take advantage of more of the best equipment available.
 
 
-Healer Strategies
 
Plan to convert to the opposite alignment as needed. See magic user section above.
 
 
 
V. Weapon List
 
(C)=chaotic (N)=neutral (L)=lawful
(H)=human (D)=dwarf (E)=elf (Ho)=hobbit
(W)=warriors (P)=priests (M)=mages-including druids (Ni)=ninja-considered a warrior if not specified
(Br)=beast riders (Dr)=dragonrider (Wr) Winged Horserider
For the purpose of these item lists, Undead falls under chaotic.
 
 

Swords

Name

Can be Used by

Strength

Effect

Short Sword

All

3

 

Long Sword

(W)

6

 

Scimitar

(W)

10

 

Broad Sword

(W)

20

 

Great Sword

(W)

25

1 1/2 damage vs. Undead

Dragon Sword

(W)

33

1 1/2 damage vs. Dragons

Assassin Sword

(H) (W)

40

10% chance of Critical hit

Shinobi Knife

(H) (W)

41

Mobility +1

Sultis Sword

(W)

45

+Defense

Slayer

(Dragonrider Vian's Sword)

(W)

45

It is said that Slayers true strength is only tapped by a Dragonrider when wielded against a god.

Black Sword

(C) (W)

50

 

Fire Saber

(Karmack's weapon)

(W)

50

 

 

 

 

Axes

Name

Can be Used by

Strength

Effect

Gold Plated Axe

(C) (W)

7

 

Stone Axe

(C) (W)

10

 

Hatchet

(C) (W)

17

 

Battle Axe

(C) (W)

29

 

Golden Axe

(C) (W)

35

+Magic Resistance

Swift Axe

(C) (W)

44

Speed +1, Effective vs. Flyers

Silver Axe

(C) (W)

45

Effective vs. Undead

War Axe

(C) (W)

55

 

Halberd

(C) (W)

65

 

Mad Axe

(Aracna's weapon)

(C) (W)

70

+Earth Resistance

 
 
 

Spears

Name

Can be Used by

Strength

Effect

Spear

(L) (W)

8

 

Pilum

(L) (W)

15

 

Javelin

(L) (W)

22

 

Glaive

(L) (W)

27

 

Lance

(L) (W)

35

 

Pike

(L) (W)

50

 

Powered Spear

(L) (W) (H) (D)

55

Effective vs. Warriors

Partisan

(L) (W) (H) (D)

60

1 1/2 damage

Trident

(Aqua's weapon)

(L) (W)

70

Effective vs. Warriors

 
 
 

Bows

Name (range)

Can be Used by

Strength

Effect

Short Bow  (2)

(N) (W)

4

 

Long Bow  (2)

(N) (W)

8

1 1/4 damage vs. Flyers

Rapid Bow  (3)

(N) (W)

15

1 1/4 damage vs. Flyers

Light Crossbow  (2)

(N) (W)

22

1 1/4 damage vs. Flyers

Crossbow  (3)

(N) (W)

25

1 1/4 damage vs. Flyers

Great Bow  (2)

(N) (W)

37

1 1/2 damage vs. Flyers

Arbalest  (3)

(N) (W)

40

1 1/4 damage vs. Flyers

Elven Bow  (3)

(N) (E)

45

 

Wind Shot  (4)

(Sheena's weapon)

(N) (W)

50

 

 

 

 

Staves and Maces

Name

Can be Used by

Strength

Effect

Staff

All

2

+5% Magic Effectiveness

Wizard Staff

(M)

4

Casts Fire when used

Scepter

(P)

5

1 1/4 damage vs. Undead

Mace

(P) (M)

8

1 1/4 damage vs. Undead

Hobbit's Rod

(P)

10

1 1/4 damage vs. Flyers

Living Power Staff

(P) (M), No (D)

10

Damage= Level x2

Staff of Light

All

12

Allows Leader to

Summon Beasts

War Mace

(P) (M)

12

1 1/2 damage vs. Undead

Power Staff

(M)

16

Casts Cure when used

Priest's Staff

(M)

18

Casts Star Sword when used

Sorcerer's Staff

(M)

20

Casts Volcano when used

Maul

(P)

20

 

Holy Mace

(L) (C) (P),

No (D)

23

20% chance of Critical hit

vs. Undead

Flail

(P) (Dr)

24

 

Morning Star

(P) (Dr)

29

 

Judge's Stick

(L) (C) (P),

No (D)

33

Damage x (1 + class x 0.1)

Crystal Mace

(L) (P)

33

Increases Spell Effectiveness

Ghost Scythe

(C) (M) (Dr)

70

+ Paralysis

 

 

 

Special Weapons

Name

Can be Used by

Strength

Use or Effect

Rusty Weapon

All

1

see Ghost Scythe Quest

Susan's Staff

(Amon's Quest only)

(M)

15

Contains Susan's life force

Traeger

(Krystal's Quest only)

(C) (W)

50

Marcus's Sword

Silver Sword

(Amon's Quest only)

(W)

50

Andrew's Sword

 

 

 

VI. Armor List

 

 

Body Armor

Name

Can be Used by

Strength

Effect

Cloth Armor

All

3

 

Robe

All

5

 

Leather Armor

All, no (M)

5

 

Leather Robe

(P) (M)

8

 

Heavy Leather Armor

(W) (P)

8

 

Chain Mail

(W)

10

 

Barbarian Robe

(M)

12

 

Ring Mail

(W), no (E)

12

 

Holy Cloth

(M)

15

+ Magic Resistance

Plate Mail

(W) (H) (D)

15

 

Mysterious Robe

(M)

18

+ Magic Resistance

Splint Mail

(W) (H) (D)

20

 

Angel Robe

(L) (M)

20

 

Magic Armor

All, no (M)

25

Defense +20%

Holy Robe

(L) (M)

28

Heals above max HP

Plate Armor

(W) (H) (D)

28

 

Dragon Armor

(W) (H) (D)

30

+  Dragon Breath Resistance

Priest Robe

(L) (C) (P) (Br)

32

 

Armor of Retribution

(W) (H) (D)

33

Damages enemy approx. 1/2 the damage of their successful hit

Gaia Armor

All

38

 

Ninja Costume

(Br) (Ni)

40

+ Terrain Mobility

Hero Armor

(W)

50

 

 

 
 

Shields

Name

Can be Used by

Protection

Effect

Wooden Shield

(W) (P)

2

 

Leather Shield

(W) (P)

3

 

Small Shield

(W) (P)

4

 

Large Shield

(W), No (E)

6

 

Soldier Shield

(W) (H) (D)

8

 

Kite Shield

(W) (H( (D)

10

 

Magic Shield

All, No (W) or (Ni)

12

Increases Spell Effectiveness

Shadow Shield

(C) (P)

13

 

Mirror Shield

(L) (P)

15

+ Magic Resistance

Ninja Gauntlet

(Ni) (Br)

18

+ Attack Strength

Hero Shield

(W) (H) (Br) (Ni) or Sub Leader,

No (C)-(Wr)

20

 

 

 

 

VII. Item List
 
Items marked (inven) are items that work just by being in your inventory
 
 

Healing Items

Name

Can be Used by

Effect (Duration)

Herb

All

Heals 30-40 HP

Balm

All

Heals 60-100 HP

Salve

All

Heals 100-150 HP

Silver Leaf

All

Completely Heals one Character

Healing Ring (inven)

(L)

HP restored at 5 times normal

Moon Stone

All

Restores HP when Used

Scapegoat

All

Resurrect dead party members

by sacrificing yourself

Gorgon's Tail

All

Stone to Flesh

Holy Drink

All

Cures Paralysis

Restore Potion

All

Cures Paralysis

Support Items

Power Potion

All

Attack +15  (3-5 turns)

Super Power Potion

All

Attack +20  (3-5 turns)

Cursed Ring

(inven) (Kyote)

(C)

Raises Attack (but what's the Curse)?

Fan-Shaped Letter (inven)

All

+ Attack and Defense

Stone Skin Potion

All

Defense +5  (3-5 turns)

Steel Skin Potion

All

Defense +10  (3-5 turns)

Crow's Cloak

(C)

+ Defense  + Magic Resistance

Holy Dust

All

Magic Resistance +30%  (3-5 turns)

Amulet

(L)

Magic Resistance +60%  (3-5 turns)

Holy Water

(L) (N)

Magic Resistance +60%  (3-5 turns)

Goddess' Tears

(L)

Magic Resistance +60%  (3-5 turns)

Elf Mirror

All

+ Magic Resistance

Magic Stone

(M)

Spell Range +30%  (3-5 turns)

Evil Claw

(C) (M)

Spell Range +30%  (3-5 turns)

Mirror of Darkness

(C) (M)

Spell Effectiveness +30%  (3-5 turns)

Eye of Darkness

(C) (M)

Spell Effectiveness +50%  (3-5 turns)

Medusa Head

All

Turns enemies to Stone

Sandclock of Dreams

Leader

Gives a Free Turn

Speed Potion

All

Mobility +2  (3-5 turns)

Marathon Shoes (inven) (Kyote)

All

Mobility +2

Elf Shoes (inven)

All

Mobility +2

Haste Potion

All

Mobility +3  (3-5 turns)

Merman Ship (inven)

All

Allows entry into Water

Water Spider (inven)

All

Allows entry into Water

Attraction Talisman (inven)

All

Promotes enemy Attacks

Repulsion Talisman (inven)

All

Prevents enemy Attacks

Sharktan Whip (inven)

All

Drives enemies Away

Athena's Orb

(L)

Sun rises for 3 turns

Blood Candle

(C)

Darkness for 3 turns

Funeral Bell

(L) (P)

Damages all Undead on the map

(friendly and enemy units)

Elf Ring (inven) ?

(W) (M)

Claims to increase an Elf's Range,

but actual effect is unknown.

Seems to have no effect.

Gun Powder (inven)

(Ni)

Involves the enemy during death

 
 
 
VIII. Spell List
 
Spell Range and Area information is available from the spell selection menu. Select MAGIC from the
action menu of a magic user, highlight an available spell and press A to see the range and area of the spell.
The range of all spells is 1 hex if the unit has moved in the current turn.
 
 

Hired Unit Spells

Name

Type

Range w/o Move

Area (w/Range)

Type Learned By

Fire

Fire

1

1

Any (M)

Fire Arrow

1

1

Fire Ball

2

1

Wildfire

2

3 (1)

Fire Storm

3

3 (1)

Summon Fire

1

1

 

Cold

Water

2

1

(N) (M)

(C) (M)

Freeze

3

3 (1)

Ice Arrow

4

6 (1)

Blizzard

4

6 (7)

Ice Storm

4

6(7)

Summon Water

1

1

 

Thunder

Wind

2

1

(L) (M)

(N) (M)

Lightning

2

1

Lightning Bolt

3

2

Thunder Storm

3

2

Lightning Storm

4

3

Summon Air

1

1

 

Tremor

Earth

1

1

(L) (M)

(C) (M)

Earthquake

1

1

Eruption

2

1

Volcano

2

1

Cataclysm

3

1

Summon Earth

1

1

 

Treat

Heal

1

1

Any (P)

Cure

1

1

Heal

(+heal paralyze)

2

1

Restore

(+heal paralyze)

2

2

Regenerate (+heal paralyze and stone)

3

3

Resurrect

Raise

Cast spell on any unit (party member or enemy) with goat condition then pick dead unit to resurrect. The goat unit will be the sacrifice to give life to the dead unit. Your leader will need to be on a castle to place resurrected units.

(C) (P)

(Krystal and Amon)

see Rebirth spell quest

Rebirth

Cast spell on a healthy party member to give life to a dead party member. Will take HP away from healthy member. Your leader will need to be on a castle to place resurrected units.

(L) (P)

(Robin and Armer IX)

see Rebirth spell quest

 

Zap

Celestial Attack

4

1

(L) (P)

(C) (P)

Solar Ray

4

1

Star Sword

4

1

Star Storm

4

1

Meteor Strike

4

1

 

Shield

Defense

Self

1

(L) (P)

(N) (P)

Shield Wall

2

1

Wall

2

1

Force Shield

2

1

Force Wall

4

7

 

Slow

Paralyze

1

1

(N) (P)

(C) (P)

Stun

2

1

Paralyze

3

1

Megaparalyze

3

1

Stoptime

4

1

 

Disorder

Confuse

1

1

(N) (M)

(N) (P)

Confusion

2

1

Fear

3

1

Panic

3

1

Hysteria

4

1

 

Goat

Morph

1

1

(C) (M)

(C) (P)

Capricorn

1

1

Transform

3

1

Polymorph

3

1

Metamorph

4

1

 

Breath

Transport

1

1

(L) (M)

(L) (P)

Blow

1

1

Blow off

3

1

Tornado

3

1

Holy Wind

4

1

 
 
 

Demon Leader Spells

Name

Description

Range

Area

Warlord

Firebolt

Fire Damage

3

1

Aracna

Megarestore

Heals one unit completely + heal paralyze, frozen, confused, stone, and goat

All

1

Meltearth

Earth Damage

3

7

Aqua

Megarestore

Heals one unit completely + heal paralyze, frozen, confused, stone, and goat

All

1

Blizzard Breath

Freeze

4

7

Beast Voice

Damage and Confuse

4

1

Sheena

Megarestore

Heals one unit completely + heal paralyze, frozen, confused, stone, and goat

All

1

Vortex

Damage +Transport

4

7

Blade Storm

Magic Damage

4

1

Karmack

Megarestore

Heals one unit completely + heal paralyze, frozen, confused, stone, and goat

All

1

Hellfire

Fire Damage

3

7

Velonese

Megarestore

Heals one unit completely + heal paralyze, frozen, confused, stone, and goat

All

1

Call Undead

Resurrects one of the 4 Demon Leaders (only used during Avisis battle)

 

 

Hellfire

Fire Damage

3

7

Fire Bolt

Fire Damage

3

1

Ice Blade

Water Damage

4

7

Wind Bolt

Air Damage to 3 targets

4

3

Arliman

Meltearth

Earth Damage

3

7

Hellfire

Fire Damage

3

7

Wind Bolt

Air Damage to 3 targets

4

3

 

 


IX. Quests
 
 
---Elemental Spell Quests
 
 
Fire Spirit
Talk to the Mayor of Narva. Talk to the Mayor of Treal. Talk to everyone in Treal to get their hints about the
Fire Spirit's name. Return to the Mayor of Treal and answer his questions assuring him the Fire Spirit's name
is "Afreet". You will then receive the Fire Staff. To summon Afreet, use the Fire Staff on the single hex spiked
mountain southeast of Treal. From the east hex of Treal, 4 south 6 east. Before the summoning, know the 
Fire Ball spell (or stronger fire spell) and have at least 120 hp. If your HP falls to 0, you will fail the trial. If you
successfully cast 4 effective fire spells and survive, you will pass the trial and learn the Summon Fire Spirit spell.
 
 
Wind Spirit
Talk to the Mayor of Eureska to receive the Granny's Letter. Take the Granny's Letter to the Mayor of Sapple
to receive the Wind Drops. Use the Wind Drops at the shrine west of Sapple. Before the summoning, know the
Lightning Bolt spell (or stronger wind spell) and have at least 110 hp. If your HP falls to 0, you will fail the trial.
If you successfully cast 3 effective wind spells and survive, you will pass the trial and learn the Summon Wind
Spirit spell.
 
 
Earth Spirit
Talk to the innkeeper and the Alchemist in Laguna. Search the hole in the mountain east of Perth Castle to
find the Statue of Vulcan. From the north hex of Perth Castle, 5 south and 8 east. Visit the Inn and weapon
shop in Runvail. Talk to the Mayor in Sage. Use the Statue of Vulcan on the hex just northwest of the mouth
of the volcano to redirect the lava flow. From the west hex of Sage, 1 south. Return to Sage. Talk to the Mayor
to receive a Healing Ring for your reward. Buy some Tea from the Pawn Shop. Return to Runvail and talk to
the Mayor with the tea in your inventory. He will tell you where Dandelea's favorite tree is and give you the
Earthen Bowl. Search with the Earthen Bowl in your inventory or use the Earthen Bowl at the strange tree
south of Runvail. From the east hex of Runvail, 9 south. Before the summoning, know the Volcano spell
(or stronger earth spell) and have at least 175 hp. If your HP falls to 0, you will fail the trial. If you successfully
cast 3 effective earth spells and survive, you will pass the trial and learn the Summon Earth Spirit spell.
 
 
Water Spirit
Visit the Town Square and Mayor in Garmesh. Talk to the Mayor of Dragonia. Talk to the Priest in Rufus
and he will tell you the location of the Water Mirror. Search single hex island southeast of Rufus with your
Warrior Sub Leader Character to find the Water Mirror. From the east hex of Rufus, 4 south and 4 east.
Use the Water Mirror with your Priest/Magic User Sub Leader Character in the single hex forest northeast
of Gasta Castle. From the north hex of Gasta Castle, 3 north and 1 east. The Water Spirit will not test the
Priest/ Magic User but only the Priest/Magic User can learn the Summon Water Spirit Spell. You must use
this spell to take the last hit point from Karmack. You can't defeat him without it. See Defeat Karmak without
the Summon Water Spirit spell Trick for another way.
 
 
---Main Quests
(in semi-chronological order)
 
 
---Return the Ancient Scroll
Visit the Pawn Shop in Teote to receive the Small Package. Deliver the Small Package to the Pawn Shop in
Nieve to receive the Old Scroll. Take the Old Scroll to the Mayor of Dreik to receive a 5,000 gold piece reward.
 
 
---Jewel of Light
Talk to everyone in Ridley. Visit the Town Square in Laguna. Search the strange spot in the forest southwest
of Ridley to reveal Arien the elf village. From the west hex of Ridley city, 10 south and 5 west. Visit Arien with
an elf. The Mayor will ask you to save his granddaughter. He will give you the Blue Crystal. Take the Blue
Crystal to the Town Square in Niele. The guy will offer to trade you the Elf in a Bottle for the Blue Crystal.
If you say yes, you will receive the Elf in a Bottle. If you say no, he will add 5000 gold to sweeten the deal.
If you say yes now, you will receive the Elf in a Bottle and 5000 gold. Take the Elf in a Bottle back to the
Mayor of Arien. He will give you an Elf Bow as reward for saving his granddaughter. After you do this, visit
the Pawn Shop to get the Elf Tears. Use the Elf Tears with an elf unit on the oasis in the desert southwest of
Sundrek. From the west hex of Sundrek city, 8 south 7 west. Search the shrine that appears to find the Jewel of
Light. It can be used to break the Seal of Light, releasing Sabrina. The Seal of Darkness will also be broken
with its use, releasing Arliman. Use the Jewel of Light during battle with your Leader.
See God's Castle Quest for details.
 
 
---Become an Apostle of Sabrina
(change character alignment chaotic to lawful)
Pray 10 times at the Church in Cheshire. Will not work with sub leader characters or neutral units. If you are
playing a chaotic leader and wish to have more naturally lawful units (esp. for a Winged Horserider), hire a unit
before taking Cheshire Castle. Keep him as a hireling without an occupation. Change his alignment to Lawful.
When he classes up, he will become a naturally lawful unit. For Warriors, Wildman will still be the option, but
when you select Wildman after doing this, he becomes a Fighter. After you take Cheshire Castle, you can no
longer hire Class 1 units. Any units you wish to manipulate this way must be hired prior to taking Cheshire
Castle.
 
 
---Become an Apostle of Darkness
(change character alignment from lawful to chaotic)
Pray 10 times at the Church in Sage or Loa. Will not work with sub leader characters or neutral units. If you are
playing a lawful leader and wish to have more naturally chaotic units, hire a unit before taking Cheshire Castle.
Keep him as a hireling without an occupation. Change his alignment to chaotic. When he classes up, he will
become a naturally chaotic unit. For Warriors, Fighter will still be the option, but when you select Fighter after
doing this, he becomes a Wildman. After you take Cheshire Castle, you can no longer hire Class 1 units.
Any units you wish to manipulate this way must be hired prior to taking Cheshire Castle.
 
 
---Train a Ninja
Visit the Pawn Shop in Kaus to receive the Shinobi Knife. Search the strange tree northeast of Tobis between
two mountain ranges with the Shinobi Knife in your inventory to reveal Shinobi (the secret ninja hamlet). From
the east hex of Tobis, 7 north and 7 east. Talk to the Mayor of Shinobi with a Human Warrior unit, class 2 or
above. He will offer you Ninja training. Ninjas become very powerful. Keep in mind when choosing a unit to
become your Ninja that an originally Lawful warrior (Paladin) is required for a Winged Horserider. If you have
taken Cheshire, you will be able to hire a Class 2 Warrior. Leave a slot open for him, hire him, and train him as
a Ninja. After training, a Ninja is always the same strength, regardless of his strength before training.
 
 
---Rare Axes
Talk to the lady in the Town Square in Spring. Return to the Town Square in Spring at noon with a Chaotic
Warrior equipped with a Battle Axe. You will drop the Axe into the spring. The Spirit will appear and present a
Golden Axe to you and ask if it is yours. If you say (yes) the Golden Axe is yours, she will give you the Golden
Axe. If you say (no) the Golden Axe is NOT yours, she will present a Silver Axe to you and ask if it is yours.
If you say (yes) the Silver Axe is yours, she will give you the Silver Axe. If you say (no) the Silver Axe is NOT
yours, she will present a Battle Axe to you and ask if it is yours. If you say (yes) the Battle Axe IS yours, she
will give you both the Golden Axe AND the Silver Axe. If you say (no) the Battle Axe is NOT yours, she
will ask you again if the Battle Axe is yours. If you say (yes) the Battle Axe is yours after all, you will get your
original Battle Axe back. If you say (no) the Battle Axe is still not yours, you will lose your Battle Axe and get
nothing. See Weapon List for stats of the three axes. Also note the Golden and Silver axes are very valuable.
 
 
---Save Dwarf Miners
Defeat the Giant Serpent guarding the cave southeast of Willis. From the east hex of Willis, 3 south 6 east.
You can also draw the serpent away from the mine by confusing it. Search the cave with a Dwarf Unit and he
will move the rock blocking the opening. You free the miners and they give you the Gaia Armor as a gift for
saving them. See armor list.
 
 
---Save the People Turned to Stone in Willis
Talk to the Priest in Niele and the priest in Moog. Visit the Inn, Pawn Shop and Mayor in Eros in that order.
Talk to the troubadour at the Tavern in Sundrek. Search the mouth of the moat directly southwest of Tara
Castle to find the Mermaid's Harp. From the west hex of Tara Castle, 1 south. Return to Willis with the
Mermaid's Harp in your inventory to turn the city back to normal. Willis has great weapons for sale at great
prices and is required for the Slayer quest.
 
 
---Rebirth Spell
 
Krystal and Amon- (Resurrect)
Talk to the Mayor of Teydon. Talk to the Alchemist in Kalua and buy the Goat's Blood for 1000 gold.
Visit the Mayor of Teydon with a class 3 (minimum) Chaotic Priest with the Leather Water Skin
(Goat's Blood) in your inventory. You will learn the Resurrection Spell.
 
Robin and Armer IX- (Rebirth)
Talk to the priest in Paradis city. He will tell you about the priest in Kalua. Talk to the Priest in Kalua church.
Talk to the Mayor of Teydon. Tell him "yes" you have heard of the Spring of Purity. He will tell you it is in the
middle of the 3 small mountains north of Teydon. From the west hex of Teydon, 8 north, 2 west. Search that
location with a class 4, Lawful Priest and purify him. He will remain there until the end of the battle without
moving. You also have the option of returning to this map with a search party. Return to Kalua church.
The Priest will teach you the Rebirth Spell.
 
 
---Hobbit Rod and the Sandclock of Dreams
Pray at the Church in Pacilite 200 times (you read right) and then talk to the priest to receive the Hobbit Rod.
Use the Hobbit Rod with a Hobbit unit on the strange spot north of Wuls to find the Sandclock of Dreams.
From the east hex of Wuls, 8 north, 2 east. See Hidden Items on Avisis map for location of another one.
See Item List for use.
 
 
---Acquire Griffin
Visit the weapon shop and alchemist in Wuls. Visit the town square in Solma. Search the cave south of Proxel
Castle with any Warrior or Ranged Warrior unit in the Evening to find and tame a Griffin. From north hex of
Proxel Castle, 9 south and 1 west. Make sure you have a space available. (party max. is 40)
 
 
---Acquire Winged Horse
Talk to the Mayor of Palacite. Search the Winged Horse Spring in the middle of the forest northwest of
Palacite with a Female in the Morning to find a Winged Horse. From the west hex of Palacite, 3 north, 1 west.
Use Katrina for Krystal's quest. Robin herself will have to do this for Robin's quest. This is very important
because you can not send Robin with a search party, thus you must find the Winged Horse during the Flayrona
or North Baltrik battle when playing Robin. Use Susan for Amon's quest. You can use either Marie or Dianna
for Armor's quest, but you won't need to worry about a Winged Horse with Armor because he can summon
them. Make sure you have a space available (party max. is 40).
 
 
---Beastriders
Visit the Tavern in Laguna. Visit the Inn in Kalua and talk to the injured man to get the Talisman. Use the
Talisman on the strange tree southeast of Kalua to reveal Sharktan. From the east hex of Kalua, 3 south 6 east.
Talk to the Mayor and then visit the Mansion. You will be instructed to visit Sharktan clan members in
Dragonia, Paradis, and Nautia. He will give you the Sharktan Amulet to identify yourself to the clan members.
Have the Sharktan Amulet in your inventory when visiting the clan members. See Dragonrider, Winged
Horserider, and Griffinrider quests below for further instructions.
 
 
---Dragonrider
Take the Sharktan Amulet to the Pawn Shop in Dragonia to receive the Dragon Ring. Use the Dragon Ring
on a dragon unit standing next to a Warrior unit to get a Dragonrider. Warrior and Dragon must both be 4th
class and have the same original alignment. (for example: a paladin who has been converted to chaotic is still
compatible with a lawful dragon because he is originally lawful) Amon's Undead Dragons require a Chaotic
Warrior.
 
 
---Winged Horserider
Take the Sharktan Amulet to the Pawn Shop in Paradis to receive the Flying Robe. Use the Flying Robe on
a Winged Horse unit standing next to a 4th class Lawful Warrior (Paladin) unit to get a Winged Horserider.
The unit must be originally lawful. If using a converted unit, it must be converted to lawful before having an
occupation. See Become Apostle of Sabrina Quest for more information.
See Acquire Winged Horse Quest if you don't have a Winged Horse.
 
 
---Griffinrider
Visit the Pawn Shop and Church in Nautia (the Sharktan Amulet is not required) to receive the Flying Saddle
(referred to as the Water of Heaven?). Use the Flying Saddle with any Warrior or Ranged Warrior unit on an
adjacent Griffin to get a Griffinrider. See Acquire Griffin Quest if you don't have a Griffin.
 
 
---Slayer (Dragonrider Vain's Sword)
Visit the Weapon Shop in Sharktan. Visit the Weapon Shop and Mayor in Willis. Visit the Tavern and
Mayor of Wuls. Visit the Tavern, Inn, Mayor, and Church in Solma. After speaking to everyone listed, talk
to the Priest in Garmesh. Return to the Tavern in Wuls to receive the Goblet of Solma. Search the mouth of
the volcano on the island west of Solma using any Beastrider with the Goblet of Solma in his inventory to
find Slayer. From the west hex of Solma, 1 south and 14 west. If you get a message saying 'It's too hot to go
inside' when you search the volcano, your conversations are not complete in the 5 cities above. 
 
 
---Save the People turned into Vampires in Loa
Talk to the Mayor in Astea, who is really the Mayor of Loa. Agree to go to Loa and he will give you the
Sun Stone. Visit Loa at Night with the Sun Stone in your inventory to turn the people back to normal and
kill the vampire mayor. Talk to the real mayor in Loa to receive the Moon Stone. See Item list for use.
Amon doesn't take part in this quest for obvious reasons. You can talk to the people of Loa at night and even
get personal greetings if you visit with Amon. After the South Baltrik battle, Amon will make Susan a vampire.
Her alignment will be Undead from that point on.
 
 
---Ghost Scythe
Search the single hex island west of Demia Castle to find the Rusty Weapon. From the north hex of Demia
Castle, 3 north and 24 west. Take the Rusty Weapon to the Blacksmith in Willis. Have him temper the Rusty
Weapon into the Ghost Scythe. See Weapon list.
 
 
---Seal of the Demons and Access to Viosdia Island
When you defeat the 4 demon leaders, you receive the Seal of the Demons. Search the Shrine south of Palwa
with the Seal of Demons in your inventory to receive the Fog Chime. From the west hex of Palwa, 6 south.
Use the Fog Chime on the tree south of the Shrine to summon Tagon and gain access to Viosdia island.
From the west hex of Palwa, 8 south.
 
 
---God's Castle
To get the regular ending. Defeat Velonese before using or within 10 days of using the Jewel of Light.
To go to the battle against Arliman at God's Castle and see the long ending, you must wait at least
10 days after using the Jewel of Light to defeat Velonese.
 
 
 
X. Hidden Items by Map
 
You will see the name of the map at the beginning of the battle.
You can also get it by looking at your save game description.
Maps listed by Demon Leader territory in the order:
Aracna, Aqua, Sheena, Karmak, Velonese, Arliman
See Weapon, Armor, and Item Lists for additional information.
To receive hidden items, you must have an inventory space available.
 
 
---Quentin
Castles- Quentin, Norma, Tourla
Cities- Quentin, Shirster, Milsey, Castin
 
-Herb (Kyote) (one each visit)
Search in upper left area of forest east of Shirster. From the east hex of Shirster, 1 south and 7 east.
 
-Goddess' Teardrops (one each visit)
Search between the 2 river mouths south of Shirster. From the east hex of Shirster, 11 south and 2 east.
 
-Broad Sword (Kyote)
Search just north of the tip of the large forest west of Shirster (favor the left).
From the west hex of Shirster, 5 north and 5 west.
 
-Holy Water
Pray 3 times at the Church in Milsey.
 
 
---Insenior
Castles- Norma, Banif
Cities- Teote, Dios, Dreik, Nieve
 
-Herb
Search in single hex forest east of Teote. From the east hex of Teote, 7 east.
 
-Silver Leaf (one each visit)
Pray 3 times at the Church in Teote.
 
-Balm (Kyote)
Unlimited. Search in southern most forest west of Dreik just northeast of the bottom tip.
From the west hex of Dreik, 2 south and 10 west.
 
-Medusa Head (one each search party)
Search on southern tip of mountain located on island northeast of Dreik.
From the east hex of Dreik, 5 north and 7 east.
 
-Power Staff (one each visit)
Pray 3 times at Church in Nieve.
 
 
---Carbie
Castles- Esni, Carbie
Cities- Nieve, Sapple, Eureska
 
-Balm  (Kyote)
Unlimited. Search the single hex wasteland northwest of Eureska.
From the west hex of Eureska, 3 north and 6 west.
 
-Funeral Bell (one each visit)
Pray 3 times at Church in Eureska
 
-Healing Ring and Merman Ship
Search Nieve town hexes.
 
 
---Barth
Castles- Banif, Perth
Cities- Iyaltis, Koz, Zolt
 
-Great Sword (one each search party)
Search mountain island northwest of Perth Castle. From north hex of Perth Castle, 2 north and 6 west.
 
 
---Cheshire
Castles- Perth, Carbie, Shire
Cities- Carbie, Laguna, Ribif
 
-Holy Cloth (one each search party)
Search east hex of ruin west of Ribif. From the west hex of Ribif, 1 north and 9 west.
 
-Ghost Scythe (Kyote)
Search the road just northwest of Cheshire. From the north hex of Cheshire Castle, 2 north and 1 west.
 
 
---Silka
Castles- Ridley, Perth
Cities- Koz, Ridley, Nast, Woors, Arien
 
-Mad Axe (Aracna's Weapon)
Search north hex of Ridley Castle.
 
-Speed Potion (one each visit)
Search western tip of forest east of Nast From the east hex of Nast, 6 east.
 
 
---Tourla
Castles- Tourla, Esni, Bovis
Cities- Yunas, Yazu, Narva
 
-Living Power Staff (one each visit)
Pray 3 times at Church in Yunas.
 
-Broad Sword (Kyote) (one each search party)
Search near the middle of the large section of mountain west of Narva.
From the west hex of Narva, 7 north and 3 west.
 
-Balm
Search in forest southeast of Bovis Castle. From the east hex of Bovis Castle, 3 south and 1 east.
 
 
---Jhelyle
Castles- Bovis, Saia
Cities- Treal, Kaus
 
-Gorgon Tail (one each visit)
Search in single hex forest south of Bovis Castle. From the west hex of Bovis Castle, 9 south.
 
-Maul (one each visit)
Search in the middle of the bridge connected island west of Treal.
From the west hex of Treal, 2 north and 5 west.
 
 
---Algain
Castles- Saia, Yapone, Balka
Cities- Kaus, Tobis, Yentz, Shinobi (hidden)
 
-Magic Stone (Kyote)
Search the forest hex just north of the ruin north of Tobis From the west hex of Tobis, 10 north.
 
-Trident (Aqua's Weapon)
Search the north hex of Balka Castle.
 
 
---Asai
Castles- Balka, Asai
Cities- Spring, Asai, Palwa
 
-Hero Shield
Search west hex of ruin west of Asai Castle. From west hex of Asai Castle, 1 south and 8 west.
 
-Mirror Shield
Search the river directly south of the bridge just west of Asai city.
From the west hex of Asai city, 1 south and 1 west.
 
 
---Gracildo
Castles- Shire, Castin, Paradis
Cities- Talislar, Russell, Enhas
 
-Salve
Search single hex mountain southeast of Russell. From the east hex of Russell, 4 south and 3 east.
 
-Holy Cloth (Kyote)
Search western tip of river east of Castin Castle. From the east hex of Castin Castle, 7 east.
 
-Salve (Kyote)
Search lower middle (2nd hex north of the mountain) wasteland north of Enhas.
From the east hex of Enhas, 16 north and 1 east.
 
-Sultis Sword (one each visit)
Pray 3 times at Church in Enhas.
 
 
---Sage
Castles- Paradis, Harpax
Cities- Enhas, Paradis, Runvail, Sage
 
-Herb (Unlimited) (Kyote)
Search directly northeast of Enhas. From the east hex of Enhas, 1 north and 1 east.
 
-Magic Stone (one each search party)
Search first single hex mountain southeast of Paridis city. From the east hex of Paradis city, 18 south and 7 east.
 
-Sultis Sword (one each visit)
Pray 3 times at Church in Enhas.
 
 
---Eureska
Castles- Harpax, Asai, Tara
Cities- Willis, Niele
 
-Hero Armor
Search the east hex of the Ruins southeast of Asai Castle.
From the east hex of Asai Castle, 9 south and 6 east.
 
-Haste Potion (one each search party) (Kyote)
Search forest hex east of Asai Castle in between where the road takes a north turn and where it comes back
south. From the east hex of Asai Castle, 11 east.
 
-Balm (Unlimited)
Search north east hex in forest north of Asai Castle. From the north hex of Asai Castle, 8 north and 4 east.
 
-Athena's Orb  (one each visit) (Kyote)
Pray 3 times at Church in Niele.
 
 
---Lomsaire
Castles- Castin, Sulus, Bacoba
Cities- Teydon, Kalua
 
-Salve (Kyote)
Search single hex plain spot northeast of Kalua. From the east hex of Kalua, 7 north and 8 east.
 
-Crossbow
Search between mountains west of Bacoba Castle. From west hex of Bacoba Castle, 1 south and 10 west.
 
 
---Flayrona
Castles- Sulus, Pashir
Cities- Rufus, Pacilite
 
-Salve (Unlimited)
Search the west hex in forest northeast of Rufus. From the east hex of Rufus, 3 north and 3 east.
 
-Halberd
Search on single hex mountain island northeast of Rufus. From the east hex of Rufus, 4 north and 15 east.
 
 
---North Baltrik
Castles- Pashir, Draco, Gasta
Cities- Pacilite, Garmesh, Dragonia
 
-Balm
Search in single hex forest northwest of Garmesh. From the west hex of Garmesh, 3 north and 5 west.
 
-Crystal Mace (one each visit)
Pray at the Church in Garmesh 3 times.
 
-Blood Candle (Kyote)
Search south east of Garmesh between the road and the mountain 2 hexes north of the turn in the road.
From the east hex of Garmesh, 4 south and 5 east.
 
-Fire Saber (Karmack's Weapon)
Search the north hex of Draco Castle.
 
-Gorgon Tail (Unlimited)
Search single hex mountain northwest of Gasta Castle. From the north hex of Gasta Castle, 5 north and
7 west.
 
 
---Baltrik
Castles- Gasta, Proxel
Cities- Solma, Wuls
 
-Funeral Bell (Kyote)
Search in middle of mountain northeast of Solma. From the east hex of Solma, 2 north and 3 east.
 
-Crow's Cloak (Kyote)
Search southern tip of forest northwest of Proxel Castle. From north hex of Proxel Castle, 5 west.
 
 
---South Baltrik
Castles- Proxel, Astea
Cities- Loa, Astea
 
-Halberd (Kyote)
Search in the middle of mountain south of Proxel Castle.
From the north hex of Proxel Castle, 6 south and 2 west.
 
-Blood Candle (Kyote)
Search in wasteland hex by the forest directly south of the mountain southwest of Loa.
From the west hex of Loa, 9 south and 2 west.
 
-Armor of Retribution
Search forest south of mountain located northeast of Astea City.
From the east hex of Astea City, 8 north and 6 east.
 
 
---Nautia
Castles- Astea, Nortia, Juron
Cities- Astea, Nautia, Eros
 
-Dragon Armor (Kyote)
Search plain hex surrounded on 4 sides by forest located north east of Juron Castle.
From the north hex of Juron Castle, 11 north and 7 east.
 
-Silver Leaf (Kyote)
Search in single hex forest southeast of Nortia Castle. From the east hex of Nortia Castle, 1 south and 3 east.
 
-Black Sword
This item is visible on the map. Search where you see it stuck in the mountain north west of Nautia.
From the west hex of Nautia, 7 north and 9 west.
 
-Priest Robe
Pray at the Church in Nautia 3 times.
 
 
---Balkandi
Castles- Tara, Juron, Sundrek
Cities- Eros, Sundrek, Moog
 
-Balm (Unlimited)
Search single hex forest north of Sundrek Castle. From north hex of Sundrek Castle, 1 north.
 
-Herb (Unlimited)
Search in single hex forest south of Sundrek Castle. From the east hex of Sundrek Castle, 3 south and 1 east.
 
-Herb (Unlimited)
Search in single hex forest east of Sundrek Castle. From the north hex of Sundrek Castle, 2 east.
 
-Wind Shot (Sheena's Weapon)
Search north hex of Sundrek Castle.
 
-Shadow Shield (Unlimited)
Search on center single hex mountain west of Sundrek. From west hex of Sundrek City, 3 south and 15 west.
 
 
---Demia
Castles- Asai, Demia
Cities- Palwa
 
-Silver Leaf (Unlimited) (Kyote)
Search in the water west of Palwa. From the west hex of Palwa, 1 north and 6 west.
Must have flying unit or item that allows entry into the water.
 
-Rusty Weapon (Unlimited)
Search the island southwest of Palwa. From the west hex of Palwa, 14 south and 15 west.
See Ghost Scythe quest for more information.
 
-Angel Robe (one every visit)
Search east hex of ruin south of Palwa. From the west hex of Palwa, 16 south and 6 west.
 
 
---Dorg
Castles- Demia, Dorg
 
-Cursed Ring
Search in forest hex southwest of mountain located on the peninsula south of Dorg Castle.
From the west hex of Dorg Castle, 20 south and 1 west.
 
 
---Avisis
Castles- Dorg, Gern, Avisis
You must find all the hidden items on this map during the battle as you will have no opportunity
to send a search party.
 
-Marathon Shoes (one each visit) (Kyote)
Search in forest hex southwest of mountain located on the peninsula south of Dorg Castle.
From the west hex of Dorg Castle, 20 south and 1 west.
(This is the same location for the Cursed Ring on the Dorg map)
 
-Evil Claw (Unlimited)
Search just west of the bridge leading to Avisis Castle. From the east hex of Castle Avisis, 1 south and 5 east.
 
-Eye of Darkness
Search just east of the bridge leading to Avisis Castle. From the east hex of Castle Avisis, 1 south and 8 east.
 
-Sandclock of Dreams
Search western most hex on peninsula south of Avisis Castle. From the west hex of Castle Avisis, 3 south and
9 east. See Hobbit Rod and Sandclock of Dreams Quest for location of another one.
 
 
---God's Castle
 
-Golden Axe
Search the southwest monster generator
 
-Attract Talisman
Search just northwest of southwest monster generator
 
-??? (PLEASE HELP)
Search in south doorway on the west side of the structure. This location sometimes makes a sound as
if some item or secret has been found, but doesn't go anywhere or do anything.
 
-??? (PLEASE HELP)
Search just northwest of southeast monster generator. This location sometimes goes to a forest scene,
but says "You didn't find anything".
 
 
 
XI. Tricks and Oddities
 
 
---Good Sources of Gold
If you need gold, send a search party to load up on the following valuable items. For items acquired by praying
at a church, go into the city, pray at the church to get the item, leave the city, repeat. You also have the option
of selling immediately if there is a weapon or pawn shop in the town. You can also sell in a neighboring town.
 
-Power Staff in Nieve Church (value 250 g)
These aren't real valuable, but are included here because they are on the Insenior map very early in the game.
Handy for getting money to hire units you might not otherwise be able to afford.
There is a weapon shop in Nieve so stay as long as you like.
 
-Living Power staff in Yunas church (value 3750 g)-
Good early equipment for mages and priests and big bucks fairly early in the game.
This one will really make you feel like your cheating. There is a weapon shop in Yunas.
 
-Sultis Sword in Enhas Church (value 5000 g)
One of the better swords in the game. Very good money making opportunity.
 
-Athena's Orb in Niele Church (value 5000 g)
A good opportunity made better because Niele has a Pawn Shop. Stay a while.
 
-Shadow Shield on Balkandi map (value 4900)
Once you make it to this point you will never worry about gold again. You will now be able to afford that
expensive ninja and elf equipment you've been looking at without having to go in and out of a church.
Very fast gold.
 
 
---Place More Troops
Leave a castle hex open when placing troops. Move your leader to the open spot during their turn and you can
place more troops.
 
 
---Search Party Availability
You are able to send a search party out after every battle and have them available for your next battle by
immediately retreating at the beginning of the next battle. As long as you placed castle guards, and are not
attacking/retreating from a map in which you control 2 castles, you will lose nothing and can go into each battle
with every unit available. When you make it to the Isle of Viosdia, every retreat will cause a castle to be taken.
You can defeat this by leaving Nortia Castle under Warlord control and attacking that map when you need to
immediately retreat. When you are finished with your quests and no longer need to send search parties, you can
take Nortia Castle.
 
 
---Easy XP with the Power Staff
Send any unit on a search party with a Power Staff. Use the Power Staff to cast Cure for XP.
You can do this as many times as you like while on a search party.
 
 
---Equip anyone with a Ghost Scythe (Bifrostbear)
You can temper the Rusty Weapon into a Ghost Scythe at the blacksmith in Willis for 2500 g. Anyone can
equip the Rusty Weapon, and if you temper it while equipped, it will remain equipped. This allows units to use
the Ghost Scythe who wouldn't normally be able to. Once this is done, it must never be unequipped or moved,
as you will not be able to re-equip it. Since the source of the Rusty Weapon on the Demia map is unlimited,
you can, theoretically equip every unit with a Ghost Scythe.
 
 
---Defeat Karmak without the Water Spirit (Troy Stiltner)
Position a Ninja adjacent to Karmak with Gun Powder in his inventory. Get the HP of both Karmak
and the Ninja down to near death. Cast an attack spell on Karmak that will hit the Ninja as well.
When the Ninja dies, he will involve Karmak in his death and Karmak will die too.
 
 
---Temper the Seal of the Demons (Bifrostbear)
For 50 g you can temper the Seal of the Demons at the blacksmith in Willis to get a short sword (3 attack).
Save your game before you try this, as you will not be able to get the fog chime or get onto Viosdia Island.
Game Over.
 
 
---Use Arliman's own power against him in the God's Castle battle
If you equip the Retribution armor, unequip your shield (and any other protective items) and attack Arliman, you
will be able to give back half of the damage he does to you. Some units (for example the Griffinrider or Winged
Horserider) take major damage (over 600 hp) from Arliman. You can take him down with his own power.
This works especially well if you have the ability to resurrect. No need to heal the unit after resurrecting them,
just attack again.
 
 
---Kyrstal's Sub Leaders switch occupations
In an obvious in-game mistake, Marcus' occupation is listed as Mage and Katrina's occupation is listed as
Soldier. After they class up, their proper occupations are listed.
 
 
---Leader Personal Greetings and Residency
 
Krystal, Marcus, and Katrina will get personal greetings in Woors. They will be residents of Woors in the other
leaders quests. Marcus will be the weapon dealer, Krystal will be the alchemist, and Katrina will be the priestess.
 
Robin, Kail, and David will get a special Fortune in Sundrek and Robin is a resident in Sundrek Inn in the other
leaders quests.
 
Amon will get personal greetings in Loa, but is nowhere to be found in the other leaders quests.
 
Armer IX will get personal greetings at the Tavern in Cheshire and be a resident there in the other leaders quests.
 
 
Copyright 2007 Steve D. Simmons.
 
If you wish to use the information contained in this guide, in whole or in part,
for any purpose, excluding personal use, send requests to:
 
dickweed666@hotmail.com
 
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