Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Main
Abilities
Add-ons
Armor
Bestiary
Characters
Game Basics
Items
Key Items
Secrets
Shops
Side Quests/Mini-Games
Synthesis
Tetra Master
Trance
Walkthrough (pics)
Walkthrough (no pics)
Weapons
World Map


The Fall of Alexandria


Enemies in this area:
Mistodon
Tantarian (optional boss)



Horror Kuja is in Alexandria, and has brought Bahamut along to wreak some havoc.  The townspeople flee and Dagger must take control.  Her first task is to assign the Knights of Pluto the appropriate tasks.  Remember what you learned about them in Disc 1?  It's now time to use that information.  Assign Blutzen and Kohel to gather information, Weimar and Haagen to protect the townspeople, Breiracht and Laudo to contact Lindblum, and Dojebon and Mullenkedheim to begin preparations to fire the cannon.  If you do this right, you should receive Angel Earrings as a reward.


Beatrix and Steiner will leave to fight the Mistodons which have invaded the town.  Controlling Beatrix and Steiner, you will have to fight a Mistodon in each area you enter as you move toward the town entrance.  As long as you keep Beatrix supplied with MP, she can do wonderful things.  In the third battle, there are two Mistodons to defeat.  If you wish, after the third battle, you can remove all Beatrix's equipment except her sword.  You will then have it in your inventory to equip on one of your regular characters.  The fourth battle is followed immediately by the fifth, and then by the sixth, which will also have two Mistodons.  In this last battle, Steiner will automatically enter a trance state.
Confession


Hear the music
As Dagger, go upstairs and enter the queen's chambers.  Take the left stairs and start up the tower.  As you proceed, the statues on the each landing will cross their swords, barring the way back down.  At the top of the tower, new stairs will appear for you to use.  At the very top, stand on the platform with the eye (which should look familiar).


Summoners Alexander


When you regain control of Zidane, talk to everyone you can find in the castle, and warn them to evacuate.  You can also fight an optional boss in the library on the left side of the entrance hall.  Before approaching it, equip the best weapons and armor you have.  Equip Auto-Regen or Auto-Potion, Antibody, Bandit, and an HP+ skill, if possible.  Put the Poison Knuckles on Amarant.  Save the game.


On top of the last standing bookshelf in the library, a book rests.  Examine it, listen to it, and then challenge Tantarian.  Use Reis's Wind.  Don't hit the book with physical attacks once its true form emerges - use Fira and Steal.  If you can, steal the Ether, Elixir, Silver Fork, and Demon's Mail.  For a while, Tantarian will repeatedly try to poison you, but eventually the book will close.  You will then have to repeat the process until he is defeated.  His defeat will get you Running Shoes and a Ramuh Card.  And lots of AP. Tantarian


Reunion Now you are ready to follow Dagger's steps.  Retrace her path to the top of the tower, as the way is now clear.  Events of catastrophic proportion take place, and they will leave Alexandria in ruins.  Zidane, like a good hero, arrives just in time to save Dagger and Eiko.  (By the way, are Zidane and Dagger actually married or not?  I was just wondering.)



Continue to Restoring the Regent