|
Walkthrough,
Disc 1
Prima Vista Theater Ship
Enemies
in this area:
Masked Man (Baku) |
|
After
the opening movie,
you gain control of the
game when Zidane,
a
member of the theater troupe Tantalus, enters a dark room on
the
theater ship. Don't light the candle just yet. Get the 47
gil in the back left corner of the room, and the Potion light, three
people will enter from the right, and ask where the boss is. The
door on the left will open, and a man wearing a dragon mask will
enter. You must fight him. Steal and heal until you have
gotten the Wrist, Potion, and Mage Masher. Then attack him
normally until he has been defeated. |
|
After
the battle, the Masked Man is unmasked. He is Baku, the leader of
the Tantalus theater troupe. To start the meeting, walk into
the room to the right. (If you answer Baku's question incorrectly
64 times, Ruby will run in and chastise you.) The group will
discuss their plans to kidnap Princess Garnet of Alexandria. |
Alexandria
After another movie, you will
gain control of Vivi, a little black
mage. He is in Alexandria planning to see the Tantalus
performance tonight. As he walks down the street, he will be
knocked
over. A little girl will help him up, and give him back the
ticket he dropped. Return to Memorial Square (where Vivi just was
in the movie), and pick up a few items. Search the front left
corner of the screen for a Zombie Card.
At the far back of the screen in the center is a Lizard
Man Card. Get the Potion on
the far side of the statue, and the Sahagin Card
at the center left of the screen. |
|
Go back to
the left and reenter the street.
Vivi will be knocked down again, this time by a boy with a rat-like
face . . . you will be seeing him again. Get the Potion in front of the first house on the
left. Enter the first door on the right and get the Potion from the back right corner of the
room. After acquiring the 9 gil
hidden at the foot of the bed, climb to the loft and get the Fang Card from the dresser. Go back
outside. There is a Potion on
the left of the street before you reach the hanging banners. |
|
Continue
into the next area. There is a
tour guide helping nobles
from Treno who are visiting Alexandria. Go to the door at the
back center of the screen and read the
letter. At the building to
the left of that house, read the pub sign, and then enter the pub and
talk
to everyone. Search the front right corner of the room for a Potion, and find the Flan
Card by the barrel on the left side of the room. On the
floor by the door on the left is 27 gil. |
|
Back
outside, search the clump of grass at the front right corner of
the screen for 33 gil. The clump of
grass at the front left holds a Goblin Card.
Speak to the hippo, Hippaul . . . you will get to know him better later
on.
In the next screen, talk to Mick standing at the center left to learn
that you need to take your ticket to the ticket booth in the
square. Enter Doug's Item Shop at the back right. Search to
the right of the counter for 38 gil. |
|
Go back outside and enter the
square. Go inside the
building at
the center right and search in the bottom right corner of the screen
for an Ether. This is the
Synthesist's Shop, but they are about to close, as he is taking his
wife to tonight's performance. Talk to the synthesist's wife -
how much do those tickets cost?! |
|
Go through the side doorway into
the Weapon Shop. They're not
doing business at the moment, either, but you can get a Remedy way back in the corner to the right of
the counter, under the arrow pointing toward the Synthesist's
Shop. Back outside, look on the left of the path in front of the
Alexandrian
soldiers for a Phoenix Pinion. |
|
Enter the center building on the
left and witness a scene with an irate
man. Walk around, and you will run into another hippo - this is
Hippaul's mother. Apparently the inn is very busy due to
tonight's performance of "I Want to Be Your Canary." If you like,
you can go upstairs and walk all the way around to the far end of the
hall, and go out onto a balcony overlooking the square. When
you're finished at the
inn, return to the street. |
|
Just outside the inn, talk to
the kids jumping rope, and they will let
you try it. You'll get a prize if you do well enough. To
succeed, you need to make as many consecutive jumps as possible without
missing. To
jump, press X when you see the !. |
|
#
of Jumps
|
Prize
|
20
|
10 gil
|
50
|
Cactuar Card
|
100
|
Genji Card
|
200
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Alexandria Card
|
300
|
Tiger Racket
Card
|
1000
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King of the
Jump Rope
|
|
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When you're finished exploring,
go to the ticket
booth in the center of the square, and choose to peek in. Talk to
the ticketmaster, and show him your ticket. You will learn that
it's a fake. Vivi is devastated, and the ticketmaster feels sorry
for him. He gives Vivi a Goblin Card,
a Fang Card, and a Skeleton
Card to make him feel better. He will also say that you
should talk to Alleyway Jack to learn more about cards.
|
|
Head left into the alley.
Vivi will trip, interfering with the work of Dante the Signmaker, who
will get annoyed, fix his sign, and quit for the day. (If
you
go look, you will find him in the pub.) Rat Kid, whose name is
Puck, will run up and ask about your ticket. He will offer to
take you to see the show if you'll be his slave. Don't agree just yet,
though. Continue into the next screen, and enter the house on the
left. Speak to the little girl, and then get the Eye Drops from the lower left
corner of the room.
|
|
Back outside, go all the way to
the
docks. The boy up on the left, Tom, is missing his kitten named
Mittens. Agree to help him. Speak to him again to learn
that the cat is brown. Run back up the street. The little
girl should run back out of her house. If she doesn't, just run
back and forth a few times till she does. You need her to leave
so you can have access to the upstairs in her house. When she has
run out of the house, go inside and go up the stairs. Get the 3 gil by the bed, then exit the house.
Return to Memorial Square and talk to the brown cat by
the statue. Tom will run up and get his kitten. Go back to
the docks and speak to Tom, and he will give you a Bomb Card. |
|
Now go back to the alley where
you met Puck, and agree to be his
slave. He will steal Dante's ladder and run off. Don't
follow him yet, though. Wait around a while, and Alleyway Jack
will approach you. Talk to him before he has a chance to pick
your pocket. You can learn a lot about the card game, Tetra
Master, from him, so accompany him to the pub. After his
explanation, you can choose to play against him. For more
information about Tetra Master, see the Side Quests and
Mini-Games section. |
|
Return to the area where the
little girl lives, and enter the church
just past her house. As you start to enter the bell tower, a
moogle will drop on your head. His name is Kupo. He will
apologize, and explain how to save the game. You can save games
and
use tents at save moogles in town, or on the world map. |
|
Puck will climb the
ladder. Stiltzkin, another moogle, will walk
in and speak to Kupo briefly, then leave. Even though Puck is
getting impatient, ask Kupo about Mognet. He explains that it is
the moogle mail delivery service, but that it has been malfunctioning
lately. He then asks you to help. Agree to do so, and he
will give you a letter to deliver to Monty. Search under the
window to the right for a Potion, and
search the flowers to the left for a Tent.
Then save the game. |
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Climb the ladder, and Puck will
lead you across the rooftops of
Alexandria. Unfortunately, Vivi is afraid of heights. After
a near-accident, search the chimney at the far left for 29 gil. Continue on after Puck, and he
will ask your name. Confirm the name, and Puck will introduce
himself. Instead of following him, go down the stairs, toward the
screen, right, toward the screen, and to the far right for 63 gil. then go back to the stairs.
Head all the way to the back left and find 92 gil.
Return to the stairs again and go right. At the far ridgepole, go
up. When you reach Puck, he'll put down the ladder to cross one
last
gap. You have arrived at the castle. |
|
Vivi and Puck will sneak in
behind the seated audience members.
You will get your first look at Queen Brahne, who gets my vote for
"Ugliest Video Game Character Ever." Princess Garnet is already
falling asleep, and the play hasn't even started yet. The queen
is delighted by the lights and
fanfare as the play begins. |
|
During the play, you Zidane will
have to fight Baku, Benero, and
Zenero, which isn't too difficult. There are special FX attacks
you can use to make the play more interesting, but they don't really
serve any other purpose. After the battle, you will have to
control a mock duel between Zidane and Blank. You must press the
buttons shown on the screen at the proper moment. Speed and
accuracy are both factors in this battle. If you are unhappy with
your performance, you can repeat it. The number of nobles
impressed determines whether Queen Brahne is impressed, and you can
later get an item based on that number. |
|
Nobles
Impressed
|
Item
|
1-49
|
Ether
|
50-79
|
Elixir
|
80-99
|
Silk
Shirt
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100
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Moonstone
|
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Alexandria
Castle
Enemies
in this area:
Steiner (x 3) |
|
Run up
the stairs, and you will meet a hooded girl. After a short
conversation with romantic overtones, Blank will start up the stairs,
and the
girl will run away.
Pursue her. Enter Zorn and Thorn,
the Demented Duo. They have discovered that Garnet has run away .
. . with the Royal Pendant. They go to inform the queen, who
calls the captain, whose name she
cannot seem to remember. You have the opportunity to confirm his
name, as he will be one of your characters. Meet Steiner, and may
you grow to love him as I have. The queen orders Steiner and
Beatrix to find Garnet. |
|
You now control Steiner.
Enter the guardhouse, and examine the
Knights of Pluto register on the
left wall. (I can't help wondering if they named them Knights of
Pluto so their acronym would be KOP . . . like Keystone? Just a
thought.) Talk to the two knights again, and save the game at the
moogle.
|
|
Note: Always
check Mognet when you
save anywhere other than on the world map.
|
|
Go down the hallway, and you
will find Dojebon running around. He
is kind of hard to catch. Move right into the guest room, where
you will find Mullenkedheim complaining of hunger. Go back to the
left and into the kitchen. The head chef is . . .
interesting. Speak to one of the Alexandrian soldiers in the
corners of the hall for a clue. Go upstairs and walk back toward
the screen. Go down and speak to the queen to receive the reward
earned as a result of the mock duel. Go all the way to the first
floor, and head right. Talk to the scholars for some interesting
information. So the queen's been wanting to read up on eidolons .
. . |
|
Go across the main hall and into
the left portion of the library.
Talk to the scholars to learn that Garnet has been asking for a script
of the play that Tantalus is now performing. You can also learn
that Garnet's tutor was named Doctor Tot. Go to the front left
corner to find Laudo. |
|
Walk out the front door of the
castle. Turn right at the
fountain, and speak to the Alexandrian soldier to learn that two Pluto
Knights passed that way. Go left and speak to the other
Alexandrian soldier. Now go down and talk to the man sitting on
the steps in front of the
fountain. He is Haagen, another Knight of Pluto. Continue
to the left, to find Weimar propositioning an Alexandrian soldier in
front of the west tower. (You have noticed that all the
Alexandrian soldiers are girls, haven't you?) Enter the tower. |
|
Go down the hall and up the
stairs. There you will encounter
Breireicht. Speak to him for clues about assigning the other
knights, and receive an Elixir
from him. At the top of the tower,
Steiner will catch a glimpse of the princess. Follow Garnet
through the door on the right when you regain
control. Go talk to Ruby, and then follow Garnet. You are
back in the room where the game
started. Garnet reveals her identity, and begs Zidane to kidnap
her. Wellllll, that's what he was gonna do, anyway, so this is
convenient. Follow Cinna out of
the room. Steiner will rush in, followed by a Pluto Knight. |
|
After jumping through the hole
in the floor, you will be in the engine
room. Turn the wheel to the left, and a
chest will drop. You just reduced the engine's power, though, so
you'll have to turn the wheel back. Turn the wheel to the right,
and another chest will drop, but now you're overtaxing the engine, so
the wheel will have to be turned back again. Run around the room
and down the stairs. Go over to the right of the wheel and
collect the Phoenix Down from the first
chest. Now go to the other side of the engine and get the Phoenix Pinion from the second chest. |
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Run back up and speak
to Garnet, and go through the door beside her. You will have to
fight Steiner three times, and the
first is right now. Steal from him until you have acquired the Leather Hat and Silk Shirt, and then attack every round. It
shouldn't take long to defeat him.
|
|
Through a series of ludicrous
events, Zidane and Garnet escape, and end
up on stage, followed immediately by Steiner. With the addition
of several characters to the scene, the players are forced to
improvise, and Garnet proves to be quite good. Steiner is
confused, but tries to play along. |
|
Garnet's
identity is revealed to the audience through mischance. Another
fight
with Steiner ensues, and he is joined by Haagen and Weimar. This
battle isn't hard, either. After a short movie, you must fight
Steiner for the third and final time. Following the battle, the
Prima Vista escapes, but not
without injury. It limps away and crashes in
the Evil Forest, from which, it is rumored, no one has ever escaped. |
Evil
Forest
Enemies in this area:
Dendrobium
Fang
Goblin
Plant Spider
Prison Cage (x 2)
Plant Brain
(boss) |
|
Garnet
and Vivi appear to be missing, and Zidane and
the other members of Tantalus are afraid they did not survive.
Speak to the moogle by the tree, named Mosco, who will explain
the ATE, or Active Time Event. ATE's allow you to see events
occurring simultaneously in separate locations. When prompted,
press select to see an ATE. |
ATE:
The Forest Keeper
Garnet and Vivi are alive,
and running away from something. It
looks as if it might be something big.
|
|
Talk to
Mosco again, check
Mognet, and then save the game. Search
the cargo for a Phoenix Down, and then
head into the forest.
Walk up the path until you see
Vivi, who says
that Garnet is in trouble. She is inside a monster called Prison
Cage. Steiner will run up to help fight it. Zidane trances
as soon as the battle begins. Trance is a state of heightened
power, which causes the character to glow. While in a trance
state, the character can use additional abilities in battle. Go
ahead and use Zidane's Dyne ability, as there is
nothing to steal at the moment. Defeat the monster quickly,
because it will drain Garnet's HP. |
|
When you've
done enough damage,
the monster will escape, taking Garnet
with it. After a short conversation, the Prison
Cage returns and grabs Vivi. You will have to fight the Prison
Cage again, without a break between battles.
This time, steal the Broadsword
and the Leather Wrist.
The
monster will drain Vivi's HP, so use a Potion on him when
necessary. Vivi will use Fire on the monster to help out.
After the battle, the Prison Cage will emit a vapor which knocks out
Steiner and Vivi. |
|
They wake
at the Prima Vista to
find that
Zidane rescued them. Zenero and Benero put Steiner in an
instrument storage room for
safekeeping. Zidane wants to rescue Garnet, but Baku refuses to
move until everyone
has recovered. The forest is a dangerous place, as it is filled
with monsters born of the mist. Get the Bronze Gloves to the
right of Baku, and leave the bridge. |
ATE:
Time to Escape
Steiner is trying to break out of his cell, but is
still
not
well enough. He finds a ragged doll with Garnet's name on it. |
ATE:
Girl
Who Was Left
Behind
Ruby is at the pub in Alexandria, wondering where everyone is and what
she is supposed to do now. |
ATE:
My
Little Baby
Cinna is outside the Prima Vista, looking for his Garnet doll, because
he can't sleep without it. (Didn't Steiner just find that?) |
|
Go
downstairs and enter the room
on the right that Blank just
left. You can find 116 gil on the
top bunk and an Ether in the chest by the
door. Talk to Vivi.
Get the Wrist from the
chest by Blank. Go through the door to the left, and search the
bottom center for an Ether. Speak
to Marcus,and then go downstairs. Go to the top center of the
screen for a Rubber Helm, and then go
through the right door into the Meeting Room. Speak to Baku, who
understands your position, but has to beat you up for breaking the
rules. Open
the chest in front of the shelves for a Potion,
and head to the Cargo Room. Speak to Baku to fight him. You
should steal the Hi-Potion
and Iron Sword before
you defeat him. |
|
After you
do enough damage, he
concedes. Go back upstairs and into the instrument storage
room. Talk to Steiner, who suggests enlisting Vivi's aid.
After you leave
the room, reenter and get the Ether from
the chest. Go back to the room where Vivi is resting, and speak
to him. After
Zidane leaves, Steiner asks Vivi to try an experiment. He wants
Vivi to merge his magic with Steiner's sword attacks to create powerful
special attacks, and Vivi agrees to do so. These attacks can only
be used when both Vivi and Steiner are in the party. |
|
Go back
downstairs and through the bottom door. You will have a
conversation with Blank, who will give you Blank's Medicine, a seed
remover, for Garnet. After a discussion about setting abilities,
you will walk outside. Go back in and get the Leather Hat from the upper right corner of the
room. Equip everyone with new weapons and armor and set their
abilities. Give Vivi the Silk Shirt, which will teach him
Thunder, and the Leather Wrist, which teaches Blizzard. These
abilities will also help Steiner with his special attacks. Go
outside and buy items from Cinna if necessary. |
|
Speak to
Mosco, and check Mognet. There is a letter for Zidane
from Ruby. Save the game, and then leave. Go back the way
you
went before fighting the Prison Cage. As you enter the second
screen, there will be another ATE available. |
ATE:
Orchestra in
the
Forest
The musicians on the Prima Vista are playing what
might be
recognizable music. Do Junon and the Shinra Corporation come to
mind? |
|
Continue up
the path, and the
take the left branch. You will come
to a river. Press X. Zidane
will wonder where it goes. Go back and take the right path.
It will lead you to a clearing with a spring. |
ATE:
Do As I Say,
Not As I
Do
Baku gives Blank a map and sends him to do something. |
|
Drink from
the spring to recover
HP/MP. Speak to the moogle,
Monty, and give him the letter from Kupo. Apparently Kupo has
some suspicions about what is going on. Choose Mognet again, then
cancel. You will find that Monty received a letter from
Stiltzkin, who says he's in a cold place. Save the game, then
continue right into the swamp.
Continue up the path, and you will see the head honcho of the forest .
. . bet you'll have to fight it. Enter the cave to discover
Garnet there behind the large plant boss. During the battle with
the Plant Brain,
Blank will arrive to help. Try to steal the Eye Drops and Iron Helm. If Zidane
trances, use Tidal Flame. |
|
After the
battle, run fast and hard, because the plant spiders
will be on your heels. Whenever you stop, they catch you, and a
battle will ensue. It appears that the
whole forest is after
your party, and everything begins to turn to stone. Some vines
catch Blank, and he throws Zidane the Continental Map just before he
turns to stone. The party escapes just as the the forest opening
is sealed by vines, which also turn to stone. The Evil Forest is
now inaccessible, and a petrified Blank is somewhere inside. |
|
The party
makes camp and
discusses their options, and plans to come
back and save Blank. You will meet another moogle named Monty at
the camp.
|
ATE:
"Teach Me,
Mogster!"
Lesson 1
In Qu's Marsh, Moggy learns about the world from
Mogster. The topics available to learn about are Help Menu,
Battles, Abilities, Trance, Icon that appears over the head, and Save
Moogles. |
|
Monty gives
the party a Moogle's Flute.
If you press □
, you can call a moogle on the world map, which will allow you to use a
tent or save the game.
You are ready to leave now. Garnet is in your party, so upgrade
her equipment and set her abilities. Enter the world map, and you
will see a screen detailing basic navigation:
X
-
enter building,
ride vehicle
□ -
call moogle
Select - toggle navigation map
L1, R1 - camera control
L2 - lock/unlock camera rotation
R2 - switch perspective
|
|
On the
world map, both the
direction you are facing and the direction
your character is facing will be shown. The white dots indicate
locations you have visited. If you move your cursor over one,
the name will be displayed. |
Ice
Cavern
Enemies
in this area:
Black
Waltz No. 1 (boss)
Cave Imp
Fang
Flan
Goblin <Eat: Goblin Punch>
Mu <Eat: Limit Glove>
Python <Eat: Pumpkin Head>
Sealion
(boss)
Wyerd |
|
You are heading for the Ice
Cavern, but take a side trip
first.
Call the moogle, Moguo, and save the game. (There is no Mognet
option while on the world map.) Go northwest of the Ice Cavern,
which is just to the southwest of the Evil Forest, and you will find
yourself on the Melda Plains. Enter at the ?, and you will be at
the North Gate/Melda Arch. Go through the broken section of fence
to the right and get the Eye
Drops, then move up a little and get the Potion. Go
to the
gate and choose to listen, and then to call
out. You can buy potions from the woman on the other side of the
gate.
When you're ready, you can go to the Ice Cavern. If you feel you
need to level up before taking it on, run around outside the cavern and
get into random battles. When you feel prepared, save the game
again and enter the Ice Cavern.
|
|
After a brief discussion about
the Ice Cavern, you will
regain control. Open the chest in front of you for a Tent, and then run up the
steps. In the next screen, go right and examine the icy
wall. Zidane determines that the wall is not solid, and asks Vivi
to take care of it for him. Vivi's fire spell makes short work of
the wall, and reveals a chest containing an Ether. |
|
Run back down and go left behind
the stairs to get the Potion
from the chest you see
in the foreground. Head up the stairs and into the next
screen. Go right and up the ice stalactite to reach another chest
with a Potion. Go
back down and examine the stalactite. Vivi will melt it so that
it falls down to the next level, so walk down it to get the Mage Masher. Go to the
upper left and have Vivi melt another wall for an Elixir. Go north into
the next screen, and up to the right for a Phoenix Down. On the
left is another icy wall for Vivi to eliminate. Run down the path
that's revealed and get the Leather
Wrist. Go up into the next area, and then left. |
|
Waiting in this area are a
frozen moogle named Mois and
another ATE.
ATE:
"Teach Me, Mogster!" Lesson 2
The new options are Status
Effects, Elemental Properties,
and Card Game.
|
After Vivi thaws Mois out, get a letter for Gumo, use a tent if
necessary, and save the game.
|
|
Go back to the fork and take the
right path. The whole party will
be put to sleep, but Zidane will awaken when he hears a bell
ringing. Go up to find the source of the sound. You will
encounter the one who put
everybody to sleep - Black Waltz No. 1, whom you
must fight. He will immediately summon Sealion to fight by his
side. Take out Black Waltz first, because he can cast Blizzard on
Sealion and heal it. Steal from both of them to get some very
nice equipment (Silk Shirt
and Mythril Dagger),
and when trance occurs,
use Tidal Flame on Sealion. |
|
Go back and talk to the
others. After the brief scene, go back up
where you fought the boss battle, and proceed to the top of the
cavern. The Ice Cavern's exit is there, and will lead you to an
area above the mist. The party will see a small village a short
distance away. A conversation takes place, and Princess Garnet
takes on a new name. Then the party starts down the hill. |
Dali
Enemies
in this area:
Black
Waltz No. 2 (boss)
Carve Spider <Eat: Lv3
Def-less>
Ghost <Eat: Roulette>
Python <Eat: Pumpkin Head>
Vice <Eat: Vanish> |
|
You are now in Nolrich
Heights.
Don't go to the small village yet
. .
. instead, head left to the South Gate. Speak to the gate guard
and
choose each option once. A woman named Mary will appear, and she
will
allow you to rest (for 100 gil), or to buy and sell. She has only
the
bare necessities, but if you're low on them, she can literally be a
life saver. You will see her again later.
Now head toward the small village. It is possible that you will
encounter a different type of creature in the forests here. You
can
always tell when you encounter a friendly creature because the battle
music is much more benign. The Ragtime Mouse is a friendly
monster who
will ask your party trivia questions. A correct answer will earn
you
gil and a confetti shower. For more information, see the Side Quests
and Mini-Games section. |
|
Before entering Dali, go to the
mountain area on the right.
Search by the cart for a Hi-Potion,
and look back by the fence for 135
gil. Inside the hut, which belongs to a man named Morrid,
examine the Mini-Prima Vista.
Morrid
will trade it for three rare coffees - Burman, Kirman, and
Moccha. These must all be found before the end of Disc 3.
For more information, see the Side
Quests and Mini-Games section.
Search in front of the window, and read the shipping
instructions. You are finished here for now, so it's time to go
to Dali. |
|
Enter Dali, and go to the
inn. The
characters will have a
conversation, and then go to sleep. Zidane wakes up alone. |
ATE:
Vivi,
Confused
The village children run away from Vivi on sight, and he wonders why. |
|
There is a Potion in
the corner of the
room, and an Antidote
by the fountain. Return to the lobby. |
ATE:
Dagger Tries
Dagger tries to speak like an ordinary person, but there is too much to
which she has never been exposed. |
|
Speak to the moogle here, and
check
Mognet. There is a letter for Gumo. Next to the table, you
can read the menu. Walk outside the inn. |
ATE:
Cat's
Eye
In the inn, the innkeeper is talking to himself. He's going to
tell someone about you and your friends. |
|
Across the street is a weapon
and armor shop which you should consider
visiting. You can pick up 120
gil at the right of the shop. The next door up on the left
is the mayor's house, but
he is rather rude, so don't linger here. On the right side of the
street, you can look through a window into your room. Speak to
the kids, and, farther down the street, to Vivi. |
ATE:
Cat's
Eye 2
In the inn, the innkeeper is talking again. Evidently someone was
"sent" to perform a kidnapping. |
|
Walk into the windmill beside
you. |
ATE:
Dagger Tries Harder
In the weapon shop, the princess again practices casual speech.
Someone rushes in to speak with the shopkeeper, and Dagger stands back
to listen. |
|
In the windmill, examine the
door to the right. You will
determine that you need the Mayor's Key to open it. Search behind
the central column for the Aries
Stellazzio. This is part of a very worthwhile side
quest. The passage at the lower left leads back to the mayor's
house. Go to the back and climb the ladder. There are two
chests up here, but you can't get them while the windmill is
operating.
The building to the right of the windmill is a pub. They aren't
open, but you can still buy medicine here. Speak to the girl
twice to learn an that another man is helping her - wonder who?
On the left side of the room, you can read the menu. |
|
Go right, and you will be in the
field where Dagger was standing in an
earlier ATE. The old lady there saw Dagger go back into the
village. She is still in the weapon shop. Go there and
speak to her, and choose the nice answers. Search on the left for
information about abilities, and a little about Tetra Master. You
can play cards with the shopkeeper if you wish. |
|
Go to the inn and talk to Dagger
again. Something strange is
going on in this village. Vivi has not yet returned, and people
are acting suspiciously. Plans are made to leave through
South Gate.
At the inn, Zidane and Dagger are worried about Vivi, and decide to
look for him. Equip them with purchases from the weapon shop, and
save at the moogle before leaving the inn. |
ATE:
Queen
Brahne's Steiner
Steiner, helping out in the pub, apparently has other plans about the
party's destination. |
|
Go to the area beside the
windmill where Zidane last saw
Vivi. The sound of crying is coming from under the
windmill. They decide to find a way to
get underground. Go inside the windmill, and you will find that
the guard is gone. Open the trap door and go down.
Take lift down, and get 156 gil
from the chest at the bottom. Go up the passage, and you will see
the chocobo that was making the sounds you heard earlier. Follow
the men when they leave. |
|
Get the Potion from
inside the small pavilion, and the Eye Drops in the chest on the
right. In the next room, examine what looks like a coffin on the
left. Go behind the barrel, and jump up to get the Ether. Talk to the
moogle in the barrel . . . it is Kumop. Check Mognet to find that
he a letter for Mogki. Use a tent if you need to rest, and save
the game. Near the doorway, kick the rusty wheel to make the
highest chest drop down. Open it for a Potion.
In the next room on the middle right side of the
passage is a chest containing a Leather
Wrist. Go up the steps on the left, and jump up.
Run
across to the far side of the crates to find a chest with an Iron Helm. You can also
get here by jumping up the crates on the far side. |
|
In the next room, search the box
near the doorway for a .
. .
Vivi! Open the chest at the back for 95 gil. Examine the
machine which is producing eggs. There is mist coming under the
door at the back. Open the door, and you will find a mist-making
machine here. There is a Phoenix
Down in the chest in the front, and a Potion behind the mist
machine. A Phoenix Pinion
can found to the right of the mist machine.
Back in the previous room, go down the path by the egg
machine. In the next room, your party will learn more interesting
and suspicious things. Continue down the path into the next
room. You will see large black mage puppets coming off an
assembly
line. Someone is coming, so the party rushes onto the conveyor
belt to hide. They are packaged up and sent out to the cargo ship. |
|
Meanwhile, Steiner is at the
mountain asking Morrid about the cargo
ship schedule. Run back down the mountain and into the house,
where the schedule is posted. Steiner will learn that the cargo
ship is in the process of loading. Exit the mountain area.
When you arrive at
the loading site, examine the barrel and choose to observe it some
more. After a brief conversation, the party sees something
approaching - it is Black
Waltz No. 2, of whose existence you were warned. He has come to
return the princess to the castle, so you must fight him. |
|
He zaps around and uses
elemental attacks, but isn't terribly tough if
you're careful. Steal a Leather
Plate, a Steepled Hat,
and a
couple of Ethers from
him before the battle ends. After you
finish him off, return to the inn, where Innkeeper Hal is surprised to
see Vivi. In your room, if you examine the desk at left, you can
get your "color fortune" told for 10 gil. At the right of the
room is the very impressive Dali Inn Library. Save the game.
Just as a point of interest, if you exit town at this time, you can see
the cargo ship resting on
the strange symbols on the ground outside town. Return to the
field and board the airship. Dagger and Zidane start piecing
things together, and realize the ship is heading for Alexandria.
As the party climbs the ladder to the ship, Zidane gets in trouble. |
Cargo
Ship
Enemies
in this area:
Black Waltz No. 3 (boss) |
|
At the back of the ship,
examine what looks like a treasure chest. If you look at the
engine, Zidane will make some observations, and it you look out to the
left, he will wonder if his friends got out of the Evil Forest.
Go up on deck. Examine the front of the bridge, and then enter
it. A third Black Waltz approaches, and
destroys the black mages who resist him. |
|
Zidane gives control of the ship
to Dagger, and the rest of the party
fights Black Waltz No. 3. Again, he uses elemental attacks, and
carries great equipment. Steal the Steepled Hat, Linen Cuirass,
and Silver Greaves
before
defeating him. Make use of Vivi's black
magic,
and
pair him with Steiner for the elemental blade attacks. No. 3
shouldn't
prove too difficult for your party. |
|
A hair-raising chase scene
follows. The party makes it
through, but No. 3 crashes and South Gate is seriously damaged. |
Lindblum
Grand Castle
Enemies
in this area:
Festival
of the Hunt
Fang
Mu
Trick Sparrow
Zaghnol |
Hedgehog Pie <Eat: Pumpkin Head>
Ironite <Eat:
Angel's Snack>
Ladybug <Eat:
Pumpkin Head>
Serpion <Eat: Mighty Guard>
Vice <Eat:
Vanish> |
|
Lindblum
boasts an indoor
airship dock, and this is where
you will land. Dagger has been here before, so she introduces
herself and asks to be taken to see Regent Cid. She is asked for
proof of her identity, and she shows them her pendant. Minister
Artania is summoned, and welcomes Dagger, who greets him as
"uncle."
In the hallway, examine the fountain, and then go up the stairs.
Go down the next set of stairs, and then head left to speak to
Erin. You can talk to the soldier on the right, but he will not
allow you to pass. Go up the stairs and through the door in the
back. This hallway leads to the guest room. Open the chest
to the right of the beds for a Glass
Armlet. Go up another level and open the chest on the left
for an Ether.
Talk to the moogle, Mogki, and give him a letter. He also wants
you to deliver a letter to Atla. |
|
Save the
game, and go back
down
and follow Artania.
Head down the hall between the guards, and get on the lift. where
the airship dock
and main rooms are, and Upper Level, where the royal chamber and
conference room are. You
will be taken up to the next floor. The castle has three levels:
Base Level, where the trolleys are, Mid Level, This area is restricted,
as the regent lives
here. You can only go there with permission. The party does
not see anyone sitting on the throne, but an oglop jumps
on it. Steiner, who loathes oglops, takes a whack at it.
Everyone then learns that the oglop is Regent Cid. He has been
transformed, and
his wife, Hilda, has disappeared. |
|
Cid
offers lunch to the
party,
but Zidane would prefer to find a meal in town. He stops in at
the pub, and meets up with Freya, an old acquaintance who has been
looking for her betrothed, who has been missing for years. There
is some discussion about the upcoming Festival of the Hunt, as well. |
|
Back at
the castle, Cid
reveals
that he asked Tantalus to
kidnap Dagger, as he feared for her safety. Baku is an old
friend, so Tantalus was an easy choice. |
|
Cid also
admits the truth
about his current form and his wife's disappearance. He became
interested in a woman other than his wife, and Hilda learned of
it. Retribution was swift and harsh - she turned Cid into an
oglop and left with his airship, the Hilda Garde. He is currently
working on a Hilda Garde 2, but finds the mental capabilities of an
oglop something less than what is necessary for aviation
technology. He assures the party that the reconstruction of South
Gate is already under way. |
ATE:
"Teach Me, Mogster!" (My first synthesis lesson)
The moogle explains synthesis and synthesis shops. |
|
Zidane
wakes up at the inn the next day, which is in the Business
District. Vivi comes in to speak to Zidane. Lindblum is a
busy city, and Vivi is going to explore. Zidane plans to go to
the
Tantalus headquarters in the Theater District. When you regain
control, go into the next room of the inn and speak to the moogle,
Moodon, who has a letter for Zidane from Ruby. It appears she is
opening a mini-theater in Alexandria. Save the game, and go
downstairs.
Look on the left of the lobby for information about Bobo birds.
Search the front corner of the room for 163 gil, and look at the
guest register and notice the name of the person who made a complaint -
Lani. You'll meet this charmer later in the game. |
ATE:
Small-Town Knight in a Big City
Steiner gets lost, and tries his first gysahl pickle. |
|
Explore
before going to the
Theater District. Down the stairs is
Hunter's Gate, another Lindblum entrance/exit. Enter the building
across the road. |
ATE:
Vivi's Shopping
Vivi tries to buy a kupo nut, much loved by moogles,
but
Alice, of the Item Shop, insists on giving it to him. He inquires
about the Festival of the Hunt, and gets the wrong idea about it. |
|
This
building is the air cab station. Examine the right wall to
read about the air cab schedule during the festival. Go back out
and continue up into the next area. This is the shopping
area. Go into the door across the street at the back. You
are in the house of Card Freak Gon. Examine his bookshelves,
then open the two chests for a Hi-Potion
and an Echo Screen.
Go back out and up the street to the right. Enter the building on
the right side. You are in the weapon shop. Examine the
suit of armor at the front of the screen, and buy weapons and armor for
your party. When you're finished here, enter the next shop to the
left, which is Alice's Item Shop. Stock up if you are low on
supplies. |
|
Continue
up the street to the
left to find Torres' Synthesis
Shop. Examine the table at the center left for a pair of Silver Gloves. Talk to
Wayne to synthesize equipment. There are some great synthesis
options, but if you can't do them all, at least get The Ogre, a new
weapon for Zidane. (People who have played Parasite Eve might
recognize the names Torres and Wayne.)
Up the street, go to the left of the main area, and enter the church at
the back of the area. Climb the ladder to get the Leather Plate, and look under
the tree outside the church for a Tent. |
|
Fly to
the Industrial
District. Go up the stairs to
the square, and search to the left of the terminal stairs for a Leather Wrist. Go up
the stairs at the back of the area to reach Industrial Way.
Outside the pub you can find a Bronze
Vest. Enter the building at the back and go upstairs to
get a Mimic Card and a
Steepled Hat.
Head back to the terminal, and fly to the Theater District. Exit
the air cab terminal. |
ATE:
Steam
Engine
Steiner is lost again. He sees the Hilda Garde
2 in
dock, and learns that it is steam-powered, requiring no mist. |
|
Look in
the front right
corner
for 127 gil, then go
down the
stairs at the front left. The Tantalus Hideout is on the left. |
ATE:
What
Can I Do?
Dagger is frustrated, because she is confined to her
room
for security reasons. |
|
Zidane
encounters a couple of kids in the hideout, and they ask
about the princess. There is a chest in the right rear corner
containing 68 gil, and
one on the raised platform which holds 97 gil.
Finally, a
chest in the front right corner yields 282 gil. Search on the
bed at the left for the Mini-Burmecia.
Go back outside. |
ATE:
Baku
and His Crew
They escaped the evil forest, and are talking about
how to
save Blank without restoring the Evil Forest. |
|
Run
downstairs at the front
of
the screen. Read the posters on
the buildings and talk to the fan club members. Lowell comes out,
then runs back inside the theater. A man comes out dressed in a
moogle suit - follow him. Go back to the square and eneter the
house across from the terminal. Get the Ore from the chest and
the Moogle Suit from
behind the chair. Talk to Michael, and then
to Lowell, who was, of course, the man in the moogle suit. He
will give you an autograph. Go to the terminal and return to the
castle. |
|
Go to
the guest room.
Dagger isn't there, but
Steiner is. He accuses Zidane of taking the princess, and then
runs to look for her. Save the game, and then return to the area
with the fountain. Zidane hears Dagger's voice coming from
somewhere above. The guard won't let you use the lift, so Zidane
determines to disguise himself as a guard to get by him. Return
to the hall outside the guest room, and go down the stairs. Speak
to the sleeping soldier on the left. Zidane will lure him into
the guest room, beat him up, and take his clothes. |
|
You can
now access the lift,
so
take it up to the next floor.
Zidane will change back to his regular clothes, so steer clear of the
guards. Take the stairs on the left to the machine room.
Again, run up the stairs on the left to reach the top of the
tower. There are more stairs between Zidane and Dagger, who is at
the very top, singing the song Zidane remembers hearing her sing in
Dali. After a conversation, they go to look out the nearby
telescope. Move the directional buttons to change the view.
In six places, a ! will
appear. Press X
to see each
location's name and mark it on the map. After you have done so,
Dagger will take a turn on the telescope, thinking hard all the
while. Another conversation will follow, and Zidane will put his
foot firmly in his mouth. Dagger says some very strange things,
but Zidane doesn't seem to be suspicious. |
|
You will
discover that some
of the beasts for the festival have gotten
loose too early. Everyone will gather in the guest room, and the
dangerous nature of the festival is revealed, as well as the fact that
Zidane signed poor Vivi up for the competition. The rules of the
hunt are explained, and the participating characters decide what prizes
they want if they should win. Zidane prefers cash (5000 gil),
Freya wants an add-on (Coral Ring), and Vivi wishes for a card (Theater
Ship). In addition, the winner will receive the Master Hunter
award. Zidane will begin the hunt in the Theater District, Freya
in the Industrial District, and Vivi in the Business District.
Who you want to win the competition should determine how you play
it. In my opinion, the Coral Ring is easily the best prize, but
it is a matter of personal preference. In any case, make sure
Zidane has The Ogre equipped before beginning. |
|
The
beasts give a variable number of points when defeated, but, in
general, Mus are worth the least, Trick Sparrows just a little more,
and Fangs the most of the three common enemies. The Zaghnol, of
course, is worth the most, and there is only one Zaghnol in the
festival. You will fight as Zidane. If you want Zidane to
win the gil,
follow this path: |
|
Theater District:
Fight
the Mu attacking the man, then wait for the Trick Sparrow over near the
stairs. Go downstairs and wait for the Fang by the theater
entrance. Go to the air cab terminal and fly to the Industrial
District.
Industrial District:
Fight the Fang chasing the cat around the statue. Take out the Mu
on the stairs, and then start through the pub doorway to run into
another Mu. There is yet another Mu at the top of the area.
Return to the air cab terminal and head for the Business District. |
|
Business District:
Defeat the Trick Sparrow by the Inn, and the Mu which jumps from the
right. There is another Fang across from the pickle stand.
Head right , and you will find two children being frightened by the
Zaghnol. Before the battle with the toughest beast begins, Freya
will jump in to help. The Zaghnol will not be available until
about 4 1/2 minutes are left on the clock, but you will want to leave
as much time to fight it as you can. Have Zidane steal (Needle
Fork and Mythril Gloves),
and have Freya use powerful attacks.
After stealing both items, you can let Freya be defeated, and finish
off the Zaghnol with Zidane. He should win the competition. |
|
If you
want Freya to win the
Coral Ring, leave a few of the monsters
mentioned above out of Zidane's itinerary, and let Zidane be defeated
after stealing the items from the the Zaghnol, rather than Freya.
Freya should win if you use this strategy.
To get Vivi's Theater Ship card, follow the same strategy
as Freya's,
but let both Freya and Zidane be defeated by the Zaghnol. If you
are running out of time, you can have them attack themselves or each
other to
end the battle with the Zaghnol. |
|
After
the festival is over, the group will gather in the throne
room.
Cid will present the Master Hunter award and the chosen prize to the
victor. A wounded Burmecian soldier crawls in, begging assistance
for Burmecia, which has been attacked. He then dies. Cid
decides to send reinforcements, even though he is short of men due to
the festival, and to the close eye he is keeping on Alexandria.
Freya plans to leave for Burmecia immediately, and Zidane and Vivi
quickly volunteer to accompany her. Dagger wants to go, but no
one agrees. While Cid is having Dragon's Gate opened for them to
leave, a meal is served. Everyone but Steiner and Dagger fall
asleep as soon as they taste the food. Now we know why Dagger
wanted the sleeping weed. She convinces Steiner to accompany her,
and they leave. |
|
The rest
of the party awaken,
and realize what has happened. Ride
the lift to the Base Level. Take the trolley on the right side to
Serpent's Gate. Search at the back near the left lamp post to
find a Wyerd Card.
Get back on the trolley and ride to Dragon's Gate. Speak to the
merchant on the left and purchase a good supply of potions, phoenix
downs, and status-removing medicines. You will soon need
them. Speak to Moonte and read the letter from Stiltzkin, then
save the game. Speak to the soldier, and leave through the door
next to him. You will find yourself on the Eunorus Plains.
Head north to the Lachenta Wetlands, where you will find a marsh. |
Qu's
Marsh
Enemies in this area:
Axolotl <Eat: Aqua Breath>
Clipper: <Eat: Aqua
Breath>
Gigan Toad <Eat: Frog Drop>
Sahagin <Eat: Aqua Breath> |
|
Do you recognize this place
from
the ATE's? Qu's Marsh is the place where Mogster and Moggy have
their lessons. You can speak to Mogster if you want to review any
of the information from those ATE's. Walk back through the
reeds. On the next screen, you will not be able to see anything
but a rustling of the reeds as you pass through, but just keep moving
toward the back of the screen. Speak to the . . . um . . . entity
you see
by the pond, and you'll learn that (s)he is hungry. You should
help out by catching a frog. Run up to one and press X to
capture a frog. They will keep
hopping around, so it may take a little patience. Once you have
one, speak to the hungry one again. You will learn that her
name
is Quina. (There seems to be some question about her gender, but
I will refer to Quina as "her" to avoid confusion. And besides, I
really think she is female.) |
|
Give
Quina the frog, and Quale will enter the scene. After
some
dialogue in Quale's house, Zidane will be asked to take Quina with him
on his travels. She is a great addition to the party, and
possesses unique skills, so you should be glad to get her.
Congratulations - you now have a blue mage!
Once you emerge from the building, Vivi reveals something interesting
and reenters the house for another conversation. When you regain
control, provide Quina with some better equipment and return to the
pond. Every time you come to a pond in any Qu's Marsh throughout
the world, Quina will want to stop and catch frogs, provided she is
with you at the time. Let her do so, because it will boost the
power of one of her blue magic attacks. Additionally, you will
receive rewards for frog-catching from Quale. |
|
When you catch a frog, you
can choose to keep it or let it go. Do
not catch gold frogs or baby frogs,
and always leave at least one male frog and one female frog in each
pond. If you do not, it will take a very long time for the frogs
to repopulate. A running total of the frogs caught will appear on
the screen. After Quina catches two frogs, Quale will appear and
give
her an Ore.
Once Quina acquires the blue magic Frog Drop, its power will depend on
how many frogs she has caught. Later in the game, Frog Drop can
be extremely effective, if you have been stopping regularly to catch
frogs. For more information on frog catching, see the Side Quests and Mini-Games section. |
|
From now on, you can have
Quina eat enemies in battle. Certain
enemies will teach her blue magic abilities. The Gigan Toad, from
which she can learn Frog Drop, is one of those. Enemies cannot be
eaten until they are weakened. When an enemy does not teach a
blue magic ability, or Quina has already learned it, she will say it
tastes bad.
When you are finished catching frogs, start to exit the screen at the
bottom, and Zidane will ask Quina if she's finished. Return to
the world map and save the game. Go east and cross the
bridge. Enter the small round forest in front of you. |
Chocobo's
Forest
Welcome to Chocobo's
Forest. You
will meet Mene, a moogle, and his chocobo friend named Choco.
Mene offers
to let you ride Choco, and explains how to do it. You must have
gysahl greens to call him. When on the world map, if you stand on
a set of chocobo footprints and use gysahl greens, Choco will come to
you.
|
|
You can also play Chocobo Hot
and Cold here. If you want to do
that now, exit the forest and go stand on the chocobo tracks
nearby. Use the gysahl greens you just acquired to call Choco,
mount him, and ride him back into the forest. Go talk to Mene,
and he will explain the game. It costs 60 gil each time you play,
and you can keep whatever Choco digs up. For detailed information
on this game, see the Side Quests and
Mini-Games section. |
|
Choco shows up on the world map
as a blinking yellow dot. You can
call him from any footprints as long as you have gysahl greens.
If you don't dig up some playing the game, buy some from Mene so you
will have them when you need them.
When you're finished here, walk northeast to the South Gate/Bohden Arch
before going to the grotto. |
Gizamaluke's
Grotto
Enemies
in this area:
Gizamaluke (boss)
Hornet <Eat: Vanish>
Lamia <Eat: Lv3 Def-less>
Skeleton <Eat: Pumpkin Head>
Type A |
|
If you went to Bohden Arch, the
area should look familiar. This is
where Baku and the gang were in an earlier ATE. At the right by
the waterfall is an Ether,
and in the foreground is a spring which
refills
HP and MP. Next to the spring is the Moccha Coffee, which is one
of three needed to complete Morrid's coffee sidequest.
After you're finished at South Gate, go west to Gizamaluke's
Grotto, which is north and slightly east of Qu's Marsh. Try to
have Quina eat a Serpion before entering the grotto, because the Mighty
Guard blue magic will be a big help to you there. |
|
A
tragic
scene awaits your party in the grotto. After you regain
control,
walk to the right and speak with the wounded Burmecian soldier, who
will give you a Gizamaluke Bell
before he expires. Ring the bell at the door in front of
you. After you do, the door will open and the bell will
shatter. In the next room, you will see some familiar
faces. The idiot twins are here, and they leave some Type A black
mages to fight you. After fighting the second group of Type A
enemies, you will receive another Gizamaluke Bell. |
|
Go up the stairs, and use the
bell on the left door. Go over the
bridge and speak to the wounded soldier, who will give you another Gizamaluke Bell. Get
the Bronze Vest hidden
at the left side of the screen in the circular part of the path. |
|
Return to the lower part of the
room and use the bell on the door at
the far right. Get the Mythril
Gloves as
you go
up the stairs. Follow the stairs around,
and find the Magus Hat
hidden at the bottom. (Equip the hat on Vivi so he can learn
Slow.) If you get in a battle with a Lamia, eat it to learn Level
3 Def-less, and then kill it as soon as possible, because they are
tough. Go up the stairs to the central platform, where you will
meet Mogmi, the moogle. Her brand new husband, Moguta, is trapped
under a bell. She is frantic to find a way to get him out, and
realizes Vivi has something that will help her. After Moguta is
free and the newlyweds have left the room, open the chest for another Gizamaluke Bell. |
|
Use
the
bell on the right door. Speak to Moguta, and tell him you
like Kupo Nuts. Mogmi will let you rest, save, and use
Mognet. Make sure you have plenty of Echo Screens. If you
try to climb the vine at the back of the cavern, they will warn you of
danger. It will take you to a remote forest in the Popos Heights,
and you really aren't ready for it yet. As you start to leave,
Moguta will stop you and give you the Holy Bell. (Whenever
you get a Kupo Nut during the course of the game, bring it to Moguta,
and he will give you a reward.) |
|
Leave the cavern, and equip
your best weapons and armor. Use the
Holy Bell on the left door. A Burmecian soldier will tell you
that Master Gizamaluke is being controlled by some clowns . . . wonder
who? You must fight the giant serpent now. He is very
tough, so be cautious. Steal the Elixir, Ice Staff, and Magus Hat
from him before the battle ends. (The Ice Staff will allow Vivi
to learn Blizzara, so it is very important.) The boss can inflict
Silence, so use an Echo Screen on Vivi when he is silenced, or he will
be virtually useless in this battle. Have Freya use her jump
attack as much as possible, both to inflict heavy damage and to keep
her away from the boss' dangerous attacks.
After the battle, Freya expresses her concern about the king. The
game then switches its focus back to Dagger and Steiner. |
Grand
Citadel South Gate
Steiner
manages to pass through South Gate with a bag of pickles without
mishap, even though the guards are looking for a middle-aged man and a
beautiful young girl who supposedly looks like Princess Garnet.
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Get the Multina Racket
from the chest in the lower left corner of the screen, and speak to the
fellow working at the gate. Talk to Jobless Jeff in the center of
the area, and then have a few words with Mary, who's standing in the
entrance to the alley. When you start to enter the alley, a guard
will stop you and leave your Gate
Pass on the ground, as he doesn't
want to get too close to the bag of pickles. |
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Now you can enter the alley
and let the princess out of the bag.
When you pass through the doorway at the alley's other end, you are in
South Gate/Bohden Station. Get the Potion from the chest on the
left. Equip both characters with better weapons and armor, and
speak to Grimo the moogle. Check Mognet to get a letter for
Nazna, and save the game. There is a shop to the right of the
stairs, so you might want to stock up. Go up the stairs and board
the cable car. After a brief scene, your attention is returned to
the party at the grotto. |
Burmecia
Enemies in this area:
Axe Beak <Eat: Limit Glove>
Basilisk <Eat: Pumpkin Head>
Beatrix (boss)
Ironite <Eat: Angel's Snack>
Lizard Man <Eat: Lv3 Def-less>
Magic Vice <Eat: Magic Hammer>
Mimic
Nymph <Eat: Night>
Skeleton <Eat: Pumpkin Head>
Type A
Yeti <Eat: Pumpkin Head> |
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You will exit the grotto into
the
Daines-horse Basin. Go east to the North Gate/Burmecian
Arch. After a cutscene, you can get the Hi-Potion and Tent on either side of the
gates.
Head back out and go north to the Realm of Eternal Rain, Seattle.
Er . . . Burmecia. |
|
Watch out for Magic Vices, as
they will steal from you and then
escape. They do drop ethers, however, so it might be worth the
trouble. Have Quina eat one to learn Magic Hammer, and eat an
Ironite to learn Angel's Snack. Equip the
Jelly ability before proceeding, because the Basilisks can turn you to
stone.
Find the Cancer Stellazzio
behind an overturned cart on the left. Exit the screen to the
rear, and after a brief scene involving your favorite jesters, you will
have to fight more Type A black mages. Afterwards, run up the
stairs and enter the building. |
|
Get the Soft at the
foot of the stairs. The chest on the balcony over you contains a
Mimic. The Mimics summon Magic Vices, also, so if you decide to
fight one, kill the Magic Vices first. You can choose to avoid
them or fight them - it's just a matter of personal preference. |
|
Go
through the upstairs doorway to
the
left. The door won't open,
so continue to the left. Walk - don't run - across to the chest
containing Germinas Boots.
Run back across to the right, and the center part of the balcony will
fall to the floor below, bridging the gap there. Go back outside,
and enter the building on the left. The chest near the foot of
the stairs contains a Potion,
and the one across from it holds a Soft. Run upstairs and
across the dropped piece of balcony. The chest on the right is
another Mimic. |
|
Enter the room on the right
and go out
on the balcony. You will
hop to the other balcony and enter another room. Talk to the
Burmecian soldier there. Under the bed is a Protection Bell. Get
the Ether on the left
side of the room, and return to the locked door you saw earlier.
Use the bell in front of the door, as you did in Gizamaluke
Grotto. As you head up the stairs, there will be a
cutscene. Afterwards, proceed up the stairs and straight across
the courtyard to the room at the back. After another cutscene, go
up the stairs to the right. In the room on the left are a Phoenix Down and a Tent, and on the right is a
Mimic. Open the doors at the back and enter a new area. |
|
Go into the left room, and Freya
will
acquire a Mythril Spear.
Now go
to the room at the back right. At the back of the room is a Lightning Staff.
Stiltzkin will come in with items to sell. You should agree to
buy from him, as always. Talk to Atla, the other moogle, and
deliver the letter from Mogki. You will receive a Kupo Nut
and a letter for Monev. The Kupo Nut should be taken to the
grotto at the earliest opportunity. Atla also runs a Mogshop, so
stock up if necessary. Rest and save the game. |
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Return to the open area, and go
up the
stairs at the back. When
prompted, choose to leave Freya alone. Zidane will follow her,
leaving the others to follow, and he and Freya will witness an
interesting meeting. Freya will have a flashback, and much will
be revealed. After the cutscene, you will have to fight Beatrix
for the first time. Never underestimate her, as her reputation is
well-deserved. |
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Use Mighty Guard if Quina
knows it. Have Freya cast Reis's Wind,
and use Blizzara and Thundara on Beatrix. You can try to use
Slow, but it sometimes misses. Try to steal the Phoenix Down and Chain Plate before
Beatrix prematurely ends the battle with a
devastating attack which leaves each character with 1 HP. There
will be a short movie, and you will be given the opportunity to save
the game. |
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End
of Disc 1
|
Back
to Walkthrough
|