Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Main
Abilities
Add-ons
Armor
Bestiary
Characters
Game Basics
Items
Key Items
Secrets
Shops
Side Quests/Mini-Games
Synthesis
Tetra Master
Trance
Walkthrough (pics)
Walkthrough (no pics)
Weapons
World Map


Walkthrough, Disc 1

Prima Vista Theater Ship


Enemies in this area:
Masked Man (Baku)

After the opening movie, you gain control of the game when Zidane, a member of the theater troupe Tantalus, enters a dark room on the theater ship.  Don't light the candle just yet.  Get the 47 gil in the back left corner of the room, and the Potion light, three people will enter from the right, and ask where the boss is.  The door on the left will open, and a man wearing a dragon mask will enter.  You must fight him.  Steal and heal until you have gotten the Wrist, Potion, and Mage Masher.  Then attack him normally until he has been defeated.

After the battle, the Masked Man is unmasked.  He is Baku, the leader of the Tantalus theater troupe.  To start the meeting, walk into the room to the right.  (If you answer Baku's question incorrectly 64 times, Ruby will run in and chastise you.)  The group will discuss their plans to kidnap Princess Garnet of Alexandria.


Alexandria

After another movie, you will gain control of Vivi, a little black mage.  He is in Alexandria planning to see the Tantalus performance tonight.  As he walks down the street, he will be knocked over.  A little girl will help him up, and give him back the ticket he dropped.  Return to Memorial Square (where Vivi just was in the movie), and pick up a few items.  Search the front left corner of the screen for a Zombie Card.  At the far back of the screen in the center is a Lizard Man Card.  Get the Potion on the far side of the statue, and the Sahagin Card at the center left of the screen.

Go back to the left and reenter the street.  Vivi will be knocked down again, this time by a boy with a rat-like face . . . you will be seeing him again.  Get the Potion in front of the first house on the left.  Enter the first door on the right and get the Potion from the back right corner of the room.  After acquiring the 9 gil hidden at the foot of the bed, climb to the loft and get the Fang Card from the dresser.  Go back outside.  There is a Potion on  the left of the street before you reach the hanging banners.

Continue into the next area.  There is a tour guide helping nobles from Treno who are visiting Alexandria.  Go to the door at the back center of the screen and read the letter.  At the building to the left of that house, read the pub sign, and then enter the pub and talk to everyone.  Search the front right corner of the room for a Potion, and find the Flan Card by the barrel on the left side of the room.  On the floor by the door on the left is 27 gil.

Back outside, search the clump of grass at the front right corner of the screen for 33 gil.  The clump of grass at the front left holds a Goblin Card.  Speak to the hippo, Hippaul . . . you will get to know him better later on.  In the next screen, talk to Mick standing at the center left to learn that you need to take your ticket to the ticket booth in the square.  Enter Doug's Item Shop at the back right.  Search to the right of the counter for 38 gil.

Go back outside and enter the square.  Go inside the building at the center right and search in the bottom right corner of the screen for an Ether.  This is the Synthesist's Shop, but they are about to close, as he is taking his wife to tonight's performance.  Talk to the synthesist's wife - how much do those tickets cost?! 

Go through the side doorway into the Weapon Shop.  They're not doing business at the moment, either, but you can get a Remedy way back in the corner to the right of the counter, under the arrow pointing toward the Synthesist's Shop.  Back outside, look on the left of the path in front of the Alexandrian soldiers for a Phoenix Pinion

Enter the center building on the left and witness a scene with an irate man.  Walk around, and you will run into another hippo - this is Hippaul's mother.  Apparently the inn is very busy due to tonight's performance of "I Want to Be Your Canary."  If you like, you can go upstairs and walk all the way around to the far end of the hall, and go out onto a balcony overlooking the square.  When you're finished at the inn, return to the street. 

Just outside the inn, talk to the kids jumping rope, and they will let you try it.  You'll get a prize if you do well enough.  To succeed, you need to make as many consecutive jumps as possible without missing.  To jump, press X when you see the !.

Prize List

# of Jumps
Prize
20
10 gil
50
Cactuar Card
100
Genji Card
200
Alexandria Card
300
Tiger Racket Card
1000
King of the Jump Rope


When you're finished exploring, go to the ticket booth in the center of the square, and choose to peek in.  Talk to the ticketmaster, and show him your ticket.  You will learn that it's a fake.  Vivi is devastated, and the ticketmaster feels sorry for him.  He gives Vivi a Goblin Card, a Fang Card, and a Skeleton Card to make him feel better.  He will also say that you should talk to Alleyway Jack to learn more about cards.

Head left into the alley.  Vivi will trip, interfering with the work of Dante the Signmaker, who will get annoyed, fix his sign, and quit for the day.  (If you go look, you will find him in the pub.)  Rat Kid, whose name is Puck, will run up and ask about your ticket.  He will offer to take you to see the show if you'll be his slave. Don't agree just yet, though.  Continue into the next screen, and enter the house on the left.  Speak to the little girl, and then get the Eye Drops from the lower left corner of the room. 

Back outside, go all the way to the docks.  The boy up on the left, Tom, is missing his kitten named Mittens.  Agree to help him.  Speak to him again to learn that the cat is brown.  Run back up the street.  The little girl should run back out of her house.  If she doesn't, just run back and forth a few times till she does.  You need her to leave so you can have access to the upstairs in her house.  When she has run out of the house, go inside and go up the stairs.  Get the 3 gil by the bed, then exit the house.  Return to Memorial Square and talk to the brown cat by the statue.  Tom will run up and get his kitten.  Go back to the docks and speak to Tom, and he will give you a Bomb Card.

Now go back to the alley where you met Puck, and agree to be his slave.  He will steal Dante's ladder and run off.  Don't follow him yet, though.  Wait around a while, and Alleyway Jack will approach you.  Talk to him before he has a chance to pick your pocket.  You can learn a lot about the card game, Tetra Master, from him, so accompany him to the pub.  After his explanation, you can choose to play against him.  For more information about Tetra Master, see the Side Quests and Mini-Games section.

Return to the area where the little girl lives, and enter the church just past her house.  As you start to enter the bell tower, a moogle will drop on your head.  His name is Kupo.  He will apologize, and explain how to save the game.  You can save games and use tents at save moogles in town, or on the world map.

Puck will climb the ladder.  Stiltzkin, another moogle, will walk in and speak to Kupo briefly, then leave.  Even though Puck is getting impatient, ask Kupo about Mognet.  He explains that it is the moogle mail delivery service, but that it has been malfunctioning lately.  He then asks you to help.  Agree to do so, and he will give you a letter to deliver to Monty.  Search under the window to the right for a Potion, and search the flowers to the left for a Tent.  Then save the game.

Climb the ladder, and Puck will lead you across the rooftops of Alexandria.  Unfortunately, Vivi is afraid of heights.  After a near-accident, search the chimney at the far left for 29 gil.  Continue on after Puck, and he will ask your name.  Confirm the name, and Puck will introduce himself.  Instead of following him, go down the stairs, toward the screen, right, toward the screen, and to the far right for 63 gil.  then go back to the stairs.  Head all the way to the back left and find 92 gil.  Return to the stairs again and go right.  At the far ridgepole, go up.  When you reach Puck, he'll put down the ladder to cross one last gap.  You have arrived at the castle.

Vivi and Puck will sneak in behind the seated audience members.  You will get your first look at Queen Brahne, who gets my vote for "Ugliest Video Game Character Ever."  Princess Garnet is already falling asleep, and the play hasn't even started yet.  The queen is delighted by the lights and fanfare as the play begins.

During the play, you Zidane will have to fight Baku, Benero, and Zenero, which isn't too difficult.  There are special FX attacks you can use to make the play more interesting, but they don't really serve any other purpose.  After the battle, you will have to control a mock duel between Zidane and Blank.  You must press the buttons shown on the screen at the proper moment.  Speed and accuracy are both factors in this battle.  If you are unhappy with your performance, you can repeat it.  The number of nobles impressed determines whether Queen Brahne is impressed, and you can later get an item based on that number.

Nobles Impressed
Item
1-49
Ether
50-79
Elixir
80-99
Silk Shirt
100
Moonstone



Alexandria Castle

Enemies in this area: 
Steiner (x 3)

Run up the stairs, and you will meet a hooded girl.  After a short conversation with romantic overtones, Blank will start up the stairs, and the girl will run away.  Pursue her.  Enter Zorn and Thorn, the Demented Duo.  They have discovered that Garnet has run away . . . with the Royal Pendant.  They go to inform the queen, who calls the captain, whose name she cannot seem to remember.  You have the opportunity to confirm his name, as he will be one of your characters.  Meet Steiner, and may you grow to love him as I have.  The queen orders Steiner and Beatrix to find Garnet.

You now control Steiner.  Enter the guardhouse, and examine the Knights of Pluto register on the left wall.  (I can't help wondering if they named them Knights of Pluto so their acronym would be KOP . . . like Keystone?  Just a thought.)  Talk to the two knights again, and save the game at the moogle.

Note:  Always check Mognet when you save anywhere other than on the world map.

Go down the hallway, and you will find Dojebon running around.  He is kind of hard to catch.  Move right into the guest room, where you will find Mullenkedheim complaining of hunger.  Go back to the left and into the kitchen.  The head chef is . . . interesting.  Speak to one of the Alexandrian soldiers in the corners of the hall for a clue.  Go upstairs and walk back toward the screen.  Go down and speak to the queen to receive the reward earned as a result of the mock duel.  Go all the way to the first floor, and head right.  Talk to the scholars for some interesting information.  So the queen's been wanting to read up on eidolons . . . 

Go across the main hall and into the left portion of the library.  Talk to the scholars to learn that Garnet has been asking for a script of the play that Tantalus is now performing.  You can also learn that Garnet's tutor was named Doctor Tot.  Go to the front left corner to find Laudo.

Walk out the front door of the castle.  Turn right at the fountain, and speak to the Alexandrian soldier to learn that two Pluto Knights passed that way.  Go left and speak to the other Alexandrian soldier.  Now go down and talk to the man sitting on the steps in front of the fountain.  He is Haagen, another Knight of Pluto.  Continue to the left, to find Weimar propositioning an Alexandrian soldier in front of the west tower.  (You have noticed that all the Alexandrian soldiers are girls, haven't you?)  Enter the tower.

Go down the hall and up the stairs.  There you will encounter Breireicht.  Speak to him for clues about assigning the other knights, and receive an Elixir from him.  At the top of the tower, Steiner will catch a glimpse of the princess.  Follow Garnet through the door on the right when you regain control.  Go talk to Ruby, and then follow Garnet.  You are back in the room where the game started.  Garnet reveals her identity, and begs Zidane to kidnap her.  Wellllll, that's what he was gonna do, anyway, so this is convenient.  Follow Cinna out of the room.  Steiner will rush in, followed by a Pluto Knight.

After jumping through the hole in the floor, you will be in the engine room.  Turn the wheel to the left, and a chest will drop.  You just reduced the engine's power, though, so you'll have to turn the wheel back.  Turn the wheel to the right, and another chest will drop, but now you're overtaxing the engine, so the wheel will have to be turned back again.  Run around the room and down the stairs.  Go over to the right of the wheel and collect the Phoenix Down from the first chest.  Now go to the other side of the engine and get the Phoenix Pinion from the second chest.

Run back up and speak to Garnet, and go through the door beside her.  You will have to fight Steiner three times, and the first is right now.  Steal from him until you have acquired the Leather Hat and Silk Shirt, and then attack every round.  It shouldn't take long to defeat him.

Through a series of ludicrous events, Zidane and Garnet escape, and end up on stage, followed immediately by Steiner.  With the addition of several characters to the scene, the players are forced to improvise, and Garnet proves to be quite good.  Steiner is confused, but tries to play along.

Garnet's identity is revealed to the audience through mischance.  Another fight with Steiner ensues, and he is joined by Haagen and Weimar.  This battle isn't hard, either.  After a short movie, you must fight Steiner for the third and final time.  Following the battle, the Prima Vista escapes, but not without injury.  It limps away and crashes in the Evil Forest, from which, it is rumored, no one has ever escaped.



Evil Forest

Enemies in this area:
Dendrobium
Fang
Goblin
Plant Spider
Prison Cage (x 2)
Plant Brain (boss)

Garnet and Vivi appear to be missing, and Zidane and the other members of Tantalus are afraid they did not survive.  Speak to the moogle by the tree,  named Mosco, who will explain the ATE, or Active Time Event.  ATE's allow you to see events occurring simultaneously in separate locations.  When prompted, press select to see an ATE.

ATE: The Forest Keeper
Garnet and Vivi are alive, and running away from something.  It looks as if it might be something big.

Talk to Mosco again, check Mognet, and then save the game.  Search the cargo for a Phoenix Down, and then head into the forest.

Walk up the path until you see Vivi, who says that Garnet is in trouble.  She is inside a monster called Prison Cage.  Steiner will run up to help fight it.  Zidane trances as soon as the battle begins.  Trance is a state of heightened power, which causes the character to glow.  While in a trance state, the character can use additional abilities in battle.  Go ahead and use Zidane's Dyne ability, as there is nothing to steal at the moment.  Defeat the monster quickly, because it will drain Garnet's HP.

When you've done enough damage, the monster will escape, taking Garnet with it.  After a short conversation, the Prison Cage returns and grabs Vivi.  You will have to fight the Prison Cage again, without a break between battles.

This time, steal the Broadsword and the Leather Wrist.  The monster will drain Vivi's HP, so use a Potion on him when necessary.  Vivi will use Fire on the monster to help out.  After the battle, the Prison Cage will emit a vapor which knocks out Steiner and Vivi.

They wake at the Prima Vista to find that Zidane rescued them.  Zenero and Benero put Steiner in an instrument storage room for safekeeping.  Zidane wants to rescue Garnet, but Baku refuses to move until everyone has recovered.  The forest is a dangerous place, as it is filled with monsters born of the mist.  Get the Bronze Gloves to the right of Baku, and leave the bridge.

ATE: Time to Escape
Steiner is trying to break out of his cell, but is still not well enough.  He finds a ragged doll with Garnet's name on it.

ATE: Girl Who Was Left Behind
Ruby is at the pub in Alexandria, wondering where everyone is and what she is supposed to do now.

ATE: My Little Baby
Cinna is outside the Prima Vista, looking for his Garnet doll, because he can't sleep without it.  (Didn't Steiner just find that?)

Go downstairs and enter the room on the right that Blank just left.  You can find 116 gil on the top bunk and an Ether in the chest by the door.  Talk to Vivi. 

Get the Wrist from the chest by Blank.  Go through the door to the left, and search the bottom center for an Ether.  Speak to Marcus,and then go downstairs.  Go to the top center of the screen for a Rubber Helm, and then go through the right door into the Meeting Room.  Speak to Baku, who understands your position, but has to beat you up for breaking the rules.  Open the chest in front of the shelves for a Potion, and head to the Cargo Room.  Speak to Baku to fight him.  You should steal the Hi-Potion and Iron Sword before you defeat him.

After you do enough damage, he concedes.  Go back upstairs and into the instrument storage room.  Talk to Steiner, who suggests enlisting Vivi's aid.  After you leave the room, reenter and get the Ether from the chest.  Go back to the room where Vivi is resting, and speak to him.  After Zidane leaves, Steiner asks Vivi to try an experiment.  He wants Vivi to merge his magic with Steiner's sword attacks to create powerful special attacks, and Vivi agrees to do so.  These attacks can only be used when both Vivi and Steiner are in the party.

Go back downstairs and through the bottom door.  You will have a conversation with Blank, who will give you Blank's Medicine, a seed remover, for Garnet.  After a discussion about setting abilities, you will walk outside.  Go back in and get the Leather Hat from the upper right corner of the room.  Equip everyone with new weapons and armor and set their abilities.  Give Vivi the Silk Shirt, which will teach him Thunder, and the Leather Wrist, which teaches Blizzard.  These abilities will also help Steiner with his special attacks.  Go outside and buy items from Cinna if necessary.

Speak to Mosco, and check Mognet.  There is a letter for Zidane from Ruby.  Save the game, and then leave.  Go back the way you went before fighting the Prison Cage.  As you enter the second screen, there will be another ATE available.

ATE: Orchestra in the Forest
The musicians on the Prima Vista are playing what might be recognizable music.  Do Junon and the Shinra Corporation come to mind? 

Continue up the path, and the take the left branch.  You will come to a river.  Press X.  Zidane will wonder where it goes.  Go back and take the right path.  It will lead you to a clearing with a spring.

ATE: Do As I Say, Not As I Do
Baku gives Blank a map and sends him to do something.

Drink from the spring to recover HP/MP.  Speak to the moogle, Monty, and give him the letter from Kupo.  Apparently Kupo has some suspicions about what is going on.  Choose Mognet again, then cancel.  You will find that Monty received a letter from Stiltzkin, who says he's in a cold place.  Save the game, then continue right into the swamp.

Continue up the path, and you will see the head honcho of the forest . . . bet you'll have to fight it.  Enter the cave to discover Garnet there behind the large plant boss.  During the battle with the Plant Brain, Blank will arrive to help.  Try to steal the Eye Drops and Iron Helm.  If Zidane trances, use Tidal Flame.

After the battle, run fast and hard, because the plant spiders will be on your heels.  Whenever you stop, they catch you, and a battle will ensue.  It appears that the whole forest is after your party, and everything begins to turn to stone.  Some vines catch Blank, and he throws Zidane the Continental Map just before he turns to stone.  The party escapes just as the the forest opening is sealed by vines, which also turn to stone.  The Evil Forest is now inaccessible, and a petrified Blank is somewhere inside.

The party makes camp and discusses their options, and plans to come back and save Blank.  You will meet another moogle named Monty at the camp.

ATE: "Teach Me, Mogster!" Lesson 1
In Qu's Marsh, Moggy learns about the world from Mogster.  The topics available to learn about are Help Menu, Battles, Abilities, Trance, Icon that appears over the head, and Save Moogles.

Monty gives the party a Moogle's Flute.  If you press , you can call a moogle on the world map, which will allow you to use a tent or save the game.

You are ready to leave now.  Garnet is in your party, so upgrade her equipment and set her abilities.  Enter the world map, and you will see a screen detailing basic navigation:


X
- enter building, ride vehicle
- call moogle
Select - toggle navigation map
L1, R1 - camera control
L2 - lock/unlock camera rotation
R2 - switch perspective

On the world map, both the direction you are facing and the direction your character is facing will be shown.  The white dots indicate locations you have visited.  If you move your cursor over one, the name will be displayed.



Ice Cavern

Enemies in this area:
Black Waltz No. 1 (boss)
Cave Imp
Fang
Flan
Goblin <Eat: Goblin Punch>
Mu <Eat: Limit Glove>
Python <Eat: Pumpkin Head>
Sealion (boss)
Wyerd

You are heading for the Ice Cavern, but take a side trip first.  Call the moogle, Moguo, and save the game.  (There is no Mognet option while on the world map.)  Go northwest of the Ice Cavern, which is just to the southwest of the Evil Forest, and you will find yourself on the Melda Plains.  Enter at the ?, and you will be at the North Gate/Melda Arch.  Go through the broken section of fence to the right and get the Eye Drops, then move up a little and get the Potion.  Go to the gate and choose to listen, and then to call out.  You can buy potions from the woman on the other side of the gate. 

When you're ready, you can go to the Ice Cavern.  If you feel you need to level up before taking it on, run around outside the cavern and get into random battles.  When you feel prepared, save the game again and enter the Ice Cavern.

After a brief discussion about the Ice Cavern, you will regain control.  Open the chest in front of you for a Tent, and then run up the steps.  In the next screen, go right and examine the icy wall.  Zidane determines that the wall is not solid, and asks Vivi to take care of it for him.  Vivi's fire spell makes short work of the wall, and reveals a chest containing an Ether.

Run back down and go left behind the stairs to get the Potion from the chest you see in the foreground.  Head up the stairs and into the next screen.  Go right and up the ice stalactite to reach another chest with a Potion.  Go back down and examine the stalactite.  Vivi will melt it so that it falls down to the next level, so walk down it to get the Mage Masher.  Go to the upper left and have Vivi melt another wall for an Elixir.  Go north into the next screen, and up to the right for a Phoenix Down.  On the left is another icy wall for Vivi to eliminate.  Run down the path that's revealed and get the Leather Wrist.  Go up into the next area, and then left.

Waiting in this area are a frozen moogle named Mois and another ATE. 

ATE: "Teach Me, Mogster!" Lesson 2
The new options are Status Effects, Elemental Properties, and Card Game.

After Vivi thaws Mois out, get a letter for Gumo, use a tent if necessary, and save the game.

Go back to the fork and take the right path.  The whole party will be put to sleep, but Zidane will awaken when he hears a bell ringing.  Go up to find the source of the sound.  You will encounter the one who put everybody to sleep - Black Waltz No. 1, whom you must fight.  He will immediately summon Sealion to fight by his side.  Take out Black Waltz first, because he can cast Blizzard on Sealion and heal it.  Steal from both of them to get some very nice equipment (Silk Shirt and Mythril Dagger), and when trance occurs, use Tidal Flame on Sealion.

Go back and talk to the others.  After the brief scene, go back up where you fought the boss battle, and proceed to the top of the cavern.  The Ice Cavern's exit is there, and will lead you to an area above the mist.  The party will see a small village a short distance away.  A conversation takes place, and Princess Garnet takes on a new name.  Then the party starts down the hill.



Dali

Enemies in this area:
Black Waltz No. 2 (boss)
Carve Spider <Eat: Lv3 Def-less>
Ghost <Eat: Roulette>
Python <Eat: Pumpkin Head>
Vice <Eat: Vanish>

You are now in Nolrich Heights.  Don't go to the small village yet . . . instead, head left to the South Gate.  Speak to the gate guard and choose each option once.  A woman named Mary will appear, and she will allow you to rest (for 100 gil), or to buy and sell.  She has only the bare necessities, but if you're low on them, she can literally be a life saver.  You will see her again later.

Now head toward the small village.  It is possible that you will encounter a different type of creature in the forests here.  You can always tell when you encounter a friendly creature because the battle music is much more benign.  The Ragtime Mouse is a friendly monster who will ask your party trivia questions.  A correct answer will earn you gil and a confetti shower.  For more information, see the Side Quests and Mini-Games section.

Before entering Dali, go to the mountain area on the right.  Search by the cart for a Hi-Potion, and look back by the fence for 135 gil.  Inside the hut, which belongs to a man named Morrid, examine the Mini-Prima Vista.  Morrid will trade it for three rare coffees - Burman, Kirman, and Moccha.  These must all be found before the end of Disc 3.  For more information, see the Side Quests and Mini-Games section.  Search in front of the window, and read the shipping instructions.  You are finished here for now, so it's time to go to Dali.

Enter Dali, and go to the inn.  The characters will have a conversation, and then go to sleep.  Zidane wakes up alone.

ATE: Vivi, Confused
The village children run away from Vivi on sight, and he wonders why.

There is a Potion in the corner of the room, and an Antidote by the fountain.  Return to the lobby.

ATE: Dagger Tries
Dagger tries to speak like an ordinary person, but there is too much to which she has never been exposed.

Speak to the moogle here, and check Mognet.  There is a letter for Gumo.  Next to the table, you can read the menu.  Walk outside the inn.

ATE: Cat's Eye
In the inn, the innkeeper is talking to himself.  He's going to tell someone about you and your friends.

Across the street is a weapon and armor shop which you should consider visiting.  You can pick up 120 gil at the right of the shop.  The next door up on the left is the mayor's house, but he is rather rude, so don't linger here.  On the right side of the street, you can look through a window into your room.  Speak to the kids, and, farther down the street, to Vivi.

ATE: Cat's Eye 2
In the inn, the innkeeper is talking again.  Evidently someone was "sent" to perform a kidnapping.

Walk into the windmill beside you.

ATE: Dagger Tries Harder
In the weapon shop, the princess again practices casual speech.  Someone rushes in to speak with the shopkeeper, and Dagger stands back to listen.

In the windmill, examine the door to the right.  You will determine that you need the Mayor's Key to open it.  Search behind the central column for the Aries Stellazzio.  This is part of a very worthwhile side quest.  The passage at the lower left leads back to the mayor's house.  Go to the back and climb the ladder.  There are two chests up here, but you can't get them while the windmill is operating. 

The building to the right of the windmill is a pub.  They aren't open, but you can still buy medicine here.  Speak to the girl twice to learn an that another man is helping her - wonder who?  On the left side of the room, you can read the menu.

Go right, and you will be in the field where Dagger was standing in an earlier ATE.  The old lady there saw Dagger go back into the village.  She is still in the weapon shop.  Go there and speak to her, and choose the nice answers.  Search on the left for information about abilities, and a little about Tetra Master.  You can play cards with the shopkeeper if you wish.

Go to the inn and talk to Dagger again.  Something strange is going on in this village.  Vivi has not yet returned, and people are acting suspiciously.  Plans are made to leave through South Gate.

At the inn, Zidane and Dagger are worried about Vivi, and decide to look for him.  Equip them with purchases from the weapon shop, and save at the moogle before leaving the inn.

ATE: Queen Brahne's Steiner
Steiner, helping out in the pub, apparently has other plans about the party's destination.

Go to the area beside the windmill where Zidane last saw Vivi.  The sound of crying is coming from under the windmill.  They decide to find a way to get underground.  Go inside the windmill, and you will find that the guard is gone.  Open the trap door and go down.

Take lift down, and get 156 gil from the chest at the bottom.  Go up the passage, and you will see the chocobo that was making the sounds you heard earlier.  Follow the men when they leave.

Get the Potion from inside the small pavilion, and the Eye Drops in the chest on the right.  In the next room, examine what looks like a coffin on the left.  Go behind the barrel, and jump up to get the Ether.  Talk to the moogle in the barrel . . . it is Kumop.  Check Mognet to find that he a letter for Mogki.  Use a tent if you need to rest, and save the game.  Near the doorway, kick the rusty wheel to make the highest chest drop down.  Open it for a Potion.

In the next room on the middle right side of the passage is a chest containing a Leather Wrist.  Go up the steps on the left, and jump up.  Run across to the far side of the crates to find a chest with an Iron Helm.  You can also get here by jumping up the crates on the far side.

In the next room, search the box near the doorway for a . . . Vivi!  Open the chest at the back for 95 gil.  Examine the machine which is producing eggs.  There is mist coming under the door at the back.  Open the door, and you will find a mist-making machine here.  There is a Phoenix Down in the chest in the front, and a Potion behind the mist machine.  A Phoenix Pinion can found to the right of the mist machine. 

Back in the previous room, go down the path by the egg machine.  In the next room, your party will learn more interesting and suspicious things.  Continue down the path into the next room.  You will see large black mage puppets coming off an assembly line.  Someone is coming, so the party rushes onto the conveyor belt to hide.  They are packaged up and sent out to the cargo ship.

Meanwhile, Steiner is at the mountain asking Morrid about the cargo ship schedule.  Run back down the mountain and into the house, where the schedule is posted.  Steiner will learn that the cargo ship is in the process of loading.  Exit the mountain area.  When you arrive at the loading site, examine the barrel and choose to observe it some more.  After a brief conversation, the party sees something approaching - it is Black Waltz No. 2, of whose existence you were warned.  He has come to return the princess to the castle, so you must fight him.

He zaps around and uses elemental attacks, but isn't terribly tough if you're careful.  Steal a Leather Plate, a Steepled Hat, and a couple of Ethers from him before the battle ends.  After you finish him off, return to the inn, where Innkeeper Hal is surprised to see Vivi.  In your room, if you examine the desk at left, you can get your "color fortune" told for 10 gil.  At the right of the room is the very impressive Dali Inn Library.  Save the game.

Just as a point of interest, if you exit town at this time, you can see the cargo ship resting on the strange symbols on the ground outside town.  Return to the field and board the airship.  Dagger and Zidane start piecing things together, and realize the ship is heading for Alexandria.  As the party climbs the ladder to the ship, Zidane gets in trouble.



Cargo Ship

Enemies in this area:
Black Waltz No. 3 (boss)

At the back of the ship, examine what looks like a treasure chest.  If you look at the engine, Zidane will make some observations, and it you look out to the left, he will wonder if his friends got out of the Evil Forest.  Go up on deck.  Examine the front of the bridge, and then enter it.  A third Black Waltz approaches, and destroys the black mages who resist him.

Zidane gives control of the ship to Dagger, and the rest of the party fights Black Waltz No. 3.  Again, he uses elemental attacks, and carries great equipment.  Steal the Steepled Hat, Linen Cuirass, and Silver Greaves before defeating him.  Make use of Vivi's black magic, and pair him with Steiner for the elemental blade attacks.  No. 3 shouldn't prove too difficult for your party. 

A hair-raising chase scene follows.  The party makes it through, but No. 3 crashes and South Gate is seriously damaged.



Lindblum Grand Castle

 Enemies in this area:
Festival of the Hunt
Fang
Mu
Trick Sparrow
Zaghnol
Hedgehog Pie <Eat: Pumpkin Head>
Ironite <Eat: Angel's Snack>
Ladybug <Eat: Pumpkin Head>
Serpion <Eat: Mighty Guard>
Vice <Eat: Vanish>

Lindblum boasts an indoor airship dock, and this is where you will land.  Dagger has been here before, so she introduces herself and asks to be taken to see Regent Cid.  She is asked for proof of her identity, and she shows them her pendant.  Minister Artania is summoned, and welcomes Dagger, who greets him as "uncle." 

In the hallway, examine the fountain, and then go up the stairs.  Go down the next set of stairs, and then head left to speak to Erin.  You can talk to the soldier on the right, but he will not allow you to pass.  Go up the stairs and through the door in the back.  This hallway leads to the guest room.  Open the chest to the right of the beds for a Glass Armlet.  Go up another level and open the chest on the left for an Ether.  Talk to the moogle, Mogki, and give him a letter.  He also wants you to deliver a letter to Atla.

Save the game, and go back down and follow Artania.  Head down the hall between the guards, and get on the lift.  where the airship dock and main rooms are, and Upper Level, where the royal chamber and conference room are.  You will be taken up to the next floor.  The castle has three levels: Base Level, where the trolleys are, Mid Level, This area is restricted, as the regent lives here.  You can only go there with permission.  The party does not see anyone sitting on the throne, but an oglop jumps on it.  Steiner, who loathes oglops, takes a whack at it.  Everyone then learns that the oglop is Regent Cid.  He has been transformed, and his wife, Hilda, has disappeared. 

Cid offers lunch to the party, but Zidane would prefer to find a meal in town.  He stops in at the pub, and meets up with Freya, an old acquaintance who has been looking for her betrothed, who has been missing for years.  There is some discussion about the upcoming Festival of the Hunt, as well.

Back at the castle, Cid reveals that he asked Tantalus to kidnap Dagger, as he feared for her safety.  Baku is an old friend, so Tantalus was an easy choice. 

Cid also admits the truth about his current form and his wife's disappearance.  He became interested in a woman other than his wife, and Hilda learned of it.  Retribution was swift and harsh - she turned Cid into an oglop and left with his airship, the Hilda Garde.  He is currently working on a Hilda Garde 2, but finds the mental capabilities of an oglop something less than what is necessary for aviation technology.  He assures the party that the reconstruction of South Gate is already under way.

ATE: "Teach Me, Mogster!" (My first synthesis lesson)
The moogle explains synthesis and synthesis shops.

Zidane wakes up at the inn the next day, which is in the Business District.  Vivi comes in to speak to Zidane.  Lindblum is a busy city, and Vivi is going to explore.  Zidane plans to go to the Tantalus headquarters in the Theater District.  When you regain control, go into the next room of the inn and speak to the moogle, Moodon, who has a letter for Zidane from Ruby.  It appears she is opening a mini-theater in Alexandria.  Save the game, and go downstairs.   Look on the left of the lobby for information about Bobo birds.  Search the front corner of the room for 163 gil, and look at the guest register and notice the name of the person who made a complaint - Lani.  You'll meet this charmer later in the game.

ATE: Small-Town Knight in a Big City
Steiner gets lost, and tries his first gysahl pickle.

Explore before going to the Theater District.  Down the stairs is Hunter's Gate, another Lindblum entrance/exit.  Enter the building across the road.

ATE: Vivi's Shopping
Vivi tries to buy a kupo nut, much loved by moogles, but Alice, of the Item Shop, insists on giving it to him.  He inquires about the Festival of the Hunt, and gets the wrong idea about it.

This building is the air cab station.  Examine the right wall to read about the air cab schedule during the festival.  Go back out and continue up into the next area.  This is the shopping area.  Go into the door across the street at the back.  You are in the house of Card Freak Gon.  Examine his bookshelves, then open the two chests for a Hi-Potion and an Echo Screen.  Go back out and up the street to the right.  Enter the building on the right side.  You are in the weapon shop.  Examine the suit of armor at the front of the screen, and buy weapons and armor for your party.  When you're finished here, enter the next shop to the left, which is Alice's Item Shop.  Stock up if you are low on supplies.

Continue up the street to the left to find Torres' Synthesis Shop.  Examine the table at the center left for a pair of Silver Gloves.  Talk to Wayne to synthesize equipment.  There are some great synthesis options, but if you can't do them all, at least get The Ogre, a new weapon for Zidane.  (People who have played Parasite Eve might recognize the names Torres and Wayne.)

Up the street, go to the left of the main area, and enter the church at the back of the area.  Climb the ladder to get the Leather Plate, and look under the tree outside the church for a Tent.

Fly to the Industrial District.  Go up the stairs to the square, and search to the left of the terminal stairs for a Leather Wrist.  Go up the stairs at the back of the area to reach Industrial Way.  Outside the pub you can find a Bronze Vest.  Enter the building at the back and go upstairs to get a Mimic Card and a Steepled Hat.

Head back to the terminal, and fly to the Theater District.  Exit the air cab terminal. 

ATE: Steam Engine
Steiner is lost again.  He sees the Hilda Garde 2 in dock, and learns that it is steam-powered, requiring no mist.

Look in the front right corner for 127 gil, then go down the stairs at the front left.  The Tantalus Hideout is on the left.

ATE: What Can I Do?
Dagger is frustrated, because she is confined to her room for security reasons.

Zidane encounters a couple of kids in the hideout, and they ask about the princess.  There is a chest in the right rear corner containing 68 gil, and one on the raised platform which holds 97 gil.  Finally, a chest in the front right corner yields 282 gil.  Search on the bed at the left for the Mini-Burmecia.  Go back outside.

ATE: Baku and His Crew
They escaped the evil forest, and are talking about how to save Blank without restoring the Evil Forest.

Run downstairs at the front of the screen.  Read the posters on the buildings and talk to the fan club members.  Lowell comes out, then runs back inside the theater.  A man comes out dressed in a moogle suit - follow him.  Go back to the square and eneter the house across from the terminal.  Get the Ore from the chest and the Moogle Suit from behind the chair.  Talk to Michael, and then to Lowell, who was, of course, the man in the moogle suit.  He will give you an autograph.  Go to the terminal and return to the castle.

Go to the guest room.  Dagger isn't there, but Steiner is.  He accuses Zidane of taking the princess, and then runs to look for her.  Save the game, and then return to the area with the fountain.  Zidane hears Dagger's voice coming from somewhere above.  The guard won't let you use the lift, so Zidane determines to disguise himself as a guard to get by him.  Return to the hall outside the guest room, and go down the stairs.  Speak to the sleeping soldier on the left.  Zidane will lure him into the guest room, beat him up, and take his clothes.

You can now access the lift, so take it up to the next floor.  Zidane will change back to his regular clothes, so steer clear of the guards.  Take the stairs on the left to the machine room.  Again, run up the stairs on the left to reach the top of the tower.  There are more stairs between Zidane and Dagger, who is at the very top, singing the song Zidane remembers hearing her sing in Dali.  After a conversation, they go to look out the nearby telescope.  Move the directional buttons to change the view.  In six places, a ! will appear.  Press X to see each location's name and mark it on the map.  After you have done so, Dagger will take a turn on the telescope, thinking hard all the while.  Another conversation will follow, and Zidane will put his foot firmly in his mouth.  Dagger says some very strange things, but Zidane doesn't seem to be suspicious.

You will discover that some of the beasts for the festival have gotten loose too early.  Everyone will gather in the guest room, and the dangerous nature of the festival is revealed, as well as the fact that Zidane signed poor Vivi up for the competition.  The rules of the hunt are explained, and the participating characters decide what prizes they want if they should win.  Zidane prefers cash (5000 gil), Freya wants an add-on (Coral Ring), and Vivi wishes for a card (Theater Ship).  In addition, the winner will receive the Master Hunter award.  Zidane will begin the hunt in the Theater District, Freya in the Industrial District, and Vivi in the Business District.  Who you want to win the competition should determine how you play it.  In my opinion, the Coral Ring is easily the best prize, but it is a matter of personal preference.  In any case, make sure Zidane has The Ogre equipped before beginning.

The beasts give a variable number of points when defeated, but, in general, Mus are worth the least, Trick Sparrows just a little more, and Fangs the most of the three common enemies.  The Zaghnol, of course, is worth the most, and there is only one Zaghnol in the festival.  You will fight as Zidane.  If you want Zidane to win the gil, follow this path:

Theater District:  Fight the Mu attacking the man, then wait for the Trick Sparrow over near the stairs.  Go downstairs and wait for the Fang by the theater entrance.  Go to the air cab terminal and fly to the Industrial District.

Industrial District:  Fight the Fang chasing the cat around the statue.  Take out the Mu on the stairs, and then start through the pub doorway to run into another Mu.  There is yet another Mu at the top of the area.  Return to the air cab terminal and head for the Business District.

Business District:  Defeat the Trick Sparrow by the Inn, and the Mu which jumps from the right.  There is another Fang across from the pickle stand.  Head right , and you will find two children being frightened by the Zaghnol.  Before the battle with the toughest beast begins, Freya will jump in to help.  The Zaghnol will not be available until about 4 1/2 minutes are left on the clock, but you will want to leave as much time to fight it as you can.  Have Zidane steal (Needle Fork and Mythril Gloves), and have Freya use powerful attacks.  After stealing both items, you can let Freya be defeated, and finish off the Zaghnol with Zidane.  He should win the competition.

If you want Freya to win the Coral Ring, leave a few of the monsters mentioned above out of Zidane's itinerary, and let Zidane be defeated after stealing the items from the the Zaghnol, rather than Freya.  Freya should win if you use this strategy.

To get Vivi's Theater Ship card, follow the same strategy as Freya's, but let both Freya and Zidane be defeated by the Zaghnol.  If you are running out of time, you can have them attack themselves or each other to end the battle with the Zaghnol.

After the festival is over, the group will gather in the throne room.  Cid will present the Master Hunter award and the chosen prize to the victor.  A wounded Burmecian soldier crawls in, begging assistance for Burmecia, which has been attacked.  He then dies.  Cid decides to send reinforcements, even though he is short of men due to the festival, and to the close eye he is keeping on Alexandria.  Freya plans to leave for Burmecia immediately, and Zidane and Vivi quickly volunteer to accompany her.  Dagger wants to go, but no one agrees.  While Cid is having Dragon's Gate opened for them to leave, a meal is served.  Everyone but Steiner and Dagger fall asleep as soon as they taste the food.  Now we know why Dagger wanted the sleeping weed.  She convinces Steiner to accompany her, and they leave.

The rest of the party awaken, and realize what has happened.  Ride the lift to the Base Level.  Take the trolley on the right side to Serpent's Gate.  Search at the back near the left lamp post to find a Wyerd Card.  Get back on the trolley and ride to Dragon's Gate.  Speak to the merchant on the left and purchase a good supply of potions, phoenix downs, and status-removing medicines.  You will soon need them.  Speak to Moonte and read the letter from Stiltzkin, then save the game.  Speak to the soldier, and leave through the door next to him.  You will find yourself on the Eunorus Plains.  Head north to the Lachenta Wetlands, where you will find a marsh.



Qu's Marsh

Enemies in this area:
Axolotl <Eat: Aqua Breath>
Clipper: <Eat: Aqua Breath>
Gigan Toad <Eat: Frog Drop>
Sahagin <Eat: Aqua Breath>

Do you recognize this place from the ATE's?  Qu's Marsh is the place where Mogster and Moggy have their lessons.  You can speak to Mogster if you want to review any of the information from those ATE's.  Walk back through the reeds.  On the next screen, you will not be able to see anything but a rustling of the reeds as you pass through, but just keep moving toward the back of the screen.  Speak to the . . . um . . . entity you see by the pond, and you'll learn that (s)he is hungry.  You should help out by catching a frog.  Run up to one and press X to capture a frog.  They will keep hopping around, so it may take a little patience.  Once you have one, speak to the hungry one again.  You will learn that her name is Quina.  (There seems to be some question about her gender, but I will refer to Quina as "her" to avoid confusion.  And besides, I really think she is female.)

Give Quina the frog, and Quale will enter the scene.  After some dialogue in Quale's house, Zidane will be asked to take Quina with him on his travels.  She is a great addition to the party, and possesses unique skills, so you should be glad to get her.  Congratulations - you now have a blue mage! 

Once you emerge from the building, Vivi reveals something interesting and reenters the house for another conversation.  When you regain control, provide Quina with some better equipment and return to the pond.  Every time you come to a pond in any Qu's Marsh throughout the world, Quina will want to stop and catch frogs, provided she is with you at the time.  Let her do so, because it will boost the power of one of her blue magic attacks.  Additionally, you will receive rewards for frog-catching from Quale.

When you catch a frog, you can choose to keep it or let it go.  Do not catch gold frogs or baby frogs, and always leave at least one male frog and one female frog in each pond.  If you do not, it will take a very long time for the frogs to repopulate.  A running total of the frogs caught will appear on the screen.  After Quina catches two frogs, Quale will appear and give her an Ore

Once Quina acquires the blue magic Frog Drop, its power will depend on how many frogs she has caught.  Later in the game, Frog Drop can be extremely effective, if you have been stopping regularly to catch frogs.  For more information on frog catching, see the Side Quests and Mini-Games section.

From now on, you can have Quina eat enemies in battle.  Certain enemies will teach her blue magic abilities.  The Gigan Toad, from which she can learn Frog Drop, is one of those.  Enemies cannot be eaten until they are weakened.  When an enemy does not teach a blue magic ability, or Quina has already learned it, she will say it tastes bad. 

When you are finished catching frogs, start to exit the screen at the bottom, and Zidane will ask Quina if she's finished.  Return to the world map and save the game.  Go east and cross the bridge.  Enter the small round forest in front of you.



Chocobo's Forest

Welcome to Chocobo's Forest.  You will meet Mene, a moogle, and his chocobo friend named Choco.  Mene offers to let you ride Choco, and explains how to do it.  You must have gysahl greens to call him.  When on the world map, if you stand on a set of chocobo footprints and use gysahl greens, Choco will come to you.

You can also play Chocobo Hot and Cold here.  If you want to do that now, exit the forest and go stand on the chocobo tracks nearby.  Use the gysahl greens you just acquired to call Choco, mount him, and ride him back into the forest.  Go talk to Mene, and he will explain the game.  It costs 60 gil each time you play, and you can keep whatever Choco digs up.  For detailed information on this game, see the Side Quests and Mini-Games section.

Choco shows up on the world map as a blinking yellow dot.  You can call him from any footprints as long as you have gysahl greens.  If you don't dig up some playing the game, buy some from Mene so you will have them when you need them.

When you're finished here, walk northeast to the South Gate/Bohden Arch before going to the grotto.



Gizamaluke's Grotto

Enemies in this area:
Gizamaluke (boss)
Hornet <Eat: Vanish>
Lamia <Eat: Lv3 Def-less>
Skeleton <Eat: Pumpkin Head>
Type A

If you went to Bohden Arch, the area should look familiar.  This is where Baku and the gang were in an earlier ATE.  At the right by the waterfall is an Ether, and in the foreground is a spring which refills HP and MP.  Next to the spring is the Moccha Coffee, which is one of three needed to complete Morrid's coffee sidequest. 

After you're finished at South Gate, go west to Gizamaluke's Grotto, which is north and slightly east of Qu's Marsh.  Try to have Quina eat a Serpion before entering the grotto, because the Mighty Guard blue magic will be a big help to you there.

A tragic scene awaits your party in the grotto.  After you regain control, walk to the right and speak with the wounded Burmecian soldier, who will give you a Gizamaluke Bell before he expires.  Ring the bell at the door in front of you.  After you do, the door will open and the bell will shatter.  In the next room, you will see some familiar faces.  The idiot twins are here, and they leave some Type A black mages to fight you.  After fighting the second group of Type A enemies, you will receive another Gizamaluke Bell.

Go up the stairs, and use the bell on the left door.  Go over the bridge and speak to the wounded soldier, who will give you another Gizamaluke Bell.  Get the Bronze Vest hidden at the left side of the screen in the circular part of the path.

Return to the lower part of the room and use the bell on the door at the far right.  Get the Mythril Gloves as you go up the stairs.  Follow the stairs around, and find the Magus Hat hidden at the bottom.  (Equip the hat on Vivi so he can learn Slow.)  If you get in a battle with a Lamia, eat it to learn Level 3 Def-less, and then kill it as soon as possible, because they are tough.  Go up the stairs to the central platform, where you will meet Mogmi, the moogle.  Her brand new husband, Moguta, is trapped under a bell.  She is frantic to find a way to get him out, and realizes Vivi has something that will help her.  After Moguta is free and the newlyweds have left the room, open the chest for another Gizamaluke Bell.

Use the bell on the right door.  Speak to Moguta, and tell him you like Kupo Nuts.  Mogmi will let you rest, save, and use Mognet.  Make sure you have plenty of Echo Screens.  If you try to climb the vine at the back of the cavern, they will warn you of danger.  It will take you to a remote forest in the Popos Heights, and you really aren't ready for it yet.  As you start to leave, Moguta will stop you and give you the Holy Bell.  (Whenever you get a Kupo Nut during the course of the game, bring it to Moguta, and he will give you a reward.)

Leave the cavern, and equip your best weapons and armor.  Use the Holy Bell on the left door.  A Burmecian soldier will tell you that Master Gizamaluke is being controlled by some clowns . . . wonder who?  You must fight the giant serpent now.  He is very tough, so be cautious.  Steal the Elixir, Ice Staff, and Magus Hat from him before the battle ends.  (The Ice Staff will allow Vivi to learn Blizzara, so it is very important.)  The boss can inflict Silence, so use an Echo Screen on Vivi when he is silenced, or he will be virtually useless in this battle.  Have Freya use her jump attack as much as possible, both to inflict heavy damage and to keep her away from the boss' dangerous attacks.

After the battle, Freya expresses her concern about the king.  The game then switches its focus back to Dagger and Steiner.



Grand Citadel South Gate

Steiner manages to pass through South Gate with a bag of pickles without mishap, even though the guards are looking for a middle-aged man and a beautiful young girl who supposedly looks like Princess Garnet. 

Get the Multina Racket from the chest in the lower left corner of the screen, and speak to the fellow working at the gate.  Talk to Jobless Jeff in the center of the area, and then have a few words with Mary, who's standing in the entrance to the alley.  When you start to enter the alley, a guard will stop you and leave your Gate Pass on the ground, as he doesn't want to get too close to the bag of pickles.

Now you can enter the alley and let the princess out of the bag.  When you pass through the doorway at the alley's other end, you are in South Gate/Bohden Station.  Get the Potion from the chest on the left.  Equip both characters with better weapons and armor, and speak to Grimo the moogle.  Check Mognet to get a letter for Nazna, and save the game.  There is a shop to the right of the stairs, so you might want to stock up.  Go up the stairs and board the cable car.  After a brief scene, your attention is returned to the party at the grotto.



Burmecia

Enemies in this area:
Axe Beak <Eat: Limit Glove>
Basilisk <Eat: Pumpkin Head>
Beatrix (boss)
Ironite <Eat: Angel's Snack>
Lizard Man <Eat: Lv3 Def-less>
Magic Vice <Eat: Magic Hammer>
Mimic
Nymph <Eat: Night>
Skeleton <Eat: Pumpkin Head>
Type A
Yeti <Eat: Pumpkin Head>

You will exit the grotto into the Daines-horse Basin.  Go east to the North Gate/Burmecian Arch.  After a cutscene, you can get the Hi-Potion and Tent on either side of the gates.

Head back out and go north to the Realm of Eternal Rain, Seattle.  Er . . . Burmecia.

Watch out for Magic Vices, as they will steal from you and then escape.  They do drop ethers, however, so it might be worth the trouble.  Have Quina eat one to learn Magic Hammer, and eat an Ironite to learn Angel's Snack.  Equip the Jelly ability before proceeding, because the Basilisks can turn you to stone.  Find the Cancer Stellazzio behind an overturned cart on the left.  Exit the screen to the rear, and after a brief scene involving your favorite jesters, you will have to fight more Type A black mages.  Afterwards, run up the stairs and enter the building.

Get the Soft at the foot of the stairs.  The chest on the balcony over you contains a Mimic.  The Mimics summon Magic Vices, also, so if you decide to fight one, kill the Magic Vices first.  You can choose to avoid them or fight them - it's just a matter of personal preference.

Go through the upstairs doorway to the left.  The door won't open, so continue to the left.  Walk - don't run - across to the chest containing Germinas Boots.  Run back across to the right, and the center part of the balcony will fall to the floor below, bridging the gap there.  Go back outside, and enter the building on the left.  The chest near the foot of the stairs contains a Potion, and the one across from it holds a Soft.  Run upstairs and across the dropped piece of balcony.  The chest on the right is another Mimic.

Enter the room on the right and go out on the balcony.  You will hop to the other balcony and enter another room.  Talk to the Burmecian soldier there.  Under the bed is a Protection Bell.  Get the Ether on the left side of the room, and return to the locked door you saw earlier.  Use the bell in front of the door, as you did in Gizamaluke Grotto.  As you head up the stairs, there will be a cutscene.  Afterwards, proceed up the stairs and straight across the courtyard to the room at the back.  After another cutscene, go up the stairs to the right.  In the room on the left are a Phoenix Down and a Tent, and on the right is a Mimic.  Open the doors at the back and enter a new area.

Go into the left room, and Freya will acquire a Mythril Spear.  Now go to the room at the back right.  At the back of the room is a Lightning Staff.  Stiltzkin will come in with items to sell.  You should agree to buy from him, as always.  Talk to Atla, the other moogle, and deliver the letter from Mogki.  You will receive a Kupo Nut and a letter for Monev.  The Kupo Nut should be taken to the grotto at the earliest opportunity.  Atla also runs a Mogshop, so stock up if necessary.   Rest and save the game.

Return to the open area, and go up the stairs at the back.  When prompted, choose to leave Freya alone.  Zidane will follow her, leaving the others to follow, and he and Freya will witness an interesting meeting.  Freya will have a flashback, and much will be revealed.  After the cutscene, you will have to fight Beatrix for the first time.  Never underestimate her, as her reputation is well-deserved.

Use Mighty Guard if Quina knows it.  Have Freya cast Reis's Wind, and use Blizzara and Thundara on Beatrix.  You can try to use Slow, but it sometimes misses.  Try to steal the Phoenix Down and Chain Plate before Beatrix prematurely ends the battle with a devastating attack which leaves each character with 1 HP.  There will be a short movie, and you will be given the opportunity to save the game.

End of Disc 1



Back to Walkthrough