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Loose Ends
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The black
mages take the
genomes in, and your party
discusses strategy at the Black Mage Village. (Did you notice
that they have named the baby chocobo Bobby
Corwen? I love those black mages.) Visit the Black Cat
Synthesis Shop to make some great items. You will have to form a
party again, and then you can take off on the Invincible. |
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You should notice some
differences about Gaia now. It is dark and
difficult to see, there are
harder monsters in some
areas,
and several locations are unavailable
due to the roots of the Iifa Tree. There are several things you
should do before you proceed. If you get on Choco and use a Dead
Pepper where the Shimmering Island used to be, you can find a chest
containing, among other things, Zidane's Ultima
Weapon. You should also fix
Mognet, and find Chocobo
Paradise. On board the Invincible,
leave
the bridge and go to the left for the Pisces Stellazzio. Now
return to Treno and give it to Queen Stella. She will then ask
for the thirteenth stellazzio, which can be found in Quan's Dwelling
where the Scorpio Stellazzio used to lie. When you return this to
the queen, she will give you the Hammer, which you will need later. |
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This
is a good time to return to Daguerreo and check you treasure
hunter rank. You can take a trip to Madain Sari and learn
Dagger's true name, get the Excalibur for Steiner, fight Friendly
Monsters, and fight an optional boss in Chocobo's Air Garden by the
name of Ozma. Ozma makes any other battle in the game look like a
playschool activity. Check the Side
Quests and Mini-Games section to see if there is anything else
you want to finish up before the beginning of the end. |
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When
you are ready, fly to the Iifa Tree and enter the glowing orb
above it. |
Continue
to Memoria
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