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Pandemonium


Enemies in this area:
Abadon <Eat: Twister>
Amdusias <Eat: Lv4 Holy>
Garland (boss)
Kuja (boss)
Malboro <Eat: Bad Breath>
Mover
Shell Dragon <Eat: Earth Shake>
Silver Dragon



Zidane has arrived in Pandemonium.  Run up the path ahead of you.  After a brief conversation with Garland, you should follow him.  You will have to do some jumping to follow him as he goes.  He will explain his plans and who Kuja is.  Zidane refuses to help Garland.  He starts to rue his own existence.  Vivi and Eiko show up, but he brushes them off and prevents them from following him.


When you get in a battle, Freya, and then Amarant, will show up to help.  Zidane leaves them behind, and runs across Quina and Steiner in a battle.  He will help them, but then he walks away from them.  In the next room, Zidane gets in another battle.  When at attack knocks him down to 1 HP, he will be healed . . . by Dagger.  After the battle, Steiner and Quina will join Dagger in convincing Zidane of their bond with him. Good manners


When you rejoin the others, you will find that Moorock has followed Eiko all the way here.  He will even let you switch party members.  Form a party and save the game.  Walk back to Garland's Mind Control room and get the Holy Miter from the "throne."


The bridge Walk back along the path Zidane originally took.  Continue to the Generator - a room with blue lights.  Press the button next to the doorway to activate the control panel.  The blue lights will flash intermittently in a set pattern.  Watch the pattern and try to note a path that you can follow to get through them without touching any of them.  After the 30-second timer has run out, press the button again, and make your way through the lights.  You have 30 seconds to get through here and across the crystal bridge that the control panel extended.  If you touch a light, you will find yourself in a battle, which will eliminate all hope of your getting out of here within the time limit.  If you don't make it in time, you will have to press the button again and start over.


In the Control Room, there is a perplexing machine.  The floating piece at the top shows the orientation of an elevator platform in the next room.  You need to run into the next room and try to use the platform to get to the top.  You will have to keep running back and forth between the platform and the machine, adjusting the setting and trying again.  After several tries, your party will split up and one group will stay at the machine to make adjustments.  Finally, you can get somewhere.  You can switch between groups with the Select button, as this is in the form of a recurring ATE.



ATE: The Elevator
You can use your second group to make adjustments to the elevator setting.

Controls


Set the machine to 4, and then ride the platform up a level.  Walk up the path to the top, and change the setting to 3.  Use the right platform to ride up to get the ? gil on the right.  Go back down and walk over to the left elevator.  Change the setting back to 4, and then ride up to the top.


Walk around to a small teleporter on the right and choose to go up.  Walk left and take the teleporter down to get a Carabini Mail.  Go back up and take the right teleporter down to get an Elixir.  Now take the top teleporter up, and then use the next teleporter to go down a floor.  Take the teleporter on the lower left to go back up a floor.  Use the teleporter on the lower right to go up, and then take the next teleporter to a chest containing Battle Boots.  Go back down and take the teleporter on upper right up, and then the next teleporter up to see Mozme the moogle.  Finally.  Give Mozme the letter you're carrying, rest, make purchases from the Mogshop if you wish, switch party members if you would like to, and save the game.


Danger ahead Before exiting to the right, make sure you have adequate supplies and that everyone is using their best equipment.  Give all your party members HP-enhancing and healing abilities, as well as abilities which prevent status ailments.  The moogle will warn you of the danger, but, when you're ready, tell him you want to go on.


In the next room, Garland demonstrates his damaged psychological state, and then sends a Silver Dragon to destroy you.  Use strong eidolons and blue magic, if they are available, and try to steal the Elixir, Kaiser Knuckles, and Dragon Mail.  Twister works very well on the dragon, because he is a flying monster. Silver Dragon


Garland You have to fight Garland next.  Follow the same basic procedure, and try to steal the Dark Gear, Ninja Gear, and Battle Boots.  After Garland is defeated, Kuja will make an appearance.  His delusions make Garland seem almost normal.  Kuja is your next boss battle.  Once again, strong summons and blue magic are helpful.  He carries a Light Robe, Carabini Mail, and an Ether.  After you do enough damage, Kuja will trance and appear to undergo a metamorphosis.  He will use Ultima, and knock everyone flat.


Kuja will kick Garland out of sight, make some disturbing revelations, and receive some himself.  He then goes on a rampage.  Your party has to get out of here fast.  Eiko comes up with the plan to steal the Invincible, and Zidane decides to rescue the genomes.  Take Zidane and Dagger back to Bran Bal, where they will round everyone up. Kuja's rampage


Mist cover With your party and the genomes aboard, your ship will escape the dying planet.  Back on Gaia, you will discover that your homeworld is entirely covered with mist.  But, on the upside, you have an awesome new method of transportation...and it doesn't have to land in grassy areas.


End of Disc 3 Change to Disc 4



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