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Enemies
in this area:
Agares
Cerberus <Eat: Auto-Life>
Gargoyle <Eat: Mighty Guard>
Taharka (boss)
Tonberry
Veteran <Eat: Doom> |
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Ipsen's Castle looks like a
castle on top of an
upside-down image of
itself. The place is reversed in another way, as well. You
must use the weakest weapons possible to do sufficient damage
here. Don't worry if you no longer have your starting weapons -
they have kindly scattered some throughout the castle.
Before you enter the castle, Amarant decides he will compete with your
party to achieve the objective here first. Let him go, and choose
your party members. I like the original Fantastic Four for this -
Zidane, Dagger, Steiner, and Vivi.
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After
you enter the castle, open the chest on the left containing a Dagger, and the chest on the
right containing the Aquarius
Stellazzio. Go up the stairs at the back of the room and
through the doorway. Speak to Kermool, and deliver the letter
from Mogki. Do any shopping necessary at the Mogshop, and save
the game. |
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Across
the room is a doorway that leads to a small overlook. The
view there gives you more of an idea of the strange nature of this
mirror-image castle. There is a chest containing Cat's Claws to the left of
the doorway. When you're ready, make like a fireman and slide
down the pole that goes through the floor. Walk over to the
ladder and climb up to the balcony. Follow it around through the
doorway, across another small section of balcony, and into another room. |
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Note:
Whenever you encounter a Gargoyle in the castle, use a Soft on it to
defeat it quickly and easily. |
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Climb
up the ladder and press X at the
icon. Jump to the left, and walk around the balcony to get the Javelin. Return to the
ladder, choosing to jump off to the right this time. Run around
the balcony and get the Broadsword.
Back at the ladder, follow it to the bottom. Walk around this
balcony, and get on the next ladder. Climb up and jump off.
Walk around and get the Rod.
Climb the ladder to the top and walk through the doorway.
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At the bottom of the room,
examine the wall. Choose to push it,
pound it, think, push it again, try something drastic, and then
rest. The passage will open. Run to the right and get the Barette, then walk to the
back and take the elevator to the top.
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You will find Amarant
waiting for you. Though he hasn't broken the seal, he considers
the fact that he was the first one here sufficient proof of his
superiority. Feeling no further need to prove himself, he leaves
the party. |
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Search
the wall at the back
to get the Water Mirror,
Fire Mirror, Wind Mirror, and Earth Mirror. These
mirrors give clues to the locations of their shrines.
Unfortunately, their guardian is rather distressed by your attempt to
take them, so you must fight Taharka.
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Bring out the big guns
here. Summon Bahamut if you
can, and have Vivi use high-level black magic, both alone and in
conjunction with Steiner. Try to steal the Elixir, Mythril Claws,
and Orichalcon that
Taharka carries. Before succumbing, the boss
offers what is intended as discouragement, but which will actually
serve as a
clue. Retrace your steps to get out of the castle. |
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Walk
over near the chest at the top left and fall through the
hard-to-see trapdoor. Get the Maiden Prayer, jump down, and
climb the pole again. (There is another trapdoor under the balcony to
the left of the first one, but you should avoid that one.) Save
the game. Back in the entrance hall, take the middle staircase
that is almost hidden under the balcony. Follow the path to an
elevator, and take it down. |
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There
is a Golem's Flute
here in the Sword Room. Rearrange the vases in a
counter-clockwise direction to release the energy from Odin's
Sword, and then get the Ancient
Aroma from the vase on the right. Ride the elevator again,
and get the Air Racket
in the back left
part of the room. Return to the room with the pole and climb it
to get the Fork
and Mage Staff from
the
chandelier. Of course, these are now virtually useless, since you
are nearly ready to leave. But it's the principle of the
thing. Climb back down the pole and leave the castle. |
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Outside, you will learn that
Amarant never made it back out.
Concerned, Zidane will run back inside to look for him. C'mon,
you knew he was gonna do that. He's the hero, after all.
Go slide back down the trusty pole, and you can find Amarant lying on a
narrow ledge at the bottom of the room. He is once again
perplexed by Zidane's motivations. After rescuing him, exit the
castle again. The party will make plans to take on each of the
four shrines simultaneously. Don't
forget to equip the party with powerful weapons
again. Reboard the ship.
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Continue
to The Elemental Shrines
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